Jacob Holo: The gobber retrieves four circlets from his bag and places them on the ground in front of you. He handles them with thick leather gloves and uses extreme care. At no time does he touch them directly. The wide rings of twisted black metal radiate an aura of palpable evil. Even standing several […]
Roleplaying
Iron Kingdoms – Substitute Teacher, Menoth Style
With an established party of adventurers, substitutions can be tricky. As Dungeon Master, how do you eject a missing player from the narrative on a temporary basis? How do you maintain the balance of challenges versus the party when 25% of their resources are missing? How do you revise a planned session to account for […]
Iron Kingdoms – Undead Pirate Facepalm
In RPGs, players play the campaigns. The campaigns should not play the players. There’s a fine line between guiding players and super-gluing them to the plot. Players want to affect the world around them, shape its events, and defeat its obstacles. They do not want to sit passively by while plot happens or be led […]
Iron Kingdoms – Kraken Smash!
NPCs are tricky to get right. You can pour hours into crafting what you think is an entertaining and engaging character, complete with intricate backstory, only to have the players not like him. Or ignore him. Or rob him blind. Never mind that NPCs can have very short lifespans around players. And there’s the problem: […]
Iron Kingdoms – Epic Ghost Ship versus Shopping
There are many ways to introduce new characters into a campaign. A memorable introduction can really set the tone for how the other players will interact with the new guy or gal. And sometimes, it’s just fun to have a really ridiculous and flashy entrance to help get things rolling. I had one such entrance […]
Guest Post! D&D Player Writes Fantasy Novels
Jacob Holo: It is with great pleasure that I present a guest post by indie fantasy author Charles Yallowitz, who has just released his third book in the Legends of Windemere series. Charles, take it away! 🙂 Charles Yallowitz: At the age of thirteen, I was introduced to Dungeons & Dragons, which opened the door […]
Iron Kingdoms – Release the Blood Witches!
Sometimes, you get those players. You know. Those players. The ones that really get into their cold, brooding, greedy assassin character’s skin and just aren’t in the mood to party up. And that’s okay, I guess. That goes along with the whole roleplay experience. But the thing is we’ve got a campaign to get going, […]
Dungeon Master Brings the Pain
When I’m running a campaign, I have a script in mind. I think most dungeon masters do. For me, everything is moving towards an epic final confrontation. Throughout the encounters, the villain is established and shown to be a powerful, formidable threat. The motivations are laid out. The stakes are revealed. The encounters are set […]
Dungeon Master Writes Novel that Writes Campaign that Writes Novel
Last year, I played Dungeons and Dragons for the first time. My wife got me started on the hobby. I played a character I affectionately remember as the “Burninator”, a wizard whose first response to any problem was to set it on fire. It was loads of fun, but I wanted more. I wanted to […]
Dungeon Master Messes with Player Sympathy
As a writer, I find being the dungeon master of our local RPG sessions to be a challenging and rewarding experience. In a lot of ways, it’s like writing a novel. Yeah, like writing. Heh. Like writing on the fly with a captive audience. Like writing where any lovingly-crafted character may be put to death […]