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Reborn as a Vending Machine, Now I Wander the Dungeon, Vol. 1 – Light Novel Review

May 9, 2021 by hpholo 1 Comment

We’ve established before that I’ll pick up books for the sheer WTFery of their titles alone.

That said, there was no way I was going to skip Hirukawa’s Reborn as a Vending Machine, Now I Wander the Dungeon, Volume 1 (illustrated by Ituwa Kato). 😄

In Reborn as a Vending Machine, our nameless protagonist is a vending machine enthusiast (yes), who’s crushed to death when he tries to catch a falling vending machine (yes), and wakes up in a fantasy world with the brand new body of … a vending machine (but you guessed that already).

He can’t move on his own. He can only talk in canned vending machine phrases like “Insert coins” or “Get one free with a winner.” And though he can convert money into magical points to fuel himself, he’s in the middle of a forest and running out of power. Fortunately, along comes the adventurer Lammis. She’s a cute, sweet girl, and despite her size, her Blessing of Might allows her to pick him up like it’s nothing and take him to her home settlement – where she and her fellow villagers are fascinated by this new magical item. 😯

And, well, being a vending machine enthusiast in a vending machine’s body, he decides to do the natural thing – and become the best darn vending machine he can possibly be. 😊

I’ve had such hit and miss experiences with light novels that my only real hope for this book was “Please be readable, 😬” so it was a delight to discover that the novel was not only readable, but unexpectedly charming (and followed by Volumes 2 and 3). 😀

I mean, you have to admit there’s something endearing and admirable about a character who wakes up as an inanimate object and goes “Welp, this is my life now. Might as well be good at it.” And as absurd as the setup is, in the context of its own world, it actually works quite well.

Like most isekai (“another world”) stories, this one features a character stat and magic system where characters can take special abilities (here called Blessings) and amass points to level up. This is how Boxxo, as he’s christened by Lammis and the others, gains his Force Field (ever useful when thieves and monsters try to break into him). He also uses his converted points not only to power himself, but to upgrade his vending machine body to become more durable, and to add new items for villagers to buy from him. He has access to any item he bought from a vending machine before he died, and they’re all novelties to the characters in this fantasy setting – not to mention useful. Soon he finds himself being taken on campaigns to feed adventuring parties in the field, being asked to provide unique items to help out in the settlement, and so on.

The story is a simple, almost slice-of-life one (the major problem at the climax is that Boxxo gets stolen and…well, he can’t move on his own) but Boxxo himself carries it with his upbeat characterization and resourcefulness. It’s fun to see how he solves problems by choosing what to offer his customers, and his past life as a vending machine enthusiast is evident in how he chooses the products. (Several sections go into minor detail about the manufacturers of certain products and why said products were designed the way they were.) The direr situations in which he finds himself also require him to think quickly, to determine how to best spend his limited magic points for defensive upgrades, often mid-danger.

The other characters are fun, too, but frankly they’re just anime archetypes, and in fact a lot of the episodic situations of the story follow similar familiar tropes. (There’s a bathhouse scene, naturally. And speaking of such content, some of the illustrations are pretty obviously aimed at readers who like boobs, but the novel itself never gets more scandalous than Boxxo being embarrassed about being in the presence of said boobs.)

All in all, for an isekai fan who’s looking for something light, fun, and just a little different, Reborn as a Vending Machine, Now I Wander the Dungeon, Volume 1 is worth a read. To my own surprise, I’ll be buying the next two volumes, because familiar as it may be, there’s something just that delightful about the story of little vending machine that could. 😊

***

Note: Holo Writing is a participant in the Amazon Services LLC Associates Program and, as such, may earn a small commission from any product purchased through an affiliate link on this blog.

Filed Under: Reviews Tagged With: Comedy, Fantasy, fantasy adventure, fantasy comedy, Hirukuma, ituwa kato, light novel, light novels, Now I Wander the Dungeon, Reborn as a Vending Machine, Reborn as a Vending Machine Now I Wander the Dungeon, Recommended

Suicidal Samurai – Book Review

April 25, 2019 by hpholo Leave a Comment

suicidalsamuraiSeveral years ago at Anime Weekend Atlanta, we had the pleasure to be table neighbors with Sarah G. Rothman, and when she described her book Suicidal Samurai as “a samurai-cowboy solves mysteries in Victorian Japan,” it was a natural insta-buy.
Of course, me being me, I didn’t actually read it until last month. But I digress.
Suicidal Samurai is an interesting combination of many things – a Western-style revenge story, historical adventure, and comedy of errors all rolled into a read that goes by much faster than its length would suggest.
The story centers around Mori Makoto, who has spent fifteen years exiled in the United States and now returns to Japan to exact revenge on the people responsible for the near-complete murder of his family – and his exile. His stealthy intentions are completely thwarted, though, when he’s seen in the wrong place at the wrong time by a dead body he didn’t kill, and suddenly finds himself wanted for murder. This murder, though, turns out to have some threads that might connect to the murders of his family, and so he decides to follow them to their source. On the way, he encounters bumbling policeman Yamada Kotaro, American tourist and actress Helen Arkwright, and mysterious shrine maiden Hayashi Emiko, and together they unravel a mystery that, in the end, threatens the very stability of Meiji Japan.
I say “together” very loosely, though, because Makoto has no real interest or intent to team up with any of them (except maybe Emiko, who in addition to being wildly beautiful, also has ties to his family’s old shrine). Rather, Makoto – in classic lone cowboy/lone samurai style – is determined to solve the case by himself, but he just can’t seem to stop crossing paths with Kotaro and Helen, who themselves have gotten wrapped up in more trouble than they were looking for. Helen, visiting Japan with her businessman husband, is bored in the hotel room and just wants a little adventure in this exciting new land. Kotaro is a low-ranking policeman who wants to ingratiate himself with the higher-ups and ends up tailing Makoto (against orders) once he finds something suspicious about the whole case. None of them ever plan to join forces and don’t actually do so until the very end of the book, and half the fun of reading is seeing how Rothman pulls their paths together. The story occasionally relies on too-convenient coincidences to make this work, but on the flipside, those contribute positively to the quick pacing of the plot, and even become part of the amusement.
See, Suicidal Samurai walks a fine line between revenge drama and light comedy. Makoto’s scenes are all serious, but they are balanced with the near-Shakespearean foils of Kotaro and Helen, who are such a buffoon and a busybody, respectively, that it’s hard to take them seriously even when they’re trying to be so. Their trope-ish repetitions of certain phrases only contribute to their humor (even if they’re sometimes a bit grating) – Kotaro frequently refers to himself as “The Great and Powerful Yamada Kotaro,” and Helen makes a persistent habit of quoting plays in case the reader forgets she’s an actress. Yet, despite these tonal differences, they’re woven together in a way that reads smoothly, much like the structure itself. It can be enormously hard to structure a story that relies on coincidentally-overlapping storylines without it reading like the characters know the plot ahead of time, and that Rothman was able to pull it off with such fluidity shows a truly deft writing hand.
The setting itself also deserves some mention. My knowledge of Meiji-era Japan is admittedly limited to what I’ve seen in historical anime, so I can’t comment on the literal accuracy. However, the level of historical detail present in the book suggests that it’s quiet well-researched. Rothman doesn’t shy away from the cultural biases of the era, especially in the form of the Japanese mistrust of foreigners and the West in particular. In fact, that fear of the coming era’s potential changes becomes key in the overall plot. Japanese law also plays a major role, and the sheer amount of effort Makoto has to make to 1) get his illegal gun into the country, 2) find time to put it together, and 3) get the necessary materials to even fire it could only have come about through intense research. Not to mention that Yokohama’s so well-described that I feel like a time machine could plop me down in its Meiji version and I’d have no trouble finding my way around.
All in all, readers looking for a fast-paced historical adventure would do well to pick up Suicidal Samurai. There’s some blood (’cause, you know, murder), and though an age range is not specified, I’d consider it safe for 7th grade and up, and if you like it, a sequel, Notorious Ninja, is reputed to be on the way!
***
Note: Holo Writing is a participant in the Amazon Services LLC Associates Program and, as such, may earn a small commission from any product purchased through an affiliate link on this blog.

Filed Under: Reviews Tagged With: cowboy, Historical Adventure, Historical Fiction, Historical Mystery, Japanese history, Meiji era, Meiji Japan, Meiji Mysteries, Recommended, Revenge, samurai, Sarah G. Rothman, Sarah Rothman, shrine maiden, Suicidal Samurai, western

Easy to be a God – Book Review

April 23, 2019 by hpholo Leave a Comment

easytobeagodIn Robert J. Szmidt’s Easy to be a God, humanity has been expanding through the universe for 300 years, and not once has it encountered any other form of intelligent life – until a rough-and-tumble salvaging crew stumbles upon the 50,000-year-old remains of the first…and comes to regret it.
It’s not the last time humanity encounters alien life, though the next is significantly different – two civilizations that are still so planet-bound and primitive that humanity hesitates to interact with either, lest it negatively affect the development of the two. Trouble is, the two civilizations are about to engage in a war that could end up being genocidal for both, and some of the observers cannot let that stand. Acting under the name – and in the capacity of – Gods, they deliver messages and technology to the aliens under the humans’ watch, hoping to avert an atrocity.
In the midst of all this is Henryan Swiecki. He’s been assigned to thwart those interfering Gods, but his own situation is not so simple. He secretly agrees with the logic behind Gods’ actions, but if he fails, he’ll be sent back to one of the most psychologically oppressive prisons in human history, with no hope of escape. Between challenges to his morality and threats against his very life, he has quite a task ahead of him…
I read Easy to be a God on the recommendation of a friend and found it to be well worth the recommendation, but it’s a book that requires some effort. I had to read it twice to fully appreciate it, first because it’s divided into three wildly different parts that don’t seem to have any connection to each other until halfway through the book, second because it features two of the most truly alien cultures I’ve encountered in sci-fi. Neither of these are flaws in the long run, but if you don’t know to expect them, they can make for a challenging (and sometimes frustrating) first read. However, in the end, they all add up to quite an intriguing hard sci-fi novel.
The novel opens up on Nike Stachursky, a top graduate of the Federation Fleet Academy who, after some…ill-advised activity with the Admiral’s youngest daughter finds himself assigned to the Recycling Corps – a salvage unit with such a high casualty rate that it’s not-so-ironically referred to as the Recycling Corpse. There he finds himself amidst the ragtag crew of the FSS Nomad, beneath the coarse but weirdly charismatic Captain Henrichard Morrissey, as they search the wrecks of old battlefields for salvageable loot, and soon happen upon something altogether unexpected.
This section sets up a fun space adventure with a colorful, irreverent cast that could have easily carried through the whole novel, so you can imagine my disappointment when, just after the most exciting part of their own story, they’re dropped for a story and setting so alien that I first thought I’d accidentally opened up a different book (more on that later). Still, the characters make great use of what little time they have in the novel. Nike is a smart (if not exactly sensible) protagonist; Captain Morrissey is one of those odd characters who is a total asshole and yet so hilariously written that he becomes likable; and all the characters in between bounce off each other like a close-knit pirate family (which is essentially what they are).
It’s when their story takes a turn for the dark, though, that it becomes truly intriguing. What starts as the discovery of the “El Dorado” of spaceship hauls reveals that humans aren’t alone in the universe – and maybe haven’t been for a long time. Recollections of other salvage teams that were silenced after certain discoveries leads the crew to wonder if this perhaps wasn’t humanity’s first encounter with alien life – if the Federation has, in fact, known and been covering it up for some reason.
That dark thought aside, certain circumstances of the discovery lead the Nomad‘s chaplain in particular to have a distinct crisis of faith, with even darker implications for humanity.
Unfortunately, the novel never explores those characters or their discoveries beyond this point.
Instead it rockets without preamble into a meeting of the alien Suhurs, who are dealing with their own religious experience – a “Thunder Sower” gifted by the “Spirits of the Mountains” to one of the lowest-ranking members of their society (as opposed to a priest). Here Szmidt has created one of the most fascinating alien species and cultures that I’ve read about in recent sci-fi, with anatomies so unlike those of earth creatures that all Suhur sections necessitate multiple readings. Szmidt doesn’t hold the reader’s hand through these sections either, introducing the aliens with an avalanche of unfamiliar terms and expecting us to rely on context to figure out the relevant information. In retrospect, it’s a pretty cool way to make the reader realize, “Oh hey, these aliens are really alien, not just humans in prosthetics and makeup.” However, on the flipside, it did make for a frustrating initial read, especially since the shift comes out of nowhere following a group of characters we’ve grown to like and whose story has no connection to that of the Suhurs.
And especially since, immediately after, we’re introduced to yet another brand new set of characters. It was at this point on my first read when I began to wonder if any of the stories in this novel would actually connect, particularly because the fourth major shift seems to introduce another new character. (It doesn’t, just an established character using a pseudonym.) Fortunately, except for the first, most of the storylines ultimately do connect, but the abrupt way in which the novel as a whole is structured and the fairly slow reveals of how it all comes together might be enough to turn impatient readers off.
This is perhaps the novel’s greatest flaw; though it is an interesting novel, its very structure risks frustrating readers before they even get to the heart of the main storyline.
That storyline centers around Henryan Swiecki, who was a captain in the Federation Fleet before a corrupt officer allowed forty-two soldiers – including Swiecki’s brother – to die in a depressurization incident solely to hide evidence that he’d been involved in illicit dealings. When the officer escapes justice, Henryan takes it into his own hands, shooting him point-plank and killing him instantly.
This lands him in the Sturgeon Belt, perhaps the cruelest penal colony in the universe, with a warden so sadistically harsh that his prisoners routinely strive to commit suicide…but rarely get the chance in the colony’s tightly-structured and technologically-reinforced schedule (another element of the warden’s sadism). When Swiecki eases himself further onto the warden’s bad side, his punishment is to be in charge of preventing attempted suicides, which does nothing to endear him to the other prisoners – but what choice does he have when his failure results in unimaginable torture? The warden takes enormous pleasure in making Swiecki suffer in whatever way he can, physically and psychologically.
Which is why Swiecki is surprised to suddenly be summoned away from the Sturgeon Belt on orders that even the warden can’t ignore.
Under a new name, he’s been assigned at the space station Xan 4 to help with a secret project: The Federation Fleet has discovered its first (that is, “first”) two alien species and is observing them from afar – never interfering – as the Suhurs and rival Gurds prepare for what is sure to be a genocidal war. That’s not his only secret project, though. As mentioned earlier, the real reason he’s been summoned is to help root out the dissidents acting as Gods and interfering with the operation. His situation becomes even more complicated when Gods tries to recruit him, and he has to decide which he values more: his sense of morality, or avoiding the torture prison at all costs.
What follows is a complicated tale switching between the Suhurs and Gurds as they prepare for battle and Swiecki as he plays both Gods and the Federation to his advantage. At points, it’s almost like reading a spy novel with aliens. Though not as fun and likable as the human cast on the Nomad, Swiecki is capable and fierce, fueled by the disproportionate injustice done to him (and his brother and fellow soldiers), and determined that no one’s going to take advantage of him. If you’re looking to read about a character who takes no crap, he’s it, and you can’t help but cheer when he sticks it to anyone who tries to manipulate him.
All this said, Easy to be a God is ultimately a satisfying, entertaining read, albeit far from a leisurely one. It’s demanding of its reader; there’s a lot to unpack within its pages, and some readers will be frustrated by its structure and untied story threads. (As a small note, there are also enough translation quirks to notice – strange turns of phrase, unusual punctuation choices, etc. – which may be distracting for some). There are subsequent books, though, so one would expect that such threads are tied up in those. Unfortunately, as of this writing, the series seems to have gone out of print in English, but if you happen to come upon a copy, this one’s a challenging, recommended read.

Filed Under: Reviews Tagged With: aliens, Book Review, book reviews, Easy to be a God, First Contact, Polish authors, Recommended, Robert J. Szmidt, Sci-Fi, Science Fiction, The Fields of Long Forgotten Battles

Epic – Movie Review

June 2, 2013 by holojacob 2 Comments

Epic-2013-Movie-Character-Poster-3
IN SHORT: A race of miniature tree elves are about to choose their next leader in a really stupid way. Hordes of personified tree rot plan to crash the party.
WHAT IT IS: Fun and visually striking, Epic took me on a ride I genuinely enjoyed from start to finish.
WHAT IT IS NOT: Don’t expect much depth beneath the flash. We’ve seen these characters before by different names in different movies.
WHAT I THOUGHT: With a title like Epic, I was expecting more, I don’t know, epic-ness? Is that even a word? But I suppose it’s better than calling the movie Didn’t Suck.
And that’s generally my feeling towards the movie. The characters were likable. The plot was zany, but entertaining. The action was good. The villain was serviceable. Art direction was very cool. Voice acting was solid. The comedic relief was absolutely hilarious (I loved the slug character)!
Yes, this movie genuinely didn’t suck.
Now, that’s not to say it blew me away. While I liked the characters, there really wasn’t anything exceptional about them. They’re all characters we’ve seen before, familiar and not overly complicated. But that’s okay. They weren’t annoying. They didn’t get in the way of my enjoyment of the movie.
I also appreciated the complete absence of a Hollywood Environmental Message™. I generally don’t like it when movies get preachy at me. It’s something of a pet peeve, and honestly, this was my biggest fear going into the movie. Being an engineer who works in Evil Corporate America™, a lot of movies portray people like me or people I work with in a really bad light.
So kudos this time for not making us out to be the villains! Again. For like the millionth time. Seriously, we’re just normal people trying to get by like everyone else.
So, yeah, fun movie. Not deep. Not really all that epic. But fun.
VERDICT: Recommended.

Filed Under: Reviews Tagged With: Blue Sky Studios, Chris Wedge, Epic, Fantasy, Movie Review, Recommended, Review

In Death Ground by David Weber and Steve White – Book Review

March 21, 2013 by holojacob 1 Comment

In Death Ground by David Weber and Steve White – Review
IN SHORT: A race of genocidal alien bugs has targeted humanity, and they’re coming after us with a lot of ships. I mean, A LOT OF SHIPS.
WHAT IT IS: Expect lots of extremely detailed and well-written combat. Stuff blows up in this book. LOTS of stuff. The military tech of In Death Ground is coherent, detailed, and well thought out. There’s a lot to take in, but I never felt overwhelmed. Even with all the SBMs, AFHAWKs, primaries, heterodyne lasers, force beams, plasma cannons, sprint-mode missiles, and a ton of different ship classes, the novel delivers it at a controlled pace, doling out a few new pieces of tech in each battle. This keeps the combat fresh and exciting.
WHAT IT IS NOT: The characters, while distinct and entertaining, are not the real stars here, and it shows. The viewpoint bounces around quite a bit. As soon as I got comfortable with one group of characters, I had to learn a whole new cast. These viewpoint shifts paint a great picture of a war on multiple fronts, but at the cost of character development.
WHAT I THOUGHT: In Death Ground is fun. The action is fast paced and exciting. Every battle has some sort of interesting twist to it. It’s just a great page turner. Without a doubt, I enjoyed following humanity’s struggle against this unstoppable, genocidal alien juggernaut.
The technical details give it a layer of depth and consistency that just feels right. Humans have the technology advantage. The bugs have massive numbers and just don’t care about casualties. The tactics each side employs are well thought out and consistent within the setting … for the most part. Sometimes the bug “we don’t care how many of us die” mentality can come across as a little stupid.
On a thematic level, this is not a complicated book. The military characters are very heroic. The politicians are complete scum. And the bugs are the bad guys. Period. No question about it. I mean, they even eat human babies, for goodness sake. There is no ambiguity here.
The novel does show a little of the bug perspective, but only in a military tactical sense. At no point does the reader get any insight into why the bugs invaded or who they really are. They are faceless, remorseless killers that serve as foils for the heroic humans. That’s it.
But that’s okay. This is an action novel. I wanted spaceships to blow up in exciting ways, and I got it. If that’s what you’re after, then In Death Ground will not disappoint.
VERDICT: Recommended.

Filed Under: Reviews Tagged With: Book Review, David Weber, In Death Ground, Recommended, Review, Science Fiction, Steve White

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