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Authors Jacob & H.P. Holo

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gaming

Jacob talks The Dyson File and geek stuff on the Blasters and Blades Podcast!

December 11, 2023 by hpholo Leave a Comment

If you’ve ever wanted to hear Jacob wax geeky about Star Wars, giant robots, bowties, gaming, and, oh, maybe his new solo novel The Dyson File 😉, go check out this week’s episode of Blasters and Blades! 😄

LISTEN ON YOUTUBE
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LISTEN ON BITCHUTE

Filed Under: Interviews and Podcasts Tagged With: Blasters and Blades, Blasters and Blades Podcast, bowties, gaming, Giant Robots, Gundam, Science Fiction, Star Wars, The Dyson File, time travel

Into the Real – Book Review

October 26, 2022 by hpholo Leave a Comment

I’ve been looking forward to this book since the moment I heard it described as Pokemon Go meets Monster Hunter—and by the standards both properties inspire in my brain, it does not disappoint. 😄

Into the Real Book Cover

In John Ringo and Lydia Sherrer’s Into the Real, Lynn Raven is a shy couch potato of a teen who would rather stay home and play WarMonger 2050 than go be around people. Even her narrow circle of IRL gaming friends—all guys—are generally unappealing, because the alpha nerd of the group is of the “girls can’t play video games” variety and would become insufferable if he knew the truth of her gaming hobby. See, through the power of near-future voice modification technology, a lot of intense forum research, and a lot of practice, she moonlights as the grizzled military veteran Larry Coughlin, an absolute legend in WarMonger’s multiplayer circles, a well-paid in-game mercenary-for-hire, and most importantly, routine kicker of Ronnie’s in-game butt.

So legendary is she as Larry Coughlin that, when Tsunami Entertainment rolls out the invite-only beta for its upcoming augmented reality game, TransDimensional Hunter, she’s invited by the head of the company himself to test this new game. It’s a tremendous honor and testament to her skill … but stepping outside her home, into the real, to conspicuously play this highly-anticipated game means she risks revealing her online identity. It also means she’ll have to deal with, eew, people.

But it also presents an avenue for her to earn more real-world money through gaming, and things haven’t been easy for her and her mother since the death of her police officer father. So Lynn takes on the opportunity—and with it, the challenges of navigating adolescence, competitive gamer boys, savage popular girls … and maybe something even bigger than that.

In recent years, I’ve become a huge fan of the LitRPG/GameLit genre (obviously, since I now write in it), and while Into the Real lacks some of the more iconic qualities associated with indie LitRPG (detailed stat blocks, for example), it’s entirely worth a read for LitRPG fans, especially those looking for something a little more complex than the usual power-fantasy adventure that dominates the genre.

Into the Real stands out for many reasons. The most conspicuous one for me was that it not only follows a female main character—uncommon in LitRPG—but that it depicts the specific experience of being a female gamer in a male-dominated competitive hobby, while also exploring the challenges inherent in simply being a teenager.

There is a definite power fantasy element—Lynn’s masquerading as Larry Coughlin can’t be anything but—but in a clever subversion of the trope, it’s also presented as the mask she wears to cope with her very teenage insecurities. She’s self-conscious about her body and about being a girl gamer amidst a bunch of immature boys, while potentially having a crush on one of those boys. She also has to deal with socially vicious popular girls, even on the gaming front, when the local rich queen bee (and popular streamer) has her father pull some strings to get her into the closed beta-test for TD Hunter … and proceeds to harass Lynn in the process (sometimes violently). Larry Coughlin and WarMonger 2050 are the shields she hides behind when being Lynn Raven becomes too unpleasant—but in playing TD Hunter, she can only be Lynn Raven, and participation in the game itself forces her to face those hurdles and thus grow as a person.

All this to say, while I don’t think it was necessarily written for a YA audience, this is definitely a novel that teen gamer girls in particular can relate to.

And the experience of being a gamer girl is intrinsic to the story. One of Lynn’s greatest social challenges is Ronnie, alpha nerd of her friend group and firm believer that “girls got no game.” When a high-stakes TD Hunter competition is announced—requiring four-player teams—Ronnie begrudgingly lets her fill the fourth spot on the group’s team and then, despite insisting upon being the leader, fails to give her serious consideration when forming the team’s strategies (i.e. completely fails to act like a leader). A non-gamer might look at his character and view him as a stereotype … but anyone who has ever spent time on a gamer girl forum will recognize him instantly. Discussions on these forums are overwhelmingly dominated by girls trying to find other girls to game with, and it’s largely because of the disrespect and sexist harassment they receive in chat from players like Ronnie. It’s a genuine problem in gaming culture at large and Into the Real completely nails it with this storyline. Lynn has to overcome her difficulties with Ronnie if she—and her team—are to succeed in competition, and the way the story handles it is both realistic and wholly appropriate to its coming-of-age theme.

What makes this book succeed, though, is that alongside the strong realization of its themes, it’s a whole lot of fun, and it particularly nails the unique fun of gaming culture, while also presenting a genuinely cool view of what gaming could look like in the near future.

Lynn’s is a future where augmented reality glasses are common and used in daily life even outside gaming contexts, where smart fabrics can mold to fit individual body shapes, and where games as complex as TD Hunter not only have special shape-changing peripheral controllers, but virtual AI assistants to help manage in-game data. TD Hunter itself is a game that I found myself wanting to play as I read, largely because it reminded me so strongly of some of my own favorite games. The AR component of Pokemon Go makes it an obvious comparison, and given the game’s goal, Monster Hunter feels like an obvious comparison, too … but (speaking as someone who takes days off work to play new Monster Hunter games), it’s also wholly appropriate. TD Hunter is a game that understands the pleasure of tracking and discovering new monsters, gathering new data on them with each encounter, and heck, gathering loot in general. For that matter, it’s also not inaccurate to compare it to Larry Correia’s Monster Hunter International series, given that modern-style weaponry is used in the game (and that there’s at least one MHI easter egg for sharp-eyed readers).

Also notable is how seriously the novel takes the physical aspect of the game. Lynn’s mom is a medical professional, and there are moments where she delivers advice that made me go, “Oh, one of those authors definitely played ridiculous amounts of Pokemon Go” (I say as I look at my own dedicated gaming bag of sunscreen, bottled waters, emergency protein snacks, and UV-blocking clothes). TD Hunter, of course, is on a whole other physical level, requiring players to jump around and physically exert themselves as if fighting real monsters, and while Lynn’s mom is cautious about the general safety of Lynn’s endeavor, she’s also refreshingly supportive and offers detailed dietary and general health information to enable her daughter to succeed without overwhelming her body. It’s a nice realistic detail in a genre that usually doesn’t pay attention to such mundane details. (Plus, it’s also great to see a parent in a teen-led story who isn’t an absolute idiot.)

The only place where Into the Real slips for me is the literal last set of paragraphs. These include a twist that sharp-eyed readers will see coming, and serve more to set up the next book in the series, rather than contributing anything significant to this one—but then, ultimately this first novel is about Lynn’s personal struggle, more so than the coming wider struggle that’s implied in the twist. Taking that into account, the book becomes a strong setup for what is sure to be a unique, fun series.

Ultimately, the thing that stands out most about Into the Real?

Many books about gaming get me so pumped to game that I stop mid-read to do just that—but Into the Real was so hypnotic I couldn’t bring myself to put it down, despite wanting to boot up my console for some Monster Hunter every other page. (And y’all know how I feel about Monster Hunter.) That said, it’s a must-read for gamers, but also for anyone who wants a fun, smart story about a shy teen finding her way through an exciting technological future.

Filed Under: Reviews Tagged With: AR Games, Augmented Reality, Game Girl, GameLit, Gamer Girl, gaming, Gaming Fiction, LitRPG, lydia sherrer, Science Fiction, YA Fiction

Excess (Monster Punk Horizon #3) – Cover Reveal!

August 16, 2021 by hpholo Leave a Comment

If you’ve been following us these past two weeks, you’ve seen the first two books in my new series, Monster Punk Horizon, and now Jacob and I are delighted to bring you the cover reveal for Book 3! 😀

Art by Jackson Tjota

Excess (Monster Punk Horizon #3)
by Jacob & H.P. Holo


🌟 GameLit 🌟 Crafting 🌟 Adventure 🌟 Comedy đŸŒŸ


✨ Coming December 23rd, 2021 âœ¨

Audio Release Date TBD


🐉🐉🐉

Loot Like Your Life Depends On It!

Losing a trusty weapon is like losing a close friend, and Pix’s beloved capacitor blade is on its last legs.

Fortunately, she has a plan to craft a new, even better weapon. Unfortunately, her plan involves hunting down a vicious migrating monster that has more teeth than some hunters have brain cells. Even worse, this new creature has riled up the apex monster of Skull Harbor, and both of them are spoiling for a fight.

But Pix has one thing they don’t: a party foolhardy enough to take them both on.

She’ll need all the help she can get, because it’ll take all their combined luck, skill, and oversized weapons to put down these two monsters. But her friends have her back. After all, there’s awesome loot to be had!

If they manage to survive…

Preorder Here!
Or Read a Sample of Book One Here!

Excess is unique from the previous two Monster Punk Horizon books in that it’s a collaboration between me and Jacob!

While I was writing Book 1, Jacob became so fascinated with the world he watched me create that he wanted to write a story in it – and since he was between books in the Gordian Division series at the time, he took the lore I’d already established in Book 1, created a new monster, and churned out the rough draft of Book 3 before I’d even started Book 2! 😄 I then went over it after I’d finished Book 2 and  H.P.-ified the parts Jacob had marked “write whatever here.”

Excess is slightly different in style, too, in that it follows Pix more than Jaz – which is to say, it follows Jacob’s Monster Hunter character instead of my Monster Hunter character. đŸ˜‰

As you may have guessed from the vibe of the covers, one of Monster Punk Horizon‘s original inspirations came from our nights playing Monster Hunter World together. It’s not quite fanfiction; in fact, my first step when designing the series was to create a world whose basic mechanics and essential history were independent of the various fictions that inspired it, but that still allowed me to pay homage to those fictions and to insert Easter Eggs for fans. 

Even so, our gameplay experience in Monster Hunter World is very much in the DNA of the Monster Punk Horizon series, and particularly in how Pix and Jaz came to be in the first place. Jacob and I have wildly different play styles, his very strategic and mine very … not.  😆 Plus, when I play video games, I have a tendency to invent headcanons totally separate from the lore of whatever game I’m playing – especially in games with stories as simple as Monster Hunter World‘s.

Because of that, Pix and Jaz had personalities and backstories before I even knew I was going to write Monster Punk Horizon, solely because I needed a way to entertain myself during loading screens, and making up stuff about our player characters was a fun way to do it. It’s no coincidence, then, that Jaz is the Leeroy Jenkins of the pair (me), while Pix is the methodical gamer who likes to go in with a plan (Jacob). Stories told from Jaz‘s perspective – that is, Books 1 and 2 – are thus rather more chaotic than stories told from Pix‘s perspective, which I think brings a nice balance to the series as a whole.  After all, even worlds as crazy as this one need a break from the craziness every now and then. đŸ˜Š

Excess (Monster Punk Horizon #3) is set to release on Kindle Unlimited this December, and is already available for preorder.

And again, if you’d like to be one of the lucky people to read it early, be sure to join the Pug Scouts – our VIP Street Team! 😀 I’ll be sending out eARCs soon, and all you have to do in exchange for your free book is post a review once the book is live!

Join Our Street Team Here!

***

Note: Holo Writing is a participant in the Amazon Services LLC Associates Program and, as such, may earn a small commission from any product purchased through an affiliate link on this blog.

Filed Under: Holo Books Tagged With: Action, action adventure, adventure, Collaborating, Collaboration, Comedy, coming soon, Excess, Fantasy, fantasy comedy, GameLit, gamer, gaming, Kindle Unlimited, Leeroy Jenkins, LitRPG, Loot, Monster Hunt, Monster Hunter, Monster Hunter games, Monster Hunter Rise, Monster Hunter World, Monster Hunting, Video Games

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