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Dungeons and Dragons

Guest Post! D&D Player Writes Fantasy Novels

December 23, 2013 by holojacob 1 Comment

Jacob Holo: It is with great pleasure that I present a guest post by indie fantasy author Charles Yallowitz, who has just released his third book in the Legends of Windemere series. Charles, take it away! 🙂
Charles Yallowitz: At the age of thirteen, I was introduced to Dungeons & Dragons, which opened the door to several other dice-based roleplaying games. This hobby lasted through college and a few years beyond. If you think I’m outing myself as a nerd/geek/dweeb/whatever then understand that you would get this vibe from me within fifteen minutes of us talking. That’s being generous because I look the part, but that’s not the point of this.
When I hit college, I realized that the characters I was playing and the games I was either in or running would make good stories. So, for some games, I asked permission to write books based on the adventures and for others games I simply tested out characters. This method of story and character testing is what led to the creation of Windemere and many of the major heroes that I use. Unfortunately, this method also came with a major flaw that I did not realize until I sat down to write Beginning of a Hero.
The flaw is that what works for a game does not always work for a book. Very few secondary character conversations happen in games and many games devolve into battle after battle after battle. Your heroes start incredibly weak and level up, which does not translate well to a book setting because leveling is rather abrupt. Imagine if you are reading a book, a battle happens and suddenly one of the heroes instantly knows archery. In the book, you would have to give the character a reason to learn, time to learn, and a teacher, which takes away from the overall story. The ways to counter this is to either have the new skills learned between books or start the heroes off with a decent level of skill. I’m not talking perfect, but able to handle themselves in whatever role they are designed for. The best example of this is the spellcaster Nyx who appears in my second book. In the game, she began with only one or two combat spells, which led to her getting knocked out at least once per game. In the characters defense, the player (now my wife) was new to the hobby and had a habit of rushing into battle like she was a warrior. It was adorable, but not a good thing to transfer to a book. So, I had her start with incredible magical power and her challenge came from keeping it under control and fine-tuning her abilities. This made the book version and game versions incredibly different in ability, evolution, and personality.
Legends of Windemere 1Another part of this flaw is that many players will act out a character in either the same way or so off-the-wall that you have to change the character for the book. Noble heroes are the most common because they are the easiest to play, but there is very little difference in personality for these types. This is where character flaws and strategies come in. For example, two noble heroes that appear in Legends of Windemere are differentiated by one being a reckless warrior and the other being a strategist warrior. In a game, the reckless warrior is more likely to die because of a bad roll of the dice. So, for many characters I had to design new personalities with more depth, which is easier to do in a book because the author makes the rules. My psychotic vampire from World of Darkness can be more monstrous and violent in the book than he ever was in the game because he doesn’t have stats to prevent his rages.
One of the biggest downsides to using games for book influence is that a person can leave the game when they stop having fun or have something better to do. Legends of Windemere never made it to the end of the game. I’m not even sure it made it to the halfway mark. I do know that over the years several players left for various reasons, leaving gaps in the plot and issues for my books. So, you can probably figure out which characters belonging to players who left. At one point, over half the gaming group left, which left me with a weekend of figuring out what to do with the characters. Eventually, I decided that I would stop following the game and use it as a loose outline for stories. The game could change its plot and only we would know, but I couldn’t make essential characters expendable in the book after giving them major build-ups. I remember the biggest disaster that this came up was when a character was introduced and the player left college in less than a year. Within that year, this character was signified as an essential part of the plot’s prophecy and developed a deep relationship with another character. So, this character went through several kidnappings, comas, and other instances until the gamemaster and I had a fight on what to do. He wanted to kill her off while I didn’t see how the game could continue without her. This is probably a perfect example of the different mentalities behind games and books. In the end, I had to redesign the character for the books and redesign most of the events to include her because she was never around in the game. To this day, she is one of my favorite characters and I always feel sorry for some of the things I do to here.
Legends of Windemere 2I think of this topic a lot because I remember the characters and people that I gamed with every time I write the book scenes. Even the characters that I played are different than the one I spent years tracking stats and gear for. He has become a lot more powerful, a lot deeper, and a lot more believable. It is that last part that is strange to me because it really shows that when people play games of make-believe, they really don’t want to touch too much of reality. Many game characters lack flaws or are given minor flaws for the sole purpose of getting more points to increase stats. Rarely did you find someone who took a flaw because they wanted to act out the flaw because in the end for the players, the game was about winning and not about the story. It is a different mentality than the one of an author nurturing characters along their literary path. I have no sense of stats or dice when I write my scenes, which makes many of the game events impossible to transfer.
I would like to say that I treated every character with love and respect when I altered their backgrounds and skills to fit into Windemere. The truth is that some things simply could not be transferred and other things I never understood or liked in the first place. Heck, I’m still not sure about some of the character’s original backgrounds because they were never delved into in the game. I guess this is the risk people take when they try to transfer from a medium of multiple minds to a medium of the single mind.

Legends of Windemere: Allure of the Gypsies has Arrived!!!

Legends of Windemere 3Buy it Here!

Book Blurb:
The epic adventures of Luke Callindor and Nyx continue after their journey down the L’Dandrin River in Legends of Windemere: Prodigy of Rainbow Tower.
Reeling from his failures in their previous adventure, Luke leads his surviving friends to his hometown.  With his mind frayed and his confidence fractured, Luke must face the family and fiancée he left behind.  It is a brief homecoming when the vampire Kalam attacks the village, forcing Luke and Nyx to break into his lair for the key to resurrecting a fallen warrior.  It is a quest that will force both young heroes to reach new heights of strength and power that they never knew they had.
Can Luke and Nyx escape the lair of Kalam?  And, what role will the orphaned gypsy Sari play in their looming destiny?

Wondering what you’re in for? Check out the praise earned by the first two installments of this high fantasy series.

Review Excerpts for Legends of Windemere: Beginning of a Hero:
“I greatly enjoyed the vivid characters, the gripping plot, and the refreshingly unique writing style (present tense). ” – kdillmanjones
“This is a sophisticated and delightful read. I recommend this book to lovers of Fantasy or to General Fiction readers. The story is compelling enough to entertain a wide audience.” – John Howell
“One of the things that won me over was the bouts of humor. Especially in the beginning. “This is not possible! I am a Paladin!” I thought I was going to die with delight.” – C.N. Faust
Review Excerpts for Legends of Windemere: Prodigy of Rainbow Tower:
“Something I find unique about this fantasy novel that I don’t often find in others, is that the hero, Luke Callindor is rather of the unlucky variety. He does not get everything he asks for, he stumbles, falls, gets knocked down (literally)and taught lessons as he goes. This is helping him to grow into the hero that was promised in the first book.” – Ionia Martin
“Nyx is such a strong personality. I thoroughly enjoyed getting to know her and more of the other characters, new and already known, with the rich tapestry of Windemere unfolding in between intense actions scenes and moments of kindness and budding friendships.” – Danielle Taylor
“Almost like the Harry Potter series. The books start out so young and innocent, but by the last book – watch out!” —  Momto4Booklover
Author Biography:
Charles Yallowitz was born and raised on Long Island, NY, but he has spent most of his life wandering his own imagination in a blissful haze. Occasionally, he would return from this world for the necessities such as food, showers, and Saturday morning cartoons. One day he returned from his imagination and decided he would share his stories with the world. After his wife decided that she was tired of hearing the same stories repeatedly, she convinced him that it would make more sense to follow his dream of being a fantasy author. So, locked within the house under orders to shut up and get to work, Charles brings you Legends of Windemere. He looks forward to sharing all of his stories with you and his wife is happy he finally has someone else to play with.
Contact:
Blog-  www.legendsofwindemere.com
Twitter-  @cyallowitz
Facebook- https://www.facebook.com/CharlesYallowitz
Another big event to celebrate the debut of Legends of Windemere: Allure of the Gypsies is that I’m holding a Goodreads Giveaway!  The prize is a paperback copy of ALL THREE LEGENDS OF WINDEMERE NOVELS.  Winners will be picked at the end of December, so go HERE to enter the contest.

Filed Under: Roleplaying Tagged With: Charles Yallowitz, Dungeons and Dragons, Fantasy, Guest Post, Novel, Roleplay, Writing

Dungeon Master Brings the Pain

June 16, 2013 by holojacob 6 Comments

life is baby meme
When I’m running a campaign, I have a script in mind. I think most dungeon masters do. For me, everything is moving towards an epic final confrontation. Throughout the encounters, the villain is established and shown to be a powerful, formidable threat. The motivations are laid out. The stakes are revealed. The encounters are set up so the action crescendos in intensity until it reaches its peak at the Final Battle. Everything is laid out with precision and care.
And then players try to pull stuff like this.
Jacob Holo: Okay, what are you trying to do again?
Twinkie: I want to dodge the robot, grab Shrike, but not where he’s drenched in acid, jump up to the next level, and flip us both over the ledge.
Jacob Holo: <sigh> Acrobatics check.
Twinkie: <rolls D20> Okay … uhh, it’s a one.
Jacob Holo: <blank stare>
Twinkie: This is going to hurt, isn’t it?
Sometimes I wish they would just read the script.  Except, yeah … They don’t have my script.
Well, shoot.
That being said, it’s a fun and challenging exercise to guide players towards their goal without letting them feel like they’re being led by the nose. Case in point, Twinkie was supposed to just shoot the robot, which had (what I thought were) conspicuous weak points. Instead, he lathered up with acid, melted his armor, and later asphyxiated on the lunar surface because, you know, no air.
futurama leonard nimoy headFortunately, this is science fiction, so the party was able to rescue him as a Futurama style head-in-a-jar and then get him a new body. I particularly enjoyed coming up with that bit.
So, after much coaxing that (I hoped) didn’t seem like coaxing, the players were ready for the Final Battle. And this is where I deviated from the norm. I had a script, and darn it, it was going to be followed. After all, this was it: the end of our campaign. I wanted it to be memorable and exciting, and the players were not going to get in my way, darn it!
Jacob Holo: Perception check.
Agnis Crane: Thirty-one!
Jacob Holo: You see a vague, ghostly silhouette down the ship corridor. It appears humanoid.
Agnis Crane: I shoot it!
Jacob Holo: Go ahead.
Agnis Crane: <rolls D20> Umm … let’s see here …
Jacob Holo: Yes?
Agnis Crane: Hold on. I’m doing math. Twenty-four?
Jacob Holo: Hit.
Agnis Crane: Yay! Ten points of damage.
Jacob Holo: The optical illusion falters, revealing a crusader. He raises his Gatling gun, and he’s not alone. Three more crusaders decloak and raise their weapons. One of them has a thermal lance.
Agnis Crane: Well, crap.
dragons of jupiter crusader firepower-small
And that was just the start. After that, the foes kept coming, impeding them every step of the way. It was a long, grinding battle as the party fought through obstacle after obstacle, struggling towards their target at the center of the enemy starship.
They chewed through a huge number of gun-spiders, crusaders, and three tank-spiders before I finally wore them down. Those of you who have read my book, The Dragons of Jupiter, will know this is no small feat. In retrospect, I should have given the tank-spiders beefier stats, but oh well. They did their job.
At the very end, three party members had been knocked out. Agnis Crane, with only five hit points left, took out the last tank-spider with a lethal shot. After that, the flow of new enemies stopped. Because, you know, the rules of drama had been satisfied. The party had seized a victory from what could have been a Total Party Kill. Throwing more enemies at them would have served no useful purpose.
Angis revived the team, and they went on to complete their objective. The campaign ended on an emotional high note, with players talking excitedly about what had happened and how close to defeat they had come.
Just as I had intended.
As a dungeon master, I don’t just see myself as the guy running the game and setting up the encounters. I’m a story teller, and if I have to bend the rules to tell a better story, well … yeah, consider those rules bent. There were exactly enough enemies, and their attack rolls were just good enough to make the battle a tense nail biter. No more. No less. The players don’t need to know that, right?
At the end of the day, I had four happy players who enjoyed my campaign and will probably ask for another someday in the future. Now that’s what I call a happy ending.
For a sample of our misadventures, click here.
Drake Squad Mercenaries at Large-small

Filed Under: Games, Roleplaying Tagged With: Drake Squad, Dungeon Master, Dungeons and Dragons, Fantasy, Pathfinder, Roleplay, Science Fiction, Tabletop Games, Writing

Dungeon Master Writes Novel that Writes Campaign that Writes Novel

March 23, 2013 by holojacob 4 Comments

Dungeon Master Writes Novel that Writes Campaign that Writes Novel
Last year, I played Dungeons and Dragons for the first time. My wife got me started on the hobby. I played a character I affectionately remember as the “Burninator”, a wizard whose first response to any problem was to set it on fire.
It was loads of fun, but I wanted more. I wanted to drive the campaign, create the mood, and tell the story. I wanted to be the Dungeon Master.
I told our group about my writing hobby and how I thought one of my books would be a great setting for a campaign. It was an urban fantasy novel called Time Reavers, and it had plenty of formidable monsters to fight and interested powers for the characters to use. They basically said, “Sure, why not? We’ll give that a try.”
I went to work, feverishly converting the creatures and abilities from my novel into a coherent rule set, using Pathfinder as a template. The result was Time Reavers: A D&D Campaign, and it was a surprising success.
The players really enjoyed the unique setting. These weren’t skeletons and kobolds anymore. They had to contend with a whole new bestiary. Every encounter was a mystery, every new creature feared for its unknown strengths and weaknesses. Even their own abilities were revealed piece by piece.
The group enjoyed it so much that I am now running my second campaign with them. That’s great just by itself, but the biggest benefit came as a complete surprise.
You see, Time Reavers was a dead novel to me. I’d written it years ago and tried to get it published. That failed, so I tossed it away and moved on to another story. I’ve done this repeatedly over the years. It’s just the way I handle my hobby. I always try to look forward and not dwell on a failed experiment.
But running the campaign sparked my creative juices. I crafted new scenarios that didn’t exist in the book, and I even designed totally new creatures. The players came up with solutions I hadn’t thought about, indirectly adding their own creative spark. When the campaign finished, I looked at my notes and realized I had the blueprints to totally revitalize my novel.
And so I did just that. It was strange revisiting a dead project, but also a lot of fun. I revamped the main character, added a secondary protagonist and some old-fashioned conflict between the two. I wrote two brand new action scenes, spiced them up with one of the new creature types, and cut the fat out of the third act.
It took months. The 58,000 word urban fantasy novel I started with became a 70,000 YA urban fantasy novel, and it’s a much stronger story than its predecessor.
So what’s the next step? Well, I’m going to try to get the thing published. And if that fails, I’m going to do what I’m doing with The Dragons of Jupiter. I’m going to self-publish.
Wish me luck!
Subscribe to the Holo Writing Newsletter to receive updates on our current and future books.

Filed Under: Games, Holo Books, Roleplaying Tagged With: Dungeon Master, Dungeons and Dragons, Fantasy, Pathfinder, Roleplay, Tabletop Games, The Dragons of Jupiter, Time Reavers, Urban Fantasy, Writing, Young Adult

Dungeon Master Messes with Player Sympathy

March 10, 2013 by holojacob 4 Comments

Chronicles of a Dungeon Master – Messing with Player Sympathy
As a writer, I find being the dungeon master of our local RPG sessions to be a challenging and rewarding experience. In a lot of ways, it’s like writing a novel.
Yeah, like writing. Heh. Like writing on the fly with a captive audience. Like writing where any lovingly-crafted character may be put to death by the “readers”. Like writing where no matter how many signs I put down saying GO RIGHT, the “readers” are still going to go left because, you know, there might be something cool over there.
It’s a lot of fun, and it keeps me on my toes. Every session the players do something I never expected, and so I have to think fast to make it entertaining. Otherwise people aren’t having fun and won’t come back. Also, let’s face it, the best part about being the DM is getting to mess with people, their expectations, and even their sympathies.
Player sympathy is a tricky proposition. How do I get the players to care about an NPC? After all, the same guy who portrays the NPC (namely me) also handles every nightmarish terror trying to shoot, maim, incinerate, or digest the party. Not the best grounds for a trusting relationship.
But I found a fast and easy workaround. So easy, I almost consider it cheating. Almost.
Allow me a moment to set the stage.
We play using a house-modified Pathfinder ruleset. The setting is science fiction spanning the whole solar system, but nothing too crazy. No shields or warp drive or artificial gravity. The party had just escaped captivity while on the Moon and were making their way north across a lunar city.
That’s when they met Pochi. He’s a talking dog.
Yep, I did it. I used a talking animal. I even gave him a Scooby Doo voice. Partly because everyone thought it was funny, and partly because it’s an easy voice for me to perform when sick.
Now, this wasn’t some cuddly, white-haired Maltese with big eyes and a cute, button nose.
Maltese-miniature-poodle-puppies-for-sale
No, this was a man-sized dog in power armor with a gun on his back and chainsaw teeth. Something more like this.
dog-attack
Yeah.  Not exactly a dog you want jumping into your lap. The first time the party saw him, he ripped an enemy combatant’s throat out.
But they loved him all the same. At one point, Pochi helped the party fight off a group of four very nasty commandos and almost got himself killed. One of the commandos threw his smoldering, horribly-burned carcass off the roof. It landed in front of the party.
Oh, you should have seen their faces when I described the scene! Nobody messes with the dog! The party went after the commandos with reckless abandon and tore them a new one. It was awesome! The battle had emotional punch for them. They CARED. Afterward they discovered Pochi wasn’t quite dead and used most of their healing items to revive him.
Pochi is fine, by the way, just in case you were wondering.
Now, let’s compare this moment to one with a human NPC. In an earlier session, one of the players met a relative on the field of battle. A cousin by the name of Viter to be precise. I set it up so the players could, fairly easily, gain his trust and use his help during the coming battles. I had Viter join in near the end of a fight and help out, reinforcing the fact he was a potential ally. I even took one of the players aside and filled him in on the necessary backstory, stressing that he was on good terms with this NPC.
So what’s the first thing the players try to do? They try to STAB HIM IN THE BACK! I’m not kidding! They didn’t trust this heavily armed dude in front of them, and they wanted him out of the equation.
Let’s recap that, shall we?
Human NPC, just helped fight off an enemy, related to one of the players, ALMOST GETS A KNIFE IN THE BACK!
Talking dog NPC, just ripped a guy’s throat out, not related to anyone (obviously), gets saved by the party.
Huh. Well, whatever works. As long as we’re all having fun, right? And in this case, we are definitely having fun.
Click here to enjoy some of our misadventures.
Drake Squad Mercenaries at Large-small

Filed Under: Games, Roleplaying Tagged With: Drake Squad, Dungeon Master, Dungeons and Dragons, Fantasy, Pathfinder, Roleplay, Science Fiction, Tabletop Games, Writing

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