Fantasy

  • Iron Kingdoms – SPLAT!

    Iron Kingdoms – SPLAT!

    Jacob Holo: The gobber retrieves four circlets from his bag and places them on the ground in front of you. He handles them with thick leather gloves and uses extreme care. At no time does he touch them directly. The wide rings of twisted black metal radiate an aura of palpable evil. Even standing several…

  • Dark Souls II Collector’s Edition Guide – Book Review

    IN SHORT: A lavishly produced 460-page hardcover tome with everything a Dark Souls II fan could want. WHAT IT IS: Massive and beautifully bound, this collector’s edition guide for Dark Souls II not only includes a great deal of information about the game, but also sheds light on its sometimes nebulous background story. Many sections…

  • Iron Kingdoms – Substitute Teacher, Menoth Style

    Iron Kingdoms – Substitute Teacher, Menoth Style

    With an established party of adventurers, substitutions can be tricky. As Dungeon Master, how do you eject a missing player from the narrative on a temporary basis? How do you maintain the balance of challenges versus the party when 25% of their resources are missing? How do you revise a planned session to account for…

  • Iron Kingdoms – Undead Pirate Facepalm

    Iron Kingdoms – Undead Pirate Facepalm

    In RPGs, players play the campaigns. The campaigns should not play the players. There’s a fine line between guiding players and super-gluing them to the plot. Players want to affect the world around them, shape its events, and defeat its obstacles. They do not want to sit passively by while plot happens or be led…

  • Iron Kingdoms – Kraken Smash!

    Iron Kingdoms – Kraken Smash!

    NPCs are tricky to get right. You can pour hours into crafting what you think is an entertaining and engaging character, complete with intricate backstory, only to have the players not like him. Or ignore him. Or rob him blind. Never mind that NPCs can have very short lifespans around players. And there’s the problem:…

  • Time Reavers – The Tau Guard

    Time Reavers – The Tau Guard

    CHAPTER 1 of Time Reavers Everything stopped. Or rather, everything stopped but her. Nicole stared at the subway station in wide-eyed terror. The train rumbling into the stop had frozen in front of her. The people hurrying up along the platform stood like statues, some of them suspended in mid-stride. Some of them not touching the…

  • Iron Kingdoms – Epic Ghost Ship versus Shopping

    Iron Kingdoms – Epic Ghost Ship versus Shopping

    There are many ways to introduce new characters into a campaign. A memorable introduction can really set the tone for how the other players will interact with the new guy or gal. And sometimes, it’s just fun to have a really ridiculous and flashy entrance to help get things rolling. I had one such entrance…

  • Time Reavers – Novel Origin

    Time Reavers – Novel Origin

    Here’s the setting. I’m in Stuttgart, Germany, and I’m waiting for the train to arrive at the main station. I look around and think to myself: You know, it would be really cool if I could freeze time and still move around. That would be a handy super power to have. And boom. I had…

  • Guest Post! D&D Player Writes Fantasy Novels

    Jacob Holo: It is with great pleasure that I present a guest post by indie fantasy author Charles Yallowitz, who has just released his third book in the Legends of Windemere series. Charles, take it away! 🙂 Charles Yallowitz: At the age of thirteen, I was introduced to Dungeons & Dragons, which opened the door…

  • Iron Kingdoms – Release the Blood Witches!

    Iron Kingdoms – Release the Blood Witches!

    Sometimes, you get those players. You know. Those players. The ones that really get into their cold, brooding, greedy assassin character’s skin and just aren’t in the mood to party up. And that’s okay, I guess. That goes along with the whole roleplay experience. But the thing is we’ve got a campaign to get going,…