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Wraithkin – Book Review

July 30, 2022 by holojacob Leave a Comment

Now that I’ve reached a little slow point in my writing schedule, I’ve been able to use that time to read a little more.

One of my most recent reads was Wraithkin, a military sci-fi novel by Jason Cordova and the first book in his ongoing Kin Wars Saga. The book starts out on the slow side, but the action and drama both ramp up steadily before ending in a satisfying bang.

Well, numerous bangs, because this is mil sci-fi after all.

Wraithkin Book Cover

One of the things Cordova gets right is how much misfortune he heaps onto his main character, Gabriel Espinoza. Gabriel (who is given the hilarious nickname of “Omelet” during what is essentially space trooper boot camp) is the kind of person the universe will kick in the groin when he least expects it, and then kick him again while he’s down just for the chuckles. Repeatedly. Seriously, the poor guy is put through more than enough to break lesser men. But he’s someone who can take it, who will rise to face any challenge head on no matter how daunting or demoralizing, and that makes him a great character to follow and root for.

When interstellar war hits close to home, Gabriel enlists to join the Wraiths, an elite group of power-armored soldiers who do not mess around! That much is made clear when one Wraith recruit mouths off to their drill sergeant, and the sergeant kills the cadet by breaking his neck! Yikes! And then, because Gabriel is the misery magnet that he is, he’s given the task of carting the trash (a.k.a. the body of his fellow recruit) to the incinerator.

The novel does have a few rough edges. There’s the previously mentioned slow buildup at the beginning, and a few uneven patches in the prose. Wraithkin is one of Cordova’s earlier works, and I think it shows here and there, but that said, his strong instincts as a storyteller shine through the minor bumps in the novel’s execution, successfully pulling me into the story and investing me in Gabriel’s fate.

Speaking of which, Gabriel gets knocked down, both physically and emotionally, and the good guys don’t always win. Don’t go into this novel expecting sunshine and rainbows at the end of the road, but if you like your military sci-fi grim, gritty, and intense, then I think you’ll enjoy your time with Wraithkin. I did.

Filed Under: Reviews Tagged With: Book Review, book reviews, Jason Cordova, military sci fi, Military Science Fiction, The Kin Wars Saga, Wraithkin

Library of the Sapphire Wind – Book Review

July 8, 2022 by hpholo Leave a Comment

There’s a meme that occasionally graces my social media feeds, lamenting that so many fictional heroes are unqualified teenagers, wishing for a story that follows an old grandma with the benefit of experience on her side.

Jane Lindskold’s Library of the Sapphire Wind has become the book I recommend whenever I see this meme.

Library of the Sapphire Wind Book Cover

In Library of the Sapphire Wind, Meg, Peg, and Teg are three ladies of retirement age and the only people in attendance at a book club when, suddenly, they find themselves transported to another world—summoned by three precocious youths who were hoping for mentors from their own world to help with various weighty problems. The three book clubbers, however, are the first humans this animal-headed trio has ever seen, and they’re not sure what to make of them.

However, Meg, Peg, and Teg are also three ladies with useful experience of their own, and they reason that, since they’ve been summoned to an alternate magical world to help solve a problem, they might as well see what they can do.

After all, it’s more exciting than regular retirement could ever be.

And as a former librarian, a semi-retired archaeologist, and a dedicated parent and grandparent to generations of children, they might be more qualified than even they realize, especially when the magic of the summons points them toward the isolated, destroyed ruin of the titular Library of the Sapphire Wind—along with the young summoners they have to manage on the way.

I can’t gush enough about this book, y’all.

I knew I was going to like it from page one because, let’s face it, librarians, archaeologists, and cool grandmas make for great characters in any type of story—but then the mini talking carrier pterodactyl showed up, and then a discussion of the magical translation linguistics of the world of “Over Where” (as the main characters dub it), and I’m a sucker for linguistics and pterodactyls, too.

My personal reading preferences aside, though, this is a more complex book than I expected it to be.

The animal-head motif that defines the residents of Over Where makes the book seem like it’s going to be a fun storybook adventure—and it definitely is a fun adventure—but fox-headed Vereez, stag-headed Grunwold, and lion-headed Xerak all have reasons for summoning aid that are darker and more complicated than the book’s colorful cover would suggest.

And while this tale told from the viewpoint of these three would likely present them as the heroes of their own stories, the tale as told by Meg, Peg, and Teg is one of how these characters need to mature, and how the three help them do so along the way. Which isn’t to say that Vereez, Grunwold, and Xerak are children in the conventional sense—Over Where has a different understanding of such rites of passage, where adulthood is not reached at a specific age but by the acquisition of a mature state of mind. Thematically, this raises the question of what it even means to be an adult, with each maturing character yielding a different answer, and often expressing maturity that is surprising for their relative ages. (When one young character speaks of a complicated romantic association, it’s to say, “There’s good in him. I’m just not sure it’s good for me.”)

It’s as much a tale of adventure as it is a tale of three mentors helping three adolescents grow up, and taking their jobs very seriously. There’s also a not-so-subtle jab at famous fantasy mentors like Dumbledore who send young protagonists off to do dangerous world-saving things without giving them useful guidance, such that I wonder if the book wasn’t entirely written as a reaction to such mentors.

That doesn’t mean it’s a book one reads for its Important Themes, though. Library of the Sapphire Wind is ultimately a book of complex, thoughtful points wrapped up in an adventure that is just plain fun. There are plenty of exotic locations for the main characters to explore; the Library itself is as cool as one would expect a magical library to be (complete with its own sentient, incorporeal guardian, from which it draws its name); and the variety of monsters the characters face as they travel to and excavate the library are as enthralling as any that ever captured young imaginations in children’s stories (Mine, at least; I’m a sucker for monsters, too).

The depth to which the worldbuilding goes is hypnotic, as well. Much is made of the summoning spell’s translation magic and how the characters must adapt—and thus learn more about each other’s worlds—when the magic doesn’t know how to translate specific words or concepts. There are also plenty of wonderful background details that don’t necessarily contribute anything to the story (yet—there’s a sequel, Aurora Borealis Bridge) but still serve to flesh out the world of Over Where as a living, breathing character of its own. One of my favorite such details was the setting’s concept of reincarnation: Over Where is a world where reincarnation is such an accepted (and proven) occurrence that it exists casually in the background, and though there are different subdivisions of the related belief system that disagree over some specifics, the concept in this setting is also wholly separate from theology. (“What do gods have to do with it? Gods are for crops, moral guidance, explaining how things got started, stuff like that,” as one character says.) It doesn’t affect the story at all that much except to explain why one character lives in a necropolis community (which exists because of those subdivisions trying to influence reincarnation through the treatment of interred bodies), but it’s still a really cool look into the spiritual and physical logic of the world.

Though, perhaps, given the age of the main characters, reflections on mortality are not wholly out of place—especially when one considers other inevitable effects of age, and in turn how those affect the storytelling.

Though Library of the Sapphire Wind is ultimately an interesting fantasy adventure, it’s not a rollicking quest to beat a conspicuous bad guy in a Hollywood-style castle-crashing battle (though the characters do see their fair share of dangerous encounters and action scenes). Meg, Peg, and Teg are not reckless, daring heroes who barge into danger without thinking. Age and experience has made them careful and sensible (if sometimes to the chagrin of their young companions), and the novel flows at a calm, fluid pace that reflects that sense of care. And yet it’s never boring, but rather appreciative, introspective, and always enjoying the ride—and encouraging its readers to do so as well.

Library of the Sapphire Wind is easily one of my new favorite books. It expertly balances the thoughtful maturity of its older protagonists with the eager energies of its young ones. Combine that with its infectious sense of wonder, and it becomes something the fantasy world needs more of.

Filed Under: Reviews Tagged With: adventure, Aurora Borealis Bridge, baen books, Book Review, Fantasy, fantasy adventure, Jane Lindskold, Library of the Sapphire Wind, Over WHere, Review

The Story of Edie Skye

July 2, 2022 by hpholo Leave a Comment

Edie Skye Banner

OK y’all, it’s time for the epic story of how this whole Titan Mage thing happened, so buckle up and grab some popcorn:

It begins in 2020.

One of my jobs as writer/author wife/handler/marketer/general awesome person is to research keywords for our books’ Amazon ads. One of the places I look for keyword ideas is the also-boughts on our books, and for some reason, the also-boughts of Jacob’s anime-inspired giant mech series, Seraphim Revival, were loaded with … harem books.

The Seraphim Revival is perhaps the least spicy thing either of us has ever written, so naturally I was curious and started looking into the featured titles.

Which is when Jacob walked into my office and saw my computer screen full of booby book covers.

I joked, “We’re writing the wrong books, Jacob.”

Jacob joked, “You should write a harem novel.”

I joked, “You write the outline and design the babes and I’ll do it.”

I neglected to realize that Jacob was between projects at the time.

It was also the beginning of lockdown. Which meant he was at home. With free time.

And Jacob’s brain is not one to sit idle.

Which is why he came to me later with 5 outlines for a complete series of harem novels, complete with a sci-fi-inspired elemental magic system, a mech upgrade system, character details for the main cast, and the first few chapters, just because.

***

There’s slightly more to it than that, though. Y’all know I struggle with OCD (and it’s the primary reason why my writing/writing process is often so chaotic).

We didn’t know it was OCD in early 2020, but we did know there was a problem – manifesting heavily in my inability to write consistently, among other more practical problems – and one of Jacob’s suggested solutions to help me over this hump was for him to outline a project and oversee details of the world, and me to do the actual writing.

One of my greatest challenges pre-OCD diagnosis was simply managing the complex details/consistency of my own world in The Wizard’s Circus (the sequel to The Wizard’s Way, still in progress). This way – with Jacob in charge of the basic foundation – if I had a question about the world, I could just ask him for the answer instead of trying to make up one and thus accidentally overcomplicate things.

I resisted the idea, partly because it felt like admitting defeat – that I couldn’t write a book on my own – and partly because we didn’t really have a concept that we wanted to collaborate on at the time.

Until I was formally diagnosed with OCD in late 2020.

Being able to put a name to the monster I faced changed how I approached the monster. I now had a specific lens through which to analyse my problem and as a result could pinpoint how it was manifesting in my writing, and how to fix it.

At the time, The Wizard’s Circus was a hot mess and I didn’t have the skills to address all its flaws. So I decided to rebuild my writing techniques and style from the ground up, keeping my OCD tendencies in mind and playing to my strengths. The result was Monster Punk Horizon.

However, around that time, Jacob and I also remembered his earlier suggestion – that he outline something for me to write. MPH was already well on its way by that point – and my confidence in my own writing back up, since it was wholly of my own imagination – and so I was more open to writing something that had already been laid out by someone else.

Plus there was something totally hilarious about collaborating with my husband on a harem novel.

And the sheer ridiculousness of that situation unlocked something inside my brain while I was writing it. The first draft of Titan Mage was done in less than a month, and it required very little editing from Jacob.

It showed me that, despite my years of struggling to finish a book, I had it in me to write quickly, and well.

Titan Mage, then, sure, started as a joke.

But it – and Jacob’s help through it – also played a pivotal role in helping me wrangle the monster that is my OCD.

So in a way, it’s also a strange little love letter. ☺️

Filed Under: Holo Books Tagged With: ads, adventure, book ads, Edie Skye, Fantasy, fantasy adventure, harem, marketing, Monster Punk Horizon, Obsessive Compulsive Disorder, OCD, Seraphim Revival, The Wizard's Circus, The Wizard's Way, Titan Mage

H.P. has a new bestseller (on a spicy new pen name)!

July 2, 2022 by hpholo Leave a Comment

Edie Skye Banner

Well, that was a pleasant surprise! 😮

One of my recent background projects has been working on books under a new pen name – new because the content in those books is quite a bit 🌶️ spicier 🌶️ than my usual stuff, and I didn’t want YA readers who found me through The Wizard’s Way to be surprised by content that they weren’t ready to encounter.

I didn’t advertise the first one much at all outside of my personal Facebook page (intending to do so once more books in the series were out) …

… So you can imagine my surprise when the book rocketed to #1 on Amazon’s Steampunk Fiction bestseller list, lurked in the Top 10 on two other bestseller lists … and has been doing so since the book’s release 2 weeks ago. 😮😮😮

That said, if you’re into giant mechs, mages, and harem fantasy adventures, now’s the perfect time to check out Titan Mage, under my pen name Edie Skye!

Titan Mage Book Cover

Magic powers? His own mech? A whole airship of gorgeous women desperate for his genes? Yes, please!

Paralyzed by a drunk driver, let go from his job, and stuck in a sad, stagnant town in the middle of nowhere, Joseph Locke was having the worst day of his life.

And then he died.

But considering that he wakes up with a brand new body, in the cockpit of a badass steampunk robot, on an airship of nothing but hot babes, his next life may not be all that bad. Especially when he learns that he’s a void mage—the rarest and most powerful of all mages on the world of Haven. And his shipmates want to help him make more.

As if that weren’t enough, they offer Locke a job piloting one of their mechs, which they call Titans. In the meantime, Locke has to learn his way around this exciting world, all while coming to grips with his new—and dangerous—occupation. Will he be able to master his Titan? How can he best upgrade the machine to become as badass as possible? Why’s a strange parasitic sludge falling from the sky? And what’s up with the ghost of a space witch living in his Titan—and inside his head?

WARNING: Titan Mage is a fun fantasy adventure containing steam both punk and smutty: raunchy sausage-obsessed mechanics, lusty airship captains, prurient mech pilots, and saucy language to match. (So don’t read it and then complain about the spice. Y’all know exactly what you’re getting into.)

Download Titan Mage Here

From here on, updates about the series will be posted over on the Edie Skye webpage, so be sure to check it out if this is your jam. You can also follow me on Facebook, Instagram, Twitter, and TikTok!

And, most importantly, you can join my newsletter for direct updates when new titles release – and get a free novella for signing up! 😀

Sign Up for the Edie Skye Newsletter Here

Reviews and ratings thus far have been spectacular, and I hope you’ll enjoy it just as much as my new readers! 😄

Filed Under: Holo Books Tagged With: adventure, Edie Skye, Fantasy, fantasy adventure, Giant Robots, harem, mech, men's adventure, spicy, spicy books

Aries’ Red Sky – Book Review

June 24, 2022 by hpholo Leave a Comment

Ok, I’ve gotta thank James Young for his patience, ‘cause he sent me an audio code for this book years ago and I’ve spent all that time and multiple listens trying to articulate a review for this thing.

Aries' Red Sky Audiobook Cover

Aries’ Red Sky is a grand, galaxy-spanning take of interstellar politics, war, and the humans that are tossed about in the resulting maelstrom. On one side is the Spartan Republic, which emerged after fleeing the earth in the wake of an oppressive empire. That empire has since been lost to the ages, but some of its spirit remains in The Confederation of Man, which is Earth-centric in manners beyond the mere location:

It holds that all people deriving from Earth belong to Earth—i.e. under the Confederation’s thumb.

And the Spartan Republic has no interest in belonging to anything but itself.

One of the things that made Aries’ Red Sky so difficult to review is, simply, how complex it is. This is not a pew-pew special effects vomit space opera. This is a “You meet characters from both the Spartan Republic and the Confederation and get to like them on a personal level before realizing, ‘Oh, sh*t … they’re gonna war, aren’t they’?” space opera. It’s also a “Yes, the Spartan Republic is generally more sympathetic because of its willingness to fight for its freedom, but there are some real scumbags among its political leaders, too, and here’s a look at how they’re willing to stab the rare competent politicians to benefit themselves, even if it’ll literally result in interstellar war” space opera.

There is tension in every single corner of this novel, and if you’re familiar with Young’s writing, you know he’s going to milk that for all the drama it’s worth. He has a talent for writing heart-wrenching heroic sacrifice and death scenes, and he knows it, and I imagine he allows himself a little devilish grin every time his readers notice.

The strength of this book, though, is that the drama is never restricted to one “good guy” side. Even if the reader is more inclined to root for the Spartans on a philosophical scale, the very human sufferings of both its and the Confederation’s individual characters bring a very realistic and wrenching perspective to the conflict—especially since the ultimate point of the book’s conflict isn’t to win a war, but to stop a war from happening. The amount of sacrifice that goes into merely avoiding galaxy-spanning war is much of the tragedy of this book, especially when one considers that some of the tension is derived from simple misunderstandings and conflicts of military standards. (One side, for example, has a stricter definition of how surrender works, especially with regards to how captured enemies are expected to behave, and when the other fights back without knowing that … unintended trouble ensues.)

Even though the characters’ goal is to prevent a war, the book carries a heavy theme of “War is hell, and it’s especially hellish in vacuum.”

All that said, it’s not a book you read at night for fun while nodding off to sleep. There’s lots to keep up with narratively, militarily, politically, and interpersonally, and the complexity of it is delicious for people who are looking for that sort of book.

But it’s not even close to an easy read.

Still, Young balances the heaviness of the darker conflict with some astute, intelligent, sometimes coy worldbuilding, and some fun easter eggs. (The Lin-Manuel Miranda fan in me was delighted to meet one character attending a Lin-Manuel Miranda Day performance … at a theatre thousands of years in the future on the other side of the galaxy.) There are also elements of the political worldbuilding that are clearly inspired by the frustrations of modern politics—there’s a limitation on how many people from the same political family are allowed to serve, for example, and formal duels are an accepted method of resolving grievances—but it’s never overbearing, and in general the political squabbles are unique to the context of the setting, rather than direct commentaries on modern politics.

Finally, I’d be remiss if I didn’t lavish some praise on Jennifer Jill Araya’s audio narration. She handles a variety of accents and characters—and songs—with aplomb, and while the basic text of Aries’ Red Sky is engaging, I have to say that she makes the audiobook my preferred version.

Also, a fun bit of trivia: Not only does Jacob’s name have a cameo near the end, but his character sings, and it’s a song about a unit called the Obstinate Otters. (There’s a reason these two magnets are prominent on my fridge.)

Obstinate Otters Magnets

All in all, Aries’ Red Sky is a great book, and for readers of complex military space opera, it’s a genuine treat.

Filed Under: Reviews Tagged With: Book Review, james young, Military Sci-Fi, Military Science Fiction, Obstinate Otters, Otters, Review, Science Fiction, Space Opera

Cinnamon Bun – Book Review

April 17, 2022 by hpholo Leave a Comment

I’m slowly making my way through my massive LitRPG backlog, and this month’s book was Cinnamon Bun by RavensDigger! 😀

Cinnamon Bun Audiobook Cover

Admittedly, it took me a while to get into this one. It bills itself as a wholesome LitRPG, and it’s definitely that.

In fact, despite being eager to embark on the adventures promised by the new world she’s been dropped into, the main character Broccoli Bunch is initially hesitant to kill monsters out of a general discomfort with the idea of killing things, and spends a significant chunk of the early book literally leveling up her Cleaning skill. She discovers some neat uses for said Cleaning skill – for example, it’s unexpectedly useful against the undead – but it’s still just … cleaning. 😐 Hours of it. 😐😐😐

Still, Broccoli Bunch herself is such a sweetly endearing character that I powered through that part of the book. (And honestly, I do a lot of my audiobook listening while I’m doing chores anyway, so it felt strangely appropriate.)

I’m glad I did, too, because once she starts meeting other characters and exploring different areas of the world she’s in, the reader is introduced to a genuinely fun fantasy setting with one of the more interesting magic systems I’ve encountered in LitRPG. I generally don’t pay attention to stats and other such details in LitRPGs because they just don’t interest me, but RavensDigger works that information into the story in such a way that it feels natural, as opposed to a numbers and information dump, which I appreciated.

Despite my initial impression, I now actually consider it one of my favorite LitRPGs and will probably continue to the next once I’m in the mood for it – and you do have to be in the mood for a story of its type.

It’s very gentle LitRPG for readers who mostly just want a cute, relaxing read, as opposed to an action-packed adventure. However, within those limitations, it does what it aims to do very well, and I appreciate that about it, too. Also, aside from some mild bad language, it’s clean enough that it could easily be recommended to kids (even though it doesn’t necessarily feel like it was written for kids), so it could be a good book to hand to a youngling you want to introduce to LitRPG.

I don’t consider Cinnamon Bun a LitRPG must-read, but I do recommend it highly to readers who are looking for a story of its unique type. 😄

Filed Under: Reviews Tagged With: Book Review, Cinnamon Bun, Fantasy, LitRPG, LitRPG Review, Portal Fantasy, RavensDigger, Wholesome

Join us for the Time Troopers Virtual Launch Party!

April 5, 2022 by hpholo Leave a Comment

Time Troopers Virtual Launch Party

Saturday, April 9th @ 8pm EST

Hey, y’all! 😀 To celebrate the release of Time Troopers, Jacob and I will be hosting a virtual launch party this Saturday at 8pm EST, wherein we’ll be chatting with co-editor Christopher Ruocchio and also giving away signed copies!

If you’d like to learn more and maybe win some books, join us on YouTube, Facebook, and Twitch!

Watch on YouTube
Watch on Facebook
Watch on Twitch

UPDATE! Here’s the YouTube archive:

Filed Under: Holo Books Tagged With: Baen, Christopher Ruocchio, Fritz Leiber, Gene Wolfe, H. Beam Piper, Hank Davis, Jacob Holo, John C. Wright, Poul Anderson, robert silverberg, Sarah A. Hoyt, Sci Fi, Science Fiction, time machine, time machines, time travel, time travelers, Time Troopers

Time Troopers is out today!

April 5, 2022 by holojacob Leave a Comment

Time Troopers Cropped

Today’s the day! ⌛ If you’re a fan of time travel stories both classic and new, Baen Books has an anthology for you – Time Troopers, edited by Hank Davis and Christopher Ruocchio. 

My entry, “Doctor Quiet,” provides an action-packed first look at some new characters you’ll meet in the upcoming The Janus File, but it sits alongside stories from such classic names as Robert Heinlein, H. Beam Piper, and many more.

Publishers Weekly has already had good things to say about it – “Fans of literate speculative fiction will hope for more from these experts” – and we hope you’ll enjoy it just as much. 😄

BUY NOW
Time Troopers Book Cover

Time Troopers

Anthology Edited by Hank Davis and Christopher Ruocchio

• • •

NEW AND CLASSIC STORIES OF TIME TRAVEL MILITARY SF

BATTLEZONE: ETERNITY

Once, military actions were entirely two dimensional, confined to the surface of land and sea, but then submarines and aircraft added a third dimension, vastly extended by spaceflight.

Now, consider that if time travel is possible, the fourth dimension of time opens up new possibilities for combat, necessitating new defenses, new strategies and tactics. A battle that was once decisively won might be refought, or a narrow victory might be subtly tilted to the other side.

Never mind the history books, they’re only works in progress.

There might be even more than four dimensions involved, if parallel universes and alternate realities exist and can be accessed.

Imagine a universe where Rome never fell and its troops want to do something about our universe, where it did fall. Or another where more recent wars turned out very differently. Battle is a recurrent motif in the Earth of this universe, and would alternate realities be different or all too similar, with the tune the same, but different lyrics?

Supplying the lyrics for spacetime combat in these pages is an all-star general staff including Robert Silverberg, Poul Anderson, Fritz Leiber, John C. Wright, H. Beam Piper and more.

It’s zero hour, in whatever time stream, so grab your time-appropriate weapon, be it sword or ray blaster, buckle on your general issue timeporter belt, and follow the Time Troopers into action across strange aeons!

BUY NOW

Filed Under: Holo Books Tagged With: Anthologies, anthology, Baen, baen books, Christopher Ruocchio, Fritz Leiber, Gene Wolfe, H. Beam Piper, Hank Davis, Jacob Holo, John C. Wright, Poul Anderson, robert silverberg, Sarah A. Hoyt, Sci Fi, Science Fiction, time machine, time machines, time travel, time travelers, Time Troopers

Arcane – TV Review

March 19, 2022 by hpholo Leave a Comment

OMG Y’ALL. THIS SHOW.

Jacob and I actually watched Arcane when it first aired back in November, as I’m an enormous fan of all things animation and most things League of Legends (except other players 🤣).

But I recently finished what is bound to be my first of many re-watches, and so am properly primed to fangirl all over it. 😄 (Grab some popcorn and maybe some other provisions, ‘cause I’m about to fangirl hard. 🍿)

Arcane Poster

Though Arcane is based around a cast of champions from League of Legends lore, it’s written in such a way as to be accessible to people who know nothing of the game. On its simplest level, it tells the story of two sets of characters, one from the privileged upper city of Piltover, one from the impoverished lower city, which hopes to separate into its own nation of Zaun. Separating both further, and yet bringing them into closer into conflict, is the emergence of hextech – magic harnessed through scientific processes – and a particular concentrated gem that could be disastrous in the wrong hands …

Admittedly, this description makes it sound rather bland, but the charm of Arcane is found not in its basic premise, but in the artful execution of that premise and the characters that do the executing.

AND Y’ALL. THE WRITING. While I fully admit I often speak in hyperbole, it is no exaggeration to say that Arcane is one of the single best-written TV shows I’ve ever watched, animated or otherwise. 😮 Every single beat of the story comes together like a perfectly-planned puzzle, and the cast of characters is so realistically defined that, even though most are derived from little more than cool artwork and some sound bites, all of them feel like living, breathing creations. Moreover, they’re all morally complex, to the point where Arcane fan groups frequently bubble with discussion of who the actual heroes and villains of the story are. For every moral point made in the story, there’s usually a parallel character making a contrarian point.

The story itself never takes a definite stand on those points, choosing to let the viewer decide, and in fact, given the intensely nuanced view the show provides of all its conflicts, that might be the ultimate point—that there is no right side or perfect solution, just the least destructive of a bunch of bad options.

Which is an unexpected and refreshingly mature theme for a show inspired by a bunch of heroes fighting over a glowing magic rock.

That maturity is another of the things that makes Arcane so surprising. Most adult-oriented animation aims to be as crass and edgy as possible, even when it’s smartly written, and while there is some definite adult content in the show (lots of blood and violence, barely censored nudity, and an artful but still conspicuous sex scene), Arcane’s maturity is found in its intelligence and themes.

I don’t think anyone—LoL fans included—went into Arcane expecting an emotionally exhausting exploration of the complex bonds of sisterhood, brotherhood, and the things that test them; the psychological effects of trauma; class struggle and the invisible things that contribute to it; the paradoxical decisions involved in being a parental figure; the socioeconomic implications of widespread drug use; and the challenges of mental illness and physical disability—but that’s exactly what we got.

All that, and an uproariously fun action fantasy with FOUR of the most kickass soundtracks to ever enter my earholes.

Honestly, I am slightly terrified for Season 2 because making something even on par with Season 1 is going to be a monumental task. 😬

And I haven’t even written about the art yet. Simply put, the show is gorgeous, and so immaculately detailed that, even months after its release, sharp-eyed fans are still finding subtle bits of foreshadowing, hidden character details, and potential hints of plot points to come. There’s not a single frame of this show that does not stand on its own as a legitimate piece of thoughtfully-composed art. The character designs are entrancing in their detail and distinction, and the depth to which both go. (If you look closely, you will see that the artists went as far as to give each character unique teeth. 😮)

Though to a lesser extent, this is true of even minor, background characters, and this is one of the things that makes the world itself feel dynamic and lived-in. Though we’re not privy to these minor characters’ stories, the careful, selective detail put into every aspect of the series’ design suggests that there are stories hidden, waiting to be found, and as a result, the world feels expansive even if we only see the overlapping stories that are relevant to the main characters.

Speaking of dynamic, complex worlds and populations, one of my absolute favorite things about Arcane is its diversity—not merely its presence, but how it presents it. Arcane’s is a world populated by a wide and intermingling variety of races, cultures, sexualities, and characters with varying degrees of disability (both physical and mental)—and all of those things just exist in the world without special comment.

Though some of the characters are faced with challenges because of their traits, they’re never wholly defined by them. Even the iconic Jinx—who by the end of the series struggles with what is probably some combination of schizophrenia and PTSD—is not presented as The Insane Archetype so much as an orphan struggling to find a family after she loses hers in the most traumatic of ways. She’s a character before she’s a theme (though, admittedly, her mental state does contribute hugely to her own challenges, and her volatility shapes much of the central plot). Likewise, hexcore inventor Viktor has a conspicuous crippled leg and a physical condition that deteriorates as the show progresses, but this is never shown as an impediment to his accomplishments. In fact, it doesn’t even become a significant factor in his ambitions until a late-series reveal suddenly makes it very relevant to him—but even then he approaches it from the perspective of “How do I solve this problem so I can get on with the rest of my life?” Again, he’s a living character with complex ambitions and motivations, not a simple archetype.

Honestly, I could go on for pages and pages about the subtle, complex brilliance of every character in this show—and I haven’t even touched on their relationships—but I’m already getting into TL;DR territory. 😆 I did want to comment on one other character, though, as she’s the embodiment of how unconventional, creative, and thoughtful the characterization decisions are in this series.

In most other series, Ambessa Medarda would have been some generic-but-imposing seasoned soldier dude, powerfully present but ultimately unmemorable because we’ve already seen so many characters of the type. She definitely has a powerful presence—beheading a conquered political foe in one’s first scene will have that effect—but she’s also old enough to have graying hair, built like a tank, sexually assertive enough that one of her first actions when she shows up is to hire a hot boy toy to attend her, and not only that, but secure enough in her own body that she wields nudity not as a tool of seduction, but a weapon to disarm others. Her character alone inverts so many viewer expectations that she’s a marvel. (Seriously, how many female characters can you name in popular western media that get to be both old and badass? Or sexual for themselves rather than for a male protagonist’s gratification, and beyond that, in a way that is well aware of how uncomfortable it makes people AND EXPLOITS IT FOR STRATEGIC GAIN?)

Y’all, in the course of writing this, I think I just realized I’m an Ambessa fangirl.

Which, in retrospect, is not all that surprising because Jacob’s heard me fangirling over everyone else in the show since November. 🤣 But I digress.

I literally have one complaint about the entire show, and it is that Sky Young could have been put to better use. (To say more is to enter spoiler territory, but those who know, know. 😐)

Anyway, one final point:

My personal method of defining Truly Great Art is to consider not only how much I enjoyed experiencing it, but how much it makes me want to create. The best entertainment, in my opinion, inspires the people who encounter it to put their own creativity to productive use—and Arcane did that for me in quite an unexpected way.

I’ve always known that I wanted to be a writer, but early in my creative explorations, I was also heavily into art. In fact, my future career of choice in high school was in animation, to the point where I specifically took French as my foreign language with the intent of joining the French animation industry. (French animation tends to be more experimental and mature, and appealed to me more than American animation. Perhaps notably, the studio that produced Arcane—Fortiche—is French.)

Various things went awry in my first semester of college, though—the best of which was that I discovered the depth of my aptitude for writing, the worst of which was that my first art class made me hate drawing so much that I put away all my art supplies and never touched them again in any significant way.

Until I watched Arcane.

Something about the maturity of its story and the absolute gorgeousness of its art—not to mention that it was the kind of animation high school me wanted to produce—shot straight into my brain and rekindled a passion I thought I’d lost forever. I’m now drawing again for the first time in fifteen years, just for fun—and in the process I’m re-discovering how much drawing actually contributed to my early development as a writer. I notice details differently when I’m trying to render them in graphite, or ink, or digitally—and that in turn affects how I describe things on the page.

Naturally, one of the first pieces I produced was fanart of my favorite Arcane character, so enjoy some Viktor:

Viktor Inks

(By the way, if you want to see more of my art, I post it over on Deviant Art and Instagram.)

All this to say, Arcane is one of those shows that left an indelible impression on me. It is a masterpiece in every way, and an inspiration in just as many, and I am glad to live in the same era as it.

Filed Under: Reviews Tagged With: Action, animation review, Arcane, Arcane League of Legends, Art, Fantasy, Fortiche, Fortiche Prod, Hexcore, Hextech, Inspiration, league of legends, Magic, Netflix, Review, Reviews, TV Review

Horizon Zero Dawn – Video Game Review

March 13, 2022 by hpholo 1 Comment

This month in my gaming life was an achievement, as I finally – years behind everyone else – finished Horizon Zero Dawn. I’m not nearly as fast a gamer as Jacob is; if I like a game, I tend to draw out the experience as long as I can, which is easy to do with a game as exploration and side-quest heavy as Horizon Zero Dawn. Thus why I have been playing it for … *checks PS4* … 3 years. 😁

Horizon Zero Dawn Image

Long review short, Horizon Zero Dawn is one of my favorite games. I picked it up largely because of all its accolades and the non-traditional female main character it had in Aloy (at least as typical female designs in video games go), and I was not disappointed by any of it.

(Jacob, meanwhile, didn’t make it very far in. He found the game’s massive to-do lists unengaging and the combat uninteresting. It probably didn’t help matters that the very first side quest he worked on featured annoying repetitive dialogue. He also found the core design direction of primitive humans taking down robots to be too much of a stretch for someone who knows how powerful and dangerous even a modern six-axis industrial robot can be.)

For those who are unfamiliar with the game: In the far future, after some sort of technological apocalypse, the people of earth have descended into tribal existences, sharing the earth with biomechanical monsters that process organic material, including humans, for fuel. Among these humans is Aloy. She’s been cast out from her matriarchal tribe for being mysteriously motherless – but unbeknownst to all of them, she’s also the key to unlocking the secrets about their post-apocalyptic world … and what led to it.

The thing that stood out most to me, at first, was the grand, epic scale not only of the story, but of the world itself. The lands you explore as Aloy are so vivid and well-rendered that every nook and cranny looks meaningful, like they all hide something of value, and I wanted to explore them all. Thus, why it took me so long to finish. 😄

Well, that and hunting all the random biomechanical monsters just for the fun of it. 😁 A combat system can make or break a game for me – I don’t have the patience to wade through games with bad combat systems – and Horizon Zero Dawn hits that sweet spot of being simple to learn but complex enough that you can get really crazy with your strategies if you want to. There’s also more to hunting than just killing monsters; some will drop pieces of armor and other materials as you fight them, which can change the course of a hunt if knocked off at the right time. (I admit another of the reasons it took me so long to finish was because I spent a stupid amount of time figuring out how best to hunt the creatures, Monster Hunter-style.)

Finally, I don’t play most video games for story so much as I do gameplay and role-playing/character interactions, and admittedly, despite its epic, high-stakes premise, there’s no real sense of urgency in Horizon Zero Dawn’s story. (This isn’t because of the story itself, but rather because the player can opt to fill the space between main story beats with as many side quests as their little completionist heart desires. Which I did. 😁)

Viewed as a whole, though, the story is a spectacular one, and in my opinion, stands on its own as a piece of hard sci-fi, video game or not. Even once The Big Reveal about the setting’s mysterious history is made, the player finds that there are dramas within dramas that spiraled behind the scenes in the setting’s past, to contribute to what became the setting’s present, and though we only meet the contributing characters through audio logs and hologram recordings, they’re easily as interesting and well-realized as the more interesting NPCs. I could nitpick some aspects of the plot – namely that the most pivotal, destructive part of the history comes down to one guy being an idiot. But honestly, given the past few years, I’ve learned to never discount the incredible power of One Guy Being an Idiot, so now, in 2022, it doesn’t seem so unrealistic to me.

Overall, though, it still remains one of the best games I’ve played in years, and I look forward to playing it again, even after I’ve played the sequel, Horizon: Forbidden West.

Filed Under: Reviews Tagged With: Action RPG, Aloy, Favorite Video Games, Game Review, Horizon Zero Dawn, HZD, RPG, Sci-Fi, Sci-fi RPG, Video Game Review, Video Game Reviews, Video Games

Dungeon Crawler Carl – Book Review

February 20, 2022 by hpholo Leave a Comment

I just finished listening to Matt Dinniman’s Dungeon Crawler Carl, and Y’ALL. If you have not experienced the audio version of this book specifically, you’re missing out on a treat. 

Dungeon Crawler Carl Audiobook Cover

Dungeon Crawler Carl is a LitRPG series-starter in which, in the blink of an eye, most of Earth’s population is obliterated and the planet is converted into a massive dungeon. Why? So the aliens about to claim its resources can watch, reality show style, as the last humans scramble for survival.

While it’s primarily an action-adventure novel, there’s a healthy dose of absurd comedy in it, too, and that balance of serious struggle and wacky humor is what makes it soar.

I knew this book was going to be a new favorite the moment I learned that Carl has a cat companion named Princess Donut. Who has better stats than him. And talks. With the accent of a pampered 19th Century British aristocrat. For that matter, the voice that narrator Matt Hays assigns to Carl’s inner monologue reminds me vaguely of Patrick Warburton – best known to me as Kronk from The Emperor’s New Groove – and that alone was reason enough for me to start the book. 

What kept me listening, though, was how unexpectedly complex this book became. Sure, there’s plenty of crazy dungeon-crawling antics. But there’s also a fair amount of moral complexity to it, and an underlying question of how many terrible deeds a person can commit before they cease to be human (even if those deeds are necessary for survival).

And as the story goes on, you realize that there’s far more to the novel’s world than it first seems. Not all of the aliens helping to run the dungeon are there because they want to be. And Carl learns that his some of his actions in this dungeon might be influencing intergalactic politics whether he wants them to or not.

In every single one of my LitRPG Facebook groups, this book dominates recommendation discussions, and now that I’ve experienced it, I can say it deserves every single one of those recommendations. If you like LitRPG, or just a hilarious adventure with a surprising bit of depth, you should absolutely read Dungeon Crawler Carl.

Filed Under: Reviews Tagged With: Absurd Comedy, Action, Audiobook Review, Book Review, Comedy, Dungeon Crawler Carl, Kronk, LitRPG, LitRPG Audiobook, LitRPG Review, Matt Dinniman, Matt Hays, Princess Donut, The Emperor's New Groove

Tales of Arise – Video Game Review

February 13, 2022 by holojacob Leave a Comment

When I’m not writing, I’m usually playing video games, and my main game of the month has been Tales of Arise.

Tales of Arise Art

This is actually my second play-through (and my first experience with the Tales franchise in general). Initially, I wasn’t the biggest fan of Tales‘ combat system, but the good news is each character has a distinct playstyle, so by switching from the melee-focused protagonist (Alphen) to range-focused characters (Shionne and Rinwell), I was able to enjoy the game a whole lot more.

That said, the screen can become very chaotic at times, and one of Rinwell’s mechanics doesn’t help here. Since she can steal and then cast enemy spells, I often lost track of which spell animation was safe for my characters and which was a damage-dealing death zone. That and the charging enemies led to a lot of frustration. The window to utilize Kisara’s boost ability (to end charges and reduce future charge damage) is significantly smaller than those of other characters, leading to a lot of times where a charge would begin off screen and end with the enemy barreling through my characters for big damage.

In terms of story-telling and worldbuilding, I found the game a bit . . . hit or miss, but the main cast of characters is fun and likable, and some of the big reveals are very memorable. I guess the worldbuilding just didn’t click with me from the start for some reason. Maybe it’s because the locations and villains all felt very one-note to me. Also, the music is epic. So epic it began to wear on me. I think you could use the music in the tutorial area for “final dungeon” music in a different game. (From H.P. – This music is bomb and I will listen to it forever.) 

But these are all minor gripes for what is – at its core – an excellent and meaty gaming experience. In many ways, Tales of Arise felt similar to Final Fantasy 7 Remake, except I enjoyed Tales significantly more.

From H.P. – I haven’t played Tales of Arise yet, but I’m going to solely because there’s a series of subquests in which you collect a bunch of owls, and I’ve been hearing their distinctly-voiced hoots enough that I need to collect them for myself. Forget the rest of the story.

Filed Under: Reviews Tagged With: Final Fantasy 7 Remake, Review, Tales, Tales of Arise, Video Game, Video Game Review, Video Game Reviews, Video Games

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