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Authors Jacob & H.P. Holo

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Steampunk

Monster Punk Horizon is a #1 Best Seller! 😀

December 26, 2021 by hpholo Leave a Comment

Hey, Holo fans! 😀 I was doodling on Amazon at the ridiculous hours of last night when I came upon this delightful little screen:

Which is to say, as of Christmas night, Monster Punk Horizon is a #1 Best Seller on Amazon’s Steampunk Fiction booklist! 😼 It’s the dream of every author to see that bright orange tag next to their books – and this is the first time it’s ever happened to me – so I have to say, from the bottom of my weird, hyperactive author heart:

THANKS A BUNCH. 😊

Authors don’t become Best Sellers without the support of readers, and it’s because of you all that I was able to achieve one of my lifelong dreams.

And speaking of my new series … if you haven’t tried it out yet, this is the perfect week to do so! 😀

From now through Wednesday, December 29th, the Monster Punk Horizon eBook is just $.99 and Isekai Skies (#2) is just $1.99, so if you’ve been curious to check out this strange little product of an overactive imagination and too many video games, now’s your chance! 😀

Read Monster Punk Horizon Here for $.99
Read Isekai Skies Here for $1.99

Filed Under: Holo Books Tagged With: action comedy, action fantasy, Fantasy, GameLit, GameLit Comedy, GameLit Fantasy, Giant Monsters, Monster Hunt, Monster Hunter games, Monster Hunter World, Monster Hunters, Monster Hunting, Monster Punk Horizon, Monster Rancher, Monsters, Steampunk

Welcome to the New Website!

October 11, 2021 by hpholo Leave a Comment

Hey, Holo fans! Things are looking a little different over here – in a good way!

After 7 years publishing (Has it really been that long? đŸ˜Č) we decided our website was in need of an upgrade, and now, thanks to ModFarm Design, we’d like to welcome you to this glorious, shiny, new hub for all things Holo Writing.

Here you’ll find complete details on all our books and series – from summaries to audio samples to review snippets – as well as our blog, newsletter signup, swag shop, and an easy-to-use contact page if you just want to say hi. 😊

Also, author pals: If you’re in the market for a website or website glow-up, Rob at ModFarm is amazing. He’s attentive to what authors want from their sites and determined to make it happen, customer service is near-instant, and site-building in general was pretty quick. The whole design experience gets a big thumbs-up from us! 👍

All that said, welcome to the new website! 😄 Drop in and explore a while!

Filed Under: Holo Books Tagged With: Author Site, Author Website, Authors, Comedy, Fantasy, GameLit, LitRPG, Modfarm Design, New Website, Sci Fi, Sci-Fi, Science Fiction, Steampunk, time travel, Website

Giveaway – Steam + Powers

March 12, 2021 by hpholo Leave a Comment

Looking for some steampunk with a bit of magic thrown in? If so, we’ve got a giveaway for you! 😀

We’ve teamed up with five of our #AuthorBuds to give away signed copies of Love, Lies, and Hocus Pocus: Beginnings by Lydia Sherrer, Gizmos: Dreams of Steam, Volume 4 edited by Kimberly Richardson, Fey West by Michael J. Allen, Blood Ties by Quincy J. Allen, Webley and the World Machine by Zachary Chopchinski, and our very own The Wizard’s Way.

All you have to do to enter is click here and follow the directions on screen.

Want to increase your chances of being one of the three lucky winners? 😯 Be sure to check your inbox for a confirmation email. Inside that email will be several social media sharing links. For every person who enters this contest through the links you share from that email, you’ll get five additional entries, so share away!

Contest runs from now through Saturday, March 20th. Good luck! 😊

***

Note: Holo Writing is a participant in the Amazon Services LLC Associates Program and, as such, may earn a small commission from any product purchased through an affiliate link on this blog.

Filed Under: Giveaways and Contests Tagged With: AuthorBuds, beginnings, blood ties, contest, dreams of steam, Fantasy, fey west, giveaway, giveaways, gizmos, Kimberly Richardson, Love Lies and Hocus Pocus, lydia sherrer, Magic, michael j allen, quincy j allen, signed book, signed books, Steampunk, the lily singer adventures, The Wizard's Way, webley and the world machine, zachary chopchinski

The Kidnap Plot – Book Review

October 4, 2020 by hpholo Leave a Comment

One of the benefits of having an overwhelmingly huge and ever-growing book pile is that sometimes, when you get bored, you can just dig to the bottom to see what’s been hiding there, and sometimes, you find little treasures you’d completely forgotten about.

This is one of those.

I happened upon Dave Butler’s The Kidnap Plot (The Extraordinary Journeys of Clockwork Charlie #1) several years ago after a particularly memorable LibertyCon panel which was supposed to be about The Best New YA Books…but, given that none of us had actually read any new YA books that year, ended up being about awesome YA in general (and also ended up being one of the most fun panels at that convention). This has nothing to do with the book, except that fellow panelist Butler was giving out copies at the end, and like heck am I gonna turn down any free steampunk reading, especially when the cover is as adorable as this:

Plus, in the con-less semi-apocalyptic landscape that is 2020, it’s nice to reflect on con memories, and that panel was one of my favorites.

The London of The Kidnap Plot is one soaked in steam and coated in grease, where airships dominate the sky and beneath them live overlapping cultures of humans, pixies, trolls, kobolds, shape-changers…and Charlie Pondicherry and his Bap. Charlie’s father runs Pondicherry’s Clockwork Invention and Repair, and never allows Charlie to venture far from it. But when his Bap is kidnapped by the aptly-named Sinister Man and his cronies, Charlie will have to venture further than he’s ever gone to rescue him–and in doing so, uncovers a plot that threatens Queen Victoria herself.

If you’re in the mood for a charming middle grade steampunk adventure with a whimsical storybook quality, The Kidnap Plot is it. Though some elements toward the end might seem overly familiar to anyone who consumes lots of steampunk, the characters that surround those elements are fun enough that I didn’t care (and frankly made me want to re-read/watch the stories it reminded me of, so win-win).

It’s the unfamiliar parts that make the book shine, anyway. Charlie’s is a setting where educated trolls can be lawyers, pixie duchesses-to-be can be their assistants, and kobolds help out in inventing shops. The aforementioned Grim Grumblesson, Natalie De Minimis, and Henry Clockswain join the ambitious chimney sweeps/potential aeronauts Oliver Chattelsworthy and Heaven-Bound Bob to shape the eclectic party that helps Charlie recover his dad. (Special second mention for Heaven-Bound Bob because I think his name is extra-fun to say.) It’s a large cast for such a comparatively simplistic rescue story, but the characters play off each other’s strengths and weaknesses with panache in such a way that much of the fun of the novel is not in seeing the characters succeed, but wondering what clever, audacious things they’ll have to do to get out of their absurd situations, which often have no obvious solution.

More than once, I actually started thinking of these twists and turns in terms of a Dungeons & Dragons campaign, since so many of their challenges are complicated by the fact that one of them is super tiny, one is a big ol’ troll, and other such race-specific details. I doubt that was the author’s intent, but frankly now that I think of it, I’m totally down for a Clockwork Charlie RPG.

All in all, rip-roaring adventure and fun characters make The Kidnap Plot a delightful, exciting read. If you like whimsical steampunk stories, give it a try!

***

Note: Holo Writing is a participant in the Amazon Services LLC Associates Program and, as such, may earn a small commission from any product purchased through an affiliate link on this blog.

Filed Under: Reviews Tagged With: airships, clockwork, clockwork charlie, dave butler, dj butler, Fantasy, fantasy adventure, gaslamp fantasy, kobolds, London, Middle Grade, pixies, shape-changers, Steampunk, the extraordinary journeys of clockwork charlie, the kidnap plot, trolls

H.P. Wants to Show Off Her New Dress

April 10, 2019 by hpholo Leave a Comment

fantasci
This actually came about at FantaSci, but it gets its own post because IT DESERVES IT.
We were bobbing around the Dealer’s Room when we happened upon the Fashions by Figment booth, and I casually mentioned that I like wearing steampunkish garb at convention appearances. Whereupon, in an absolute and divine miracle, the costumers at said booth present me with a dress that 1) matches my hair, 2) is my favorite color, 3) fits as if it has already been tailored just for me, and 4) is steampunk as all get-out.
https://www.instagram.com/p/BvXy0hogyvB/?utm_source=ig_web_copy_link
I don’t usually buy costumes because I prefer to make my own when I have the time, but Julie and Susan are theatrically-trained costumers who know their stuff – and I’m a firm believer that when the divine speaks, you should listen, especially when it concerns hecka cute clothing.
Here are some other views!
https://www.instagram.com/p/BvXzHZdAK-H/?utm_source=ig_web_copy_link
https://www.instagram.com/p/BvXzcS2gy_4/
https://www.instagram.com/p/BvXz6BZgQoV/
All this to say, if you ever encounter Fashions by Figment at a convention, you should totally check them out. 😀

Filed Under: Cosplay Tagged With: costume, costuming, FantaSci, Fashions by Figment, Steampunk, steampunk costume, steampunk dress

Last Exile – Anime Review

September 21, 2017 by hpholo 4 Comments

From Amazon: It’s the dawn of the Golden Age of Aviation on planet Prester, and retro-futuristic sky vehicles known as vanships dominate the horizon. Claus Valca – a flyboy born with the right stuff – and his fiery navigator Lavie are fearless racers obsessed with becoming the first sky couriers to cross the Grand Stream in a vanship. But when the high-flying duo encounters a mysterious girl named Alvis, they are thrust into the middle of an endless battle between Anatoray and Disith – two countries systematically destroying each other according to the code of chivalric warfare. Lives will be lost and legacies determined as Claus and Lavie attempt to bring peace to their world by solving the riddle of its chaotic core.
last_exile preview
Last Exile holds a special place in my heart because it was the first anime I bought in full, special edition art box and all, as a budding otaku. This was back in the days when you had to pay $30 for a measly three-to-four episodes, so that was easily $200+ of my hard-earned teenage money.
But now it’s time for The Culling. A house only has so much shelf space, so Jacob and I occasionally go through our anime collection to see A) which old multi-volume favorites have been replaced with slimmer single-volume complete collections, or B) which ones simply aren’t earning their shelf space.
All of which was why I was both excited and nervous to watch Last Exile again for the first time since high school. Would it hold up to the nostalgic glow that I’d so lovingly pictured around it?
Now that we’ve finished it again, the answer is a resounding “UGHHHHH NOOOOO. ;_;”

Not even that classy opening could save it.
Don’t get me wrong. Last Exile is a gem for a certain audience, but unfortunately that is the narrow audience of “steampunk anime fans who are willing to sit through inadvertently inconsistent and stupid characters, lazy plotting, and a let-down of a big reveal all because, on its surface, the series looks darn cool.” And aesthetically, it does.
Last Exile’s neat combination of steampunk/dieselpunk (for the warring nations of Anatoray and Disith) and futuristic design (for The Guild) is what drew me to the series in the first place, and for me, that production design was enough to carry me though the entire series, watching both as a teen and as an adult. Range Murata, who to this day is one of my favorite designers, did fantastic work bringing the world of Last Exile to life, from the unique (if wildly impractical) vanship designs to the clean, geometric aesthetic of The Guild to the simple appeal of the characters’ facial designs. It’s also rare to see art that can do so much with greys, browns, and muted colors and still make for an ultimately optimistic-feeling show, but Last Exile’s design pulls that off with panache.
Which makes it all the more unfortunate that the rest of the show doesn’t live up to that. Though the design of the show is good, the actual animation that goes into it is inconsistent. Most of the time, it’s good enough, but the moments when it falters, it does so in a big way, like one shot in which a crying, sniffling character’s face seems to implode on itself with each sniffle (pretty sure noses don’t move that way, even for the most intense cries). There are also moments where the CG flickers, which is distracting.
Worse than that, though, are the characters and handling of the plot. Again, don’t get me wrong – the characters are basically likable and interesting (except for Alex Row, who comes across as Diet Zero-Calorie Captain Herlock), but there are many obvious points where the writers inserted dialogue or conflict solely for the purpose of tension – for example, early on, where the main characters stress about having to fly into a war zone even though moments earlier, they’d literally chosen to fly into the exact same war zone to deliver a message that isn’t even related to the battle. There are also moments where the characters fail to make obvious observations – when it takes Klaus several minutes to realize that Dio is from The Guild, despite The Guild’s very obvious eccentricity and appearance, or, worst of all, when Alvis suddenly starts FREAKING GLOWING AND MESSING UP SHIP INSTRUMENTATION AND NO ONE STOPS TO SAY, “HEY THAT WAS WEIRD. WHY WAS SHE GLOWING?” Even though two main characters were in the room to see it happen. 😐 Not to mention that, despite being Guild members (if runaways), and thus members of an enemy faction, Dio and his companion are given complete freedom to roam the famed Silvana. 😐 Like, how does this ship even manage to stay in the air, much less become one of the most feared ships in this show? 😐 😐 😐
Anyway, all of this is done in service to the plot, which aims to keep secrets from the viewer in attempt to prepare for a big payoff at the end – the viewer learns little meaningful information about why Alvis is so important to Exile, what Exile even is, why Anatoray and Disith are fighting in the first place, etc. until the last several episodes of the series. By then, the viewer’s patience is spent, and the reveals aren’t even that good. SPOILERS: Anatoray and Disith are fighting because Disith’s land is becoming uninhabitable and its people need a new home. Exile is a device meant to carry people off the planet to a more habitable world (or perhaps regenerate the present dying world. The series wasn’t incredibly clear on that). Alvis is a key to activating Exile.
As reveals go, these are all pretty basic, and I would have much preferred to watch a series where these points were revealed early on, and time was spent answering questions about the world around them.
Like, if they have big ol’ warships with ranged guns, why do they bring the ships close to each other to fight with musketeers?
If Anatoray and Disith are able to come to a truce so easily, why’d they even war to begin with?
How did The Guild even come to be? Why’s The Guild so weird? What’s up with that wack coming of age ceremony? Like Guild why even?
What exactly is Claudia fluid and what does it even do? Okay, to be fair, it’s the magic BS that allows these impossible aerial designs to fly, but even then, where’s it come from? How’s it work? If it’s apparently easier to come by than water (you never see Klaus and Lavie worrying about the quality or amount of their Claudia fluid, after all), why’s the variety of flying vehicles so limited? For that matter, if Claudia fluid allows The Guild to maintain its posh floating fortress, why shouldn’t Disith use it to power alternative housing? Man, you could almost write a Dune-scale series about the economics and politics of Claudia fluid. (*Quietly goes to plot the intricacies of clarien fluid…*)
Finally, if Exile was built to get people off-slash-save a planet, why make it so crazy hard to find and activate? And why use something as specific as a magic little girl and some words that are only passed along orally? What if the words get changed or forgotten over the ages? Also why wrap the thing in killer spaghetti robots? That’s like giving a person all the M&Ms in the universe but coating all of them in a poison shell – except these M&Ms can save a whole population, which makes it worse.
The first third of the series is fun, but Episodes 13-16 provide the clearest proof of how the series fails. These episodes reveal information and twists that, by all means, should have been earth-shaking for the series, but since it’s so badly set up, the viewer has no emotional connection to anything that’s going on. You know you’re supposed to be surprised and intrigued by what’s happening, but it’s just not there, and that same feeling of lost potential continues through the end of the series, where I literally did not care about anything that happened in the last six episodes.
Ultimately, Last Exile tries to be a character-driven political sci-fi war drama, but since it never focuses on any one of those things, it fails at all of them. Dedicated steampunk and dieselpunk fans will enjoy it for the aesthetic, but even for those fans, only the first 10 or so episodes will be worth it. The rest will just be a glaring example of a series with worlds of squandered potential.
It’s still staying on my shelf, though. The nostalgia factor is just too great. (And I really do like those first 10 episodes.)
***
Note: Holo Writing is a participant in the Amazon Services LLC Associates Program and, as such, may earn a small commission from any product purchased through an affiliate link on this blog.
 

Filed Under: Reviews Tagged With: Anime, Anime Review, dieselpunk, funimation, geneon, geneon entertainment, last exile, Review, Steampunk

The Empire of Corpses – Anime Review

April 20, 2017 by hpholo Leave a Comment

Shorewood Blu-ray Ocard

In The Empire of Corpses, the dead walk the earth. In this reality, the famous reanimation research conducted by Viktor Frankenstein was not chased away with torches and pitchforks, but rather accepted and expanded to the point where corpse engineering is an accepted field of study and the dead are revived and repurposed for tasks the living would rather not do, from fighting wars to performing menial labor. However, these dead are not nearly as functional as The One perfect revival that Frankenstein was able to produce. Soon after perfecting this One, he disappeared, and his notes with him, leaving corpse engineers to conduct the same research themselves. Thus far they’ve only been able to manage shuffling, shambling reanimations with limited capacity for thought and no semblance of a soul.
John Watson aims to fix that. Obsessed with restoring a soul to his deceased (and reanimated) friend Friday, he accepts a mission from the British Secret Service to find Frankenstein’s original notes. But in the process, he uncovers many darker secrets


WARNING: HERE BE SPOILERS.

When I first heard about The Empire of Corpses, I squealed in fangirlish glee because here was a whirlwind of things I love – Lavish animation! Steampunk! Creepy sci-fi! Anime! – wrapped up in one beautiful burst of a trailer. I mean look at this:

All this to say, I don’t know how you can take a film about steampunk science zombies and make it boring as hell, but this film did it with panache.

That panache is literally the only reason to watch The Empire of Corpses. The mechanical designs in the film, especially the analytical engines and Frankenstein’s book, are wonderfully complex, and the character designs are mostly fun, too, if sometimes distracting:

demeyebrows
DEM EYEBROWS.

Literally everything else is a slow-burning mess.

The film had the basis for an interesting world. I really enjoyed how heavily the science relied on Charles Babbage’s analytical engine and variations to make Necroware – corpse technology – work. The very world of the movie also raises several interesting questions: How did people become so cool with the dead walking around and doing their chores? What about the living people that the dead put out of a job? Do the dead have basic human rights? What happens if the dead regain their souls and become sentient? What is the basis of a soul? Entire worlds of moral, economic, and spiritual questions are raised by the simple, wide presence of the reanimated dead.

Unfortunately the movie answers none of them in a satisfying way.

The first third of the movie, though the slowest part, is the best because it’s the part that presents the questions that it actually plans to address – namely those relating to the soul and how to reclaim it. (This is not a movie that is interested in socioeconomic world-building.)

However, the moment an isolated corpse engineer, Alexei Karamazov, kills one of Watson’s traveling companions to make a point about corpse engineering, the movie begins to tumble downhill fast. The deceased Nikolai Krasotkin is a character we’re supposed to like, but haven’t gotten time to know before his death, which is a problem that recurs in this movie. The death itself is also completely stupid and self-righteous. The reveal? In order to create a sentient, at least sort-of-ensouled corpse, one has to first lull and drug a living person, and then skewer their spinal cord with the Necroware so that they die (er, un-die?). Which kind of seems like the opposite of progress.

Nonetheless, Alexei skewers a still-living Nikolai to prove this point to Watson, then driven mad by this knowledge, skewers his own spinal cord with Necroware. Just before he proceeds to tell Watson where Frankenstein’s notes are, and that he must destroy them, all the while dying (or un-dying) all over the poor guy. Because obviously there was no easier way to relay this kind of information. 😐

The last time we see Alexei and Nikolai, they’re reanimated shells of their former selves, reenacting daily life with a creepy, soulless lack of direction. Because obviously the best way to carry out a madness-induced suicide is to do it with a machine that will bring you sort-of back to life. 😐 😐 😐

These egregious flaws-in-logic-for-the-sake-of-sort-of-horror-drama dominate and ruin the rest of the film. Nearly every time a new discovery is made, it raises a question that tears at the threads of the story’s world. Ooo, Lilith Hadaly has tech that can control corpses! Why was this not revealed like an hour ago? Why is it not in widespread use? Ooo, Thomas Edison created an automaton who is not only a babe but sentient enough that she can be sad about not having emotions? 😐 Screw light bulbs, why isn’t he making more of those? If complex automatons are even a thing that can happen, why bother reanimating smelly, stiff dead people at all? The very end of the movie shows Watson hooking himself up to his Necroware in hopes of reconnecting with Friday, which
ok how is that better than just staying alive and sentient and continuing research? I mean, as a viewer, I was glad for the implication that Watson was finally dead-ish (more on that later) because at least he wouldn’t be able to make any more stupid decisions that endanger the whole human race (like NOT BURNING THE FREAKING BOOK even after TWO DIFFERENT PEOPLE almost succeed at TURNING THE WHOLE WORLD INTO FREAKING ZOMBIES WITH IT OMG.)

My whole review literally could have read as this:

oh no baby

With a heaping side of:

y tho collage.png

As if I didn’t ask why enough, the film is also peppered with more literary and scientific references than it had any reason to include. Frankenstein and Babbage were necessary to the plot, but Thomas Edison? John Watson? Both of those characters could have had different names without it having any effect on the story – except for an after-credits sequence, wherein John Watson (still somehow alive) is revealed to have befriended who else but Sherlock Holmes, and Lilith Hadaly is now going by the name of Irene Adler. This does give the movie the novelty of presenting the one Watson who is more insane than Holmes, but again:

y tho

That’s not even the end of it. The climax of the movie is the biggest mess, coming down to a corpse-control transmitter that can apparently transmit to the whole world at once, The One being interested in Frankenstein’s book because Bride of Frankenstein’s soul or something or other, both The One and a mysterious eyepatch dude agreeing that human emotions/souls cause all kind of problems and wouldn’t we all just be better off as lifeless zombie people anyway, and green soul magic wherein Friday regains a soul but it’s Frankenstein’s? Maybe? And then loses it? And then gains one again? And loses it, too? I didn’t even care by that point. The only thing I was really paying attention to was the admittedly badass organ that The One played while doing his soul science BS.

I’m in the minority with this review, most of the ones I read before watching being glowing reviews. To which I say: What secret, hidden version of the movie did you guys watch, and how do I get my hands on it?

The Empire of Corpses had the potential to be an excellent piece of steampunk horror sci-fi, but as is, it’s an example of every way not to be one.

Filed Under: Reviews Tagged With: Anime, Anime Review, Horror, Project Itoh, Science Fiction, Steampunk, The Empire of Corpses

Countdown to The Wizard’s Way!

September 23, 2016 by hpholo Leave a Comment

TWW-Chaucey-Featured-Image-WEBIt’s been eventful here at Holo HQ!
Stars aligned so that H.P. could transition to working full-time for Holo Writing, which means that you’re about to see many more updates, contests, giveaways, appearances, and yes, BOOKS.
Speaking of which, The Wizard’s Way is well on its way to being released! Comments from beta readers have come in, edits have been made, layout is complete, and now all we’re waiting for is that final glorious proof copy. Once we’ve affirmed its perfection, it’ll be time to release the Steelgore!

steelgore-cropped
RAWR.

We love all our books, of course, but we’re especially excited to bring you this one.
Though Jacob contributed a lot of content, The Wizard’s Way is primarily H.P.’s weird, hyperactive brainchild, and in it, you’ll see a face of the Holoverse that you’ve never seen before. Namely the face involving fire-breathing steel lions, pug butlers, bear libraries, and lots of general mayhem. But the latter is nothing new. 😛
And hey, if you’d like to receive an update when the novel releases, be sure to join our mailing list!
The-Wizards-Way-Cover-FINAL-052416-2008-WEB
COMING SOON!

 

Filed Under: Holo Books Tagged With: Fantasy, Novel, Steampunk, The Wizard's Way, Writing

The Wizard’s Way – Cover Reveal!

May 28, 2016 by hpholo 1 Comment

Well, it’s been an adventurous month, but it takes more than a malfunctioning eyeball and a collapsed lung to stop me, which means that Draft #4 of The Wizard’s Way is DONE!
Our next step is to see what our beta readers have to say, apply their advice in the next round of edits, and then drop this bad boy – okay, bad but well-intentioned; Chaucey is complicated – on September 1st!
Who’s Chaucey, you ask? Read on to find out—and then to get your first official look at the cover art!

coverartsmall
A heartwarming(?) tale of a boy and his swordfighting pug. Artwork by Mandy O’Brien.

J. Chaucey Thatcher has a monster inside him, but this is the least of his worries.
A murderer prowls the Iron City, slaying inventors. An angry mob storms close behind, blaming wizards. Any they find, they burn alive.
Chaucey is an inventor. He is also secretly a wizard, and the only person who can help with this secret was just murdered before his very eyes.
But when it comes to investigating, Chaucey is as dogged as his best friend is dog. With the help of his loyal pug butler, his sparky (almost? maybe?) girlfriend, and a sleuth of rambunctious bears, he has vowed to unravel the mystery of these murders and save the city from the grips of terror. 
But the monster inside him burns for escape.
Will he save the Iron City? Or will the monster destroy it first?
lionsmall
#caturday gone wrong

And now, drum roll please…

…

…

…

The-Wizards-Way-Cover-FINAL-052416-2008-WEB
Ta-da!

Though really, forget drum rolls. Let’s bring out the whole band for our illustrator, Mandy O’Brien (aka Painted-Bees on DeviantArt, Tumblr, and Twitter).
I’d been following her art for years on Deviant Art (I mean LOOK AT THIS), so when I started pondering illustrators for a colorful fantasy adventure with two civilizations of talking animals, I didn’t have to ponder long. Her vibrant style combined with the animated quality of her art meshed perfectly with the world I’d pictured in the novel, and looking at these illustrations is like looking at characters that walked right out of my brain onto a computer screen!

Read about them this Fall!

Monsters. Murder. Swashbuckling Pug Butlers.

Coming September 2016.

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Filed Under: Holo Books Tagged With: Fantasy, Novel, Steampunk, The Wizard's Way, Writing

The Wizard’s Way – 1st Draft Complete!

October 25, 2015 by hpholo Leave a Comment

Cover Sketch Croppedartwork by Mandy O’Brien

Hey, everybody! H. P. here! I’ve been largely invisible on this blog for the past age or so. This is partly because I’m a lazy blogger and partly because I do all the marketing, layout, and graphic work for Jacob’s books while he makes the writing magic happen. Mostly, though, it’s because I’ve been devoting every valuable microsecond of my free time to finishing my own first novel, which is…

~ F I N A L L Y   F I N I S H E D ~
spacecat

(The first draft, that is.)
Now, you may be asking, “What is this masterpiece that H. P. has been so reclusively working on?” Well, it comes down to three things:

Monsters.

Murder.

Swashbuckling pug butlers.

Yes, you read that right.
Beyond that, The Wizard’s Way is a story of a young man finding his way in the world. This is challenging for any young person, but it’s especially challenging for one whose way involves keeping giant mechanical flamethrower lions from popping out of him.
Specifically, it comes down to this:
coverart

artwork by Mandy O’Brien

J. Chaucey Thatcher has a monster inside him, but this is the least of his worries.
A murderer prowls the Iron City, slaying inventors. An angry mob storms close behind, blaming wizards. Any they find, they burn alive.
Chaucey is an inventor. He is also secretly a wizard, and the only person who can help with this secret was just murdered before his very eyes.
But when it comes to investigating, Chaucey is as dogged as his best friend is dog. With the help of his loyal pug butler, his sparky (almost? maybe?) girlfriend, and a sleuth of rambunctious bears, he has vowed to unravel the mystery of these murders and save the city from the grips of terror. 
But the monster inside him burns for escape.
Will he save the Iron City? Or will the monster destroy it first?

lion3artwork by Mandy O’Brien

The TL;DR version? Wizard puberty is the worst.
Now you may be asking, “How soon can I expect to read this redonkulous thing?” Presently, the Jacob half of Holo Writing is giving the book its first hardcore editing pass. Pending a few revisions, we’re aiming for an early 2016 release. (SUMMER 2016 UPDATE: Well, that didn’t happen. But it’s happening soon, so hooray!)
While you wait, however, you can feast your eyes on the above sketches of the cover art, produced by the talented artist linked above! And also here because you are totally not making good use of your Internet life if you skip her page.
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Filed Under: Holo Books Tagged With: Fantasy, Novel, Steampunk, The Wizard's Way, Writing

Hordes Exigence Review: Legion of Everblight

November 21, 2014 by holojacob 2 Comments

Hordes Exigence Rulebook Cover
IN SHORT: Hordes Exigence is here, so let’s take a look. As with previous releases, every Hordes army receives a host of new toys, this time throwing out powerful character warbeasts, lesser warlocks, and two of the new warbeast packs. Like all Privateer Press releases, the book is printed in full color with page after page of impressive new artwork.
So, let’s take a look at the new Legion of Everblight models.
ABSYLONIA, DAUGHTER OF EVERBLIGHT: Absylonia comes with plenty of ways to enhance Legion’s powerful arsenal of warbeasts. First, her warbeasts can charge or make power attacks without being forced. Second, if Absylonia kills something, those warbeasts get +2 SPD and +2 MAT. Third, her feat hands out +2 STR, Flight, and Reach to her battlegroup. Fourth, she can heal her entire battlegroup for d3+1 damage points at a cost of 2 Fury. That’s enough to guarantee every warbeast has every aspect active. Fifth, she can hand out Return Fire at 1 Fury per cast to allow her warbeasts to 
 return fire. Sixth, she can Fortify a model in her battlegroup with +2 ARM.
Oh yeah, Absylonia comes stocked with ways to make warbeasts an absolutely terror. She can also Teleport up to 8” away, which allows her to be played more aggressively, moving forward to get a kill in, then teleporting out of danger. She is an incredibly focused warlock, with basically nothing to give supporting infantry. But with a list of enhancements like the one above, why waste points on infantry?
BLIGHT WASPS: I tried. Honestly, I tried to figure out what these guys are good for. Blight Wasps are one of the two new warbeast packs, so they should be exciting, right? Well, not so much.
I mean, they’re not bad. I’m sure skilled players can put them to good use. They’re just underwhelming. There’s no wow factor here. Plus the Hunting Pack rule and Overwhelm animus don’t seem to mesh. Hunting Pack makes them a threat when they work together as a group, but Overwhelm can easily have them swinging bonus attacks at MAT 5 and P+S 8. Not exactly scary stuff here.
Meh.
NERAPH: This flying warbeast is fairly scrawny for a heavy warbeast and is instead geared to taking down high DEF enemies. A single hit with its Grasping Tail means every following attack automatically hits. After that, just keep headbutting the enemy with a P+S 16 Hammerhead. Plenty of light warjacks and warbeasts have very impressive DEF stats, but suffer with low ARM. The Neraph is an excellent counter to those models, and a flurry of P+S 16 attacks can certainly do work on tougher opponents.
ZURIEL: With a solid stat line, Flight, two P+S 16 daggers, and two spray attacks that set targets on fire, Zuriel means business! His Chain Attack allows him to get in a free spray if both his initial attacks hit the same target, and his animus is powerful when used right.
Predator’s Instinct is SELF only and costs 1 Fury. It gives Zuriel an additional die to all attacks against warrior models (excluding warlocks and warcasters). This allows Zuriel to tear through enemy infantry with ease using both spray attacks (RAT 5 with a bonus attack die should not be underestimated), but can also be used by numerous warlocks to great effect.
Given his affinities (Rhyas and Saeryn), he fits in well with both of them. He gets Stealth when with Rhyas and can channel spells for Saeryn.  But by no means do I think he should be restricted to their lists. Just imagine putting Predator’s Instinct on the Lylyth’s bow or Thagrosh’s spray attacks, just to name a few possibilities. Yeah, I think those combos would create quite the mess.
STRIDER BLIGHTBLADES: An ambushing unit for Legion? Apparently so!
The Strider Blightblades look pretty straightforward. Ambush allows them to enter the battle from the table side edges. They have high DEF and Stealth to help them survive long enough to actually do something, and they have Combined Melee Attack and two attacks each to give them some extra hitting power.
Like other ambushing units, you pay for that ability and suffer elsewhere in the unit’s capabilities. These blighted killers cost a point a model, so your mileage may vary.
FYANNA THE LASH: Okay, I have to admit something here. I really do like seeing models with varying attack types. I enjoy having that level of flexibility built right into the model’s rules, and Fyanna can execute three different attack types. She can beat enemies back 1” at a time, gain additional damage dies against warbeasts, or throw enemy models around. With Chain Strike and SPD 7, she has 14” threat range and can attack twice a turn. To keep her safe, she can Prowl in terrain to gain Stealth, is immune to free strikes, and gets a free 2” move when shots miss her.
That all pretty awesome. But is she 3 points worth of awesome? With only 12 ARM and 5 damage boxes? Umm 
 maybe?
SUMMARY: Privateer Press introduces another set of new models that bring fresh possibilities to each faction. Less warlocks and warbeast packs may not be as exciting as gargantuans, but there are still plenty of fun releases in this book.
Check out the complete list of Warmachine and Hordes articles here.

Filed Under: Hordes Tagged With: Exigence, Fantasy, Legion, Privateer Press, Review, Steampunk, Tabletop Games

Hordes Exigence Review: Skorne

November 20, 2014 by holojacob 2 Comments

Hordes Exigence Rulebook Cover
IN SHORT: Hordes Exigence is here, so let’s take a look. As with previous releases, every Hordes army receives a host of new toys, this time throwing out powerful character warbeasts, lesser warlocks, and two of the new warbeast packs. Like all Privateer Press releases, the book is printed in full color with page after page of impressive new artwork.
So, let’s take a look at the new Skorne models.
XERXIS, FURY OF HALAAK: Here comes Xerxis, back for more and riding a 
 rhinoceros 
 sort of thing. Whatever it is, it looks impressive.
Xerxis himself is fast and hard hitting. With SPD 7, MAT 8, and a P+S 15 weapon, Xerxis is hitting like a ton of bricks even before his special rules kick in. Add in cavalry charge rules, Brutal Charge, Ignite, then Mobility, and suddenly you have a 14”threat range with the first attack slamming home with effective MAT 10, P+S 19. That, I think, will leave a mark.
As a cavalry battle engine warlock, he comes with a long list of built in rules, some good, some not. His huge base is his main liability. Solid defensive stats help there, and he has access to the Basilisk Krea’s animus if more protection from shooting is required. In fact, the Krea’s animus goes very well with Xerxis regardless. Not only does it give him an extra +2 to DEF and ARM against shooting, but it also drops enemy DEF by -2 if they’re within 2” of him. Remember that huge base? Yeah, that’s a lot of tabletop he’s covering with that aura.
Oh, and Xerxis gets to cast an animus spell for free once per turn thanks to his Warbeast Bond with a warbeast in his battlegroup. Plenty of applications for this beyond the Krea too.
Xerxis is also a very warbeast-friendly warlock, despite his low Fury of 5. Mobility gives +2 SPD and Pathfinder to his entire battlegroup and his feat turns the entire tabletop into his control area, allowing warbeasts to be forced far afield if necessary while giving them an additional die for attack and damage rolls (dropping a die of the player’s choice).
Xerxis is a fairly straightforward caster, but he definitely looks fun to play. Who doesn’t like a speeding horde of Skorne titans led by someone riding a rhinoceros?
SCARAB PACK: Now here’s one of the two new warbeast packs, and an interesting one at that.
Scarabs have low base stats, but they also have a lot of rules and features that help them perform beyond their raw numbers. For example, they come with poor DEF and ARM stats, but also have a lot of hit boxes to soak up damage as well as the ability to Dig In for cover and eat enemy models for health. Same with their MAT and P+S. Not very impressive, but they have built-in ways to enhance them.
Also, with the number of attacks the pack can put out (along with buying additional attacks or boosting attack rolls), that Critical Paralysis becomes a lot more likely to land. All in all, a very interesting addition to Skorne, and definitely one I think is worth trying out.
ARADUS SOLDIER: With SPD 3, the Aradus Soldier is slow. However, a combination of Advanced Deploy and Reach give it surprising threat potential early in the game, and P+S 18 on its Mandibles is no joke. That’s even higher than a Bronzeback, and can easily be pushed up to P+S 20 with beast handlers. After all, this is Skorne we’re talking about.
The Mandibles don’t have Reach, but the attacks that do come with Pull to suck enemies in for those Mandibles. Also, good luck killing this guy with shooting. Its Carapace rule takes its base ARM of 19 and turns it into 23 against ranged attacks and free strikes.
A fairly interesting setup here. It has more of a defensive feel to it than other Skorne heavies. Once it gets somewhere, it’s going to be a pain to shift. Though, you still have to get it there.
ARADUS SENTINEL: Similar to the Aradus Soldier, the Aradus Sentinel has the same low speed, Carapace rule, and Advanced Deployment. What the Sentinel brings on top of this is a powerful AOE attack with Poison! And given its Carapace rule, it’s difficult to tie up. It can back away from being engaged, take its lumps with ARM 23, and keep firing. The Poison rule on its ranged attack makes it particularly effective against other Hordes armies.
By the way, this guy goes great with a Mortitheurge Willbreaker. Two Poison AOEs per turn? Yes please!
PRAETORIAN KELTARII: Here’s another flavor of Praetorians for Skorne, this one with some solid defensive rules. Blade Shield gives them +2 DEF against ranged attacks, bumping them up to a very respectable DEF 15 ARM 14 when shot at. Parry makes them immune to free strikes, and Reform gives them a free 3” advance at the end of the unit’s actions.
Throw in Combined Melee Attack for some harder hitting when needed, and you have a solid block of infantry that can easily rush in and jam up the enemy’s ranks or help screen friendly force. Overall, a nice new unit.
TYRANT ZAADESH: So here’s Skorne’s lesser warlock and immediately something is different. Unlike the other factions, Zaadesh has no restriction on what he can include in his battlegroup. He comes with a decent defensive ability in Protective Battlegroup (letting a warbeast he controls take a ranged or magic shot for him), and he enhances his battlegroup with Tag Team.
When active, Tag Team gives his battlegroup +2 melee attack and damage as long as the target is engaged by another member of the battlegroup. Zaadesh’s abilities mesh well because Protective Battlegroup and Tag Team both keep his warbeasts close. And it doesn’t take much to turn him into a nasty killing machine. With his warbeast(s) nearby, Zaadesh can hit at MAT 8, P+S 14 repeatedly until his Fury runs dry.
He can also be used as an animus battery, dishing out multiple copies of Sprint from an Archidon, just as an example. Or Rush from a Gladiator. Or 
 well, I think you get the point.
But yeah, I like this little tyrant.
SUMMARY: Privateer Press introduces another set of new models that bring fresh possibilities to each faction. Less warlocks and warbeast packs may not be as exciting as gargantuans, but there are still plenty of fun releases in this book.
Check out the complete list of Warmachine and Hordes articles here.

Filed Under: Hordes Tagged With: Exigence, Fantasy, Privateer Press, Review, Skorne, Steampunk, Tabletop Games

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