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animation review

Arcane – TV Review

March 19, 2022 by hpholo Leave a Comment

OMG Y’ALL. THIS SHOW.

Jacob and I actually watched Arcane when it first aired back in November, as I’m an enormous fan of all things animation and most things League of Legends (except other players 🤣).

But I recently finished what is bound to be my first of many re-watches, and so am properly primed to fangirl all over it. 😄 (Grab some popcorn and maybe some other provisions, ‘cause I’m about to fangirl hard. 🍿)

Arcane Poster

Though Arcane is based around a cast of champions from League of Legends lore, it’s written in such a way as to be accessible to people who know nothing of the game. On its simplest level, it tells the story of two sets of characters, one from the privileged upper city of Piltover, one from the impoverished lower city, which hopes to separate into its own nation of Zaun. Separating both further, and yet bringing them into closer into conflict, is the emergence of hextech – magic harnessed through scientific processes – and a particular concentrated gem that could be disastrous in the wrong hands …

Admittedly, this description makes it sound rather bland, but the charm of Arcane is found not in its basic premise, but in the artful execution of that premise and the characters that do the executing.

AND Y’ALL. THE WRITING. While I fully admit I often speak in hyperbole, it is no exaggeration to say that Arcane is one of the single best-written TV shows I’ve ever watched, animated or otherwise. 😮 Every single beat of the story comes together like a perfectly-planned puzzle, and the cast of characters is so realistically defined that, even though most are derived from little more than cool artwork and some sound bites, all of them feel like living, breathing creations. Moreover, they’re all morally complex, to the point where Arcane fan groups frequently bubble with discussion of who the actual heroes and villains of the story are. For every moral point made in the story, there’s usually a parallel character making a contrarian point.

The story itself never takes a definite stand on those points, choosing to let the viewer decide, and in fact, given the intensely nuanced view the show provides of all its conflicts, that might be the ultimate point—that there is no right side or perfect solution, just the least destructive of a bunch of bad options.

Which is an unexpected and refreshingly mature theme for a show inspired by a bunch of heroes fighting over a glowing magic rock.

That maturity is another of the things that makes Arcane so surprising. Most adult-oriented animation aims to be as crass and edgy as possible, even when it’s smartly written, and while there is some definite adult content in the show (lots of blood and violence, barely censored nudity, and an artful but still conspicuous sex scene), Arcane’s maturity is found in its intelligence and themes.

I don’t think anyone—LoL fans included—went into Arcane expecting an emotionally exhausting exploration of the complex bonds of sisterhood, brotherhood, and the things that test them; the psychological effects of trauma; class struggle and the invisible things that contribute to it; the paradoxical decisions involved in being a parental figure; the socioeconomic implications of widespread drug use; and the challenges of mental illness and physical disability—but that’s exactly what we got.

All that, and an uproariously fun action fantasy with FOUR of the most kickass soundtracks to ever enter my earholes.

Honestly, I am slightly terrified for Season 2 because making something even on par with Season 1 is going to be a monumental task. 😬

And I haven’t even written about the art yet. Simply put, the show is gorgeous, and so immaculately detailed that, even months after its release, sharp-eyed fans are still finding subtle bits of foreshadowing, hidden character details, and potential hints of plot points to come. There’s not a single frame of this show that does not stand on its own as a legitimate piece of thoughtfully-composed art. The character designs are entrancing in their detail and distinction, and the depth to which both go. (If you look closely, you will see that the artists went as far as to give each character unique teeth. 😮)

Though to a lesser extent, this is true of even minor, background characters, and this is one of the things that makes the world itself feel dynamic and lived-in. Though we’re not privy to these minor characters’ stories, the careful, selective detail put into every aspect of the series’ design suggests that there are stories hidden, waiting to be found, and as a result, the world feels expansive even if we only see the overlapping stories that are relevant to the main characters.

Speaking of dynamic, complex worlds and populations, one of my absolute favorite things about Arcane is its diversity—not merely its presence, but how it presents it. Arcane’s is a world populated by a wide and intermingling variety of races, cultures, sexualities, and characters with varying degrees of disability (both physical and mental)—and all of those things just exist in the world without special comment.

Though some of the characters are faced with challenges because of their traits, they’re never wholly defined by them. Even the iconic Jinx—who by the end of the series struggles with what is probably some combination of schizophrenia and PTSD—is not presented as The Insane Archetype so much as an orphan struggling to find a family after she loses hers in the most traumatic of ways. She’s a character before she’s a theme (though, admittedly, her mental state does contribute hugely to her own challenges, and her volatility shapes much of the central plot). Likewise, hexcore inventor Viktor has a conspicuous crippled leg and a physical condition that deteriorates as the show progresses, but this is never shown as an impediment to his accomplishments. In fact, it doesn’t even become a significant factor in his ambitions until a late-series reveal suddenly makes it very relevant to him—but even then he approaches it from the perspective of “How do I solve this problem so I can get on with the rest of my life?” Again, he’s a living character with complex ambitions and motivations, not a simple archetype.

Honestly, I could go on for pages and pages about the subtle, complex brilliance of every character in this show—and I haven’t even touched on their relationships—but I’m already getting into TL;DR territory. 😆 I did want to comment on one other character, though, as she’s the embodiment of how unconventional, creative, and thoughtful the characterization decisions are in this series.

In most other series, Ambessa Medarda would have been some generic-but-imposing seasoned soldier dude, powerfully present but ultimately unmemorable because we’ve already seen so many characters of the type. She definitely has a powerful presence—beheading a conquered political foe in one’s first scene will have that effect—but she’s also old enough to have graying hair, built like a tank, sexually assertive enough that one of her first actions when she shows up is to hire a hot boy toy to attend her, and not only that, but secure enough in her own body that she wields nudity not as a tool of seduction, but a weapon to disarm others. Her character alone inverts so many viewer expectations that she’s a marvel. (Seriously, how many female characters can you name in popular western media that get to be both old and badass? Or sexual for themselves rather than for a male protagonist’s gratification, and beyond that, in a way that is well aware of how uncomfortable it makes people AND EXPLOITS IT FOR STRATEGIC GAIN?)

Y’all, in the course of writing this, I think I just realized I’m an Ambessa fangirl.

Which, in retrospect, is not all that surprising because Jacob’s heard me fangirling over everyone else in the show since November. 🤣 But I digress.

I literally have one complaint about the entire show, and it is that Sky Young could have been put to better use. (To say more is to enter spoiler territory, but those who know, know. 😐)

Anyway, one final point:

My personal method of defining Truly Great Art is to consider not only how much I enjoyed experiencing it, but how much it makes me want to create. The best entertainment, in my opinion, inspires the people who encounter it to put their own creativity to productive use—and Arcane did that for me in quite an unexpected way.

I’ve always known that I wanted to be a writer, but early in my creative explorations, I was also heavily into art. In fact, my future career of choice in high school was in animation, to the point where I specifically took French as my foreign language with the intent of joining the French animation industry. (French animation tends to be more experimental and mature, and appealed to me more than American animation. Perhaps notably, the studio that produced Arcane—Fortiche—is French.)

Various things went awry in my first semester of college, though—the best of which was that I discovered the depth of my aptitude for writing, the worst of which was that my first art class made me hate drawing so much that I put away all my art supplies and never touched them again in any significant way.

Until I watched Arcane.

Something about the maturity of its story and the absolute gorgeousness of its art—not to mention that it was the kind of animation high school me wanted to produce—shot straight into my brain and rekindled a passion I thought I’d lost forever. I’m now drawing again for the first time in fifteen years, just for fun—and in the process I’m re-discovering how much drawing actually contributed to my early development as a writer. I notice details differently when I’m trying to render them in graphite, or ink, or digitally—and that in turn affects how I describe things on the page.

Naturally, one of the first pieces I produced was fanart of my favorite Arcane character, so enjoy some Viktor:

Viktor Inks

(By the way, if you want to see more of my art, I post it over on Deviant Art and Instagram.)

All this to say, Arcane is one of those shows that left an indelible impression on me. It is a masterpiece in every way, and an inspiration in just as many, and I am glad to live in the same era as it.

Filed Under: Reviews Tagged With: Action, animation review, Arcane, Arcane League of Legends, Art, Fantasy, Fortiche, Fortiche Prod, Hexcore, Hextech, Inspiration, league of legends, Magic, Netflix, Review, Reviews, TV Review

Redline – Anime Review

November 27, 2019 by hpholo 1 Comment

While watching Promare’s spectacular animation, I was reminded quite a bit of Redline, and then when writing my Promare review, I realized I’d never actually reviewed Redline. So I’m here to remedy that.

Redline is a 2009 anime that follows the gloriously pompadoured Sweet JP as he and his Trans Am compete to win the titular race. Trouble is, he’s racing against a horde of drivers with wildly tricked-out vehicles that frequently include missiles and other ridiculousness as standard gear. And they’re all racing against the government of Roboworld, which doesn’t want them on its planet and won’t hesitate to unleash its full arsenal to stop them.

https://youtu.be/rRLPdgcGPRg

For viewer purposes, though, the plot is “VROOM VROOM DRIVE FAST” because this isn’t a movie you watch for plot. This is a movie you watch for its achievement – a completely hand-drawn animated feature film by a first time director who, through it, has already made his masterpiece. Redline took seven years to complete, and every second of it shows.

These days, with our glut of committee-produced CG animation franchises, it’s easy to forget that animation is indeed an art form capable of depicting motion and emotion in ways live action or even photorealistic CG can’t even approach. It’s hard not to look at the work of, say, Richard Williams, once you’ve picked your jaw up off the floor, and say “GOD. An actual human hand-drew all the pictures necessary to create that.” In Japan, Masaaki Yuasa’s work attains the same level of sheer detailed, exuberant weirdness, and Redline’s Takeshi Koike is also in that boat.

Redline’s basic design is a joy to behold. It’s bursting with so many unusual characters, cars, and background details that I find new things to stare at every time I watch, and they’re all delightfully nuts. The racers themselves are clearly the product of animators who were told to design whatever they wanted and not only ran with it, but jumped in a car and punched the Nos (or, in Redline’s world, steamlight) before they even landed in the seat.

But as delightful as they are to look at while static, they are simply amazing to watch in motion. While literally every scene is bursting with clever art direction and brilliant color, the racing scenes are (of course) where it’s at. The animation is so fluid that one might be tempted to think it’s CG, until you realize that the squash and stretch distortions necessary to create that kind of on-screen motion are just barely possible with today’s CG, and certainly weren’t in 2009. And then there are the moments when the film foregoes “realistic” motion altogether, as when JP uses his steamlight booster, where it stretches the character to impossible but no less energetic dimensions. That’s the word to describe Redline’s animation – energetic, and often downright exhilarating. The animators give attention to even the smallest details of their characters’ racing – the flapping of steamlight tubes, the incessant shaking of the car (and different parts of the car) as they barrel toward the finish line (or away from enemy bombs, lasers, biological weapons, what have you). Even individual missile shots have their own unique animations. It’s undeniably gratuitous, but it’s also essential to the heart-poundingly bonkers fun of the whole thing.



On that note, James Shimoji’s soundtrack also deserves a mention; it’s as quirky and energetic as the movie that it scores, even if many of its tracks are too short to be fully enjoyed independently of their role in the movie. (Most of the tracks on the album end just as they feel like they’re getting started.) However, the opening score in particular – “Yellow Line” – is a lengthy, thumping track that’ll have you wanting to hop in your own car and just speed everywhere. “Redline” is a fun medley of that and the main themes of the final racers, and “Kare No Shift Wa BunBunBun” is worth a listen just to hear the SuperBoins try to say “We are sexy girls” in English (as if you somehow missed that they are The Sexy Girls of the movie).

Admittedly, Redline isn’t a movie for everyone. Non-anime fans may find themselves distracted by its sheer, unbridled craziness, and the plot and characterization is so meager that it feels like it’s literally only there to be the vehicle by which the characters’ cars race. As much as I fangirl over this movie, I have to admit that it took me two or three watches to really get into it, so if you’re unimpressed by spectacle, Redline will never be your thing.

But if you have even the slightest appreciation for the art of animation and the energy of well-done anime, you’ll find a real treasure in this movie.
***
Note: Holo Writing is a participant in the Amazon Services LLC Associates Program and, as such, may earn a small commission from any product purchased through an affiliate link on this blog.

Filed Under: Reviews Tagged With: Animation, animation review, Anime, anime movie, Anime Review, highly recommended, james shimoji, movie, Movie Review, redline, sweet jp, takeshi koike

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