Jacob Holo: The gobber retrieves four circlets from his bag and places them on the ground in front of you. He handles them with thick leather gloves and uses extreme care. At no time does he touch them directly. The wide rings of twisted black metal radiate an aura of palpable evil. Even standing several feet away, you can feel the joy and color of the world starting to fade. Birds aren’t singing. Crickets aren’t chirping. Even the sound of wind through the trees has come to a stop. A strange unearthly chill settles over you.
Erik: I take one and put it on.
Jacob Holo: Of course you do. I mean, why wouldn’t you?
I’m beginning to think these players aren’t taking me seriously. And to be honest, maybe this is my own fault. Because I prefer everyone to have fun. Yes, I want to challenge the players, but I don’t feel the need to stomp their faces into the ground and pour salt in their wounds. No one likes a frustrating, unfair obstacle in the middle of their gaming session.
I am, first and foremost, a story teller. I relish the chance to take people on a journey, and that’s hard to do when they’re taking a roleplaying dirt nap. So, sometimes I bend the rules.
Jacob Holo: The Cryxian helljack staggers upright, foul glowing liquid pouring from the bullet holes in its chassis. It charges Erik, shaking the earth with each thundering stride. The helljack pulls back a fist of wicked claws and … <rolls dice>
Erik: Oh, this is going to hurt.
Ferrous Claw: How much health do you have left?
Erik: One point.
Ferrous Claw: Dude, nice knowing you. I call dibs on his shoes.
Fiz: No fair! I wanted them.
Jacob Holo: <dice roll result is a hit> … Ooh, so close. The helljack swings. You drop to your knees at the last moment. The massive metallic fist sails an inch over your head, taking your hat with it.
Erik: No, not my hat!
And that’s fine. A slightly modified die roll can give the party a bit of good “luck” when they need it the most or can turn a boring encounter into a true challenge, making the game all the more thrilling.
But perhaps I’ve been too forgiving. It’s time for their luck to run out. Nothing focuses a group of players like a brutal and unexpected death. And this crew does some really stupid stuff from time to time.
For example …
Jacob Holo: You carefully examine the narrow iron bridge and find a hinged plate spanning the entire width. No way around it and no guardrail. There’s another hinged plate on the opposite side. The mechanism looks like it’ll give out when sufficient pressure is applied. The gap they form is about six feet.
Erik: I’m going to jump it.
Jacob Holo: You take a step back and pause, glancing down at the inky blackness below. You don’t know how far it is to the bottom, but you guess the drop will be fatal.
Erik: I’m still going to jump it.
Jacob Holo: Sure. Why not. Jumping skill check.
Erik: <rolls dice> Err …I rolled a two.
Jacob Holo: You take a running leap, but your foot slips at the last moment. You stumble forward. The plates give way, and you plunge into the darkness screaming.
Erik: Can I turn around and try to catch the ledge?
Jacob Holo: Your comrades watch you disappear into the gloom below. Your scream fades until it’s abruptly cut off by a bone-crunching splat that echoes in the chasm.
Erik: Guess not.
Fantasy
Dark Souls II Collector’s Edition Guide – Book Review
IN SHORT: A lavishly produced 460-page hardcover tome with everything a Dark Souls II fan could want.
WHAT IT IS: Massive and beautifully bound, this collector’s edition guide for Dark Souls II not only includes a great deal of information about the game, but also sheds light on its sometimes nebulous background story. Many sections were written by gamers for gamers, with writing credits to Marcus Sanders and Franz von Eisenheim, otherwise known on YouTube as EpicNameBro and A German Spy.
WHAT IT IS NOT: As with many releases of this nature, it was written while the game was still being developed, resulting in some rushed elements. For example, there are an unusually high number of typographical mistakes in the guide. Fortunately, this doesn’t detract from the value of its content.
WHAT I THOUGHT: I love Demon’s Souls. I love Dark Souls. And I love Dark Souls II. Also, I probably spend more time than I should on YouTube watching videos related to these games. When I learned that the people behind two of my favorite Souls-related YouTube channels were working on the new guide, I had to check it out.
I do not regret this decision.
The guide is something special and awesome for two important reasons. One, it is packed with Dark Souls II lore. Two, it was partially written by two gamers who are near fanatical in their devotion to the Souls games.
For those not familiar with the Souls games, the stories can be … a bit hard to follow. Most of the information directly provided is vague, and the rest is even vaguer. A lot of story is delivered through environments, item descriptions, and other indirect methods. It also doesn’t help that some characters in the games have no idea what they’re talking about or are outright liars.
The Dark Souls II Collector’s Edition Guide sheds a light on all this. It provides bits of lore with every area, enemy, boss, and item. This is really great stuff for anyone who wishes to learn more about the backstory. It even includes a lore index so you can quickly find the bits of backstory you’re curious about. How cool is that?
The actual game strategies are top notch, particularly the boss strategies which discuss each move a boss has in detail. Enemies, covenants, items, world events. Really, everything is covered and it is covered very well. The maps are also very impressive and surprisingly easy to read, given how densely packed Souls games can be.
Now it’s not perfect. There are the occasional omissions. For example, the water in a certain boss arena rises during the fight, making the battle much more difficult if it drags out. Therefore, it’s best to deal with the boss quickly before this becomes an issue. This is not mentioned in the guide. There are also a significant number of spelling and grammatical errors. But really, it’s not enough to diminish my enjoyment of this guide.
If you are a fan of the series, are interested in the lore, or just want to sharpen your Souls skills, this is a fantastic guide that does it all in a lush hardbound package.
VERDICT: Strongly recommended.
Also be sure to check out the EpicNameBro and A German Spy YouTube channels for plenty of great Souls content.
Iron Kingdoms – Substitute Teacher, Menoth Style
With an established party of adventurers, substitutions can be tricky. As Dungeon Master, how do you eject a missing player from the narrative on a temporary basis? How do you maintain the balance of challenges versus the party when 25% of their resources are missing? How do you revise a planned session to account for the missing player?
Basically, improvise.
If I have warning, I can normally craft a suitable story, but this one came as a surprise. Our group is pretty good about attendance, but I suppose one of them being pregnant is a suitable excuse to take care of other business.
Anyway, I had to cut her character out. Somehow.
But how?
Oh, right. I’ll use that trick.
Jacob Holo: You find a letter shoved under the cabin door. It’s from Sam. She says she left during the night and that she’ll meet up with you on the mainland.
Erik: Does the letter say why?
Jacob Holo: Uhh … yeah, sure. It says she’s taking a detour to meet someone called Nancy Preg. It sounds urgent.
Erik: But aren’t we still on that pirate ship?
Jacob Holo: She took the long boat.
Erik: In the middle of the ocean?
Jacob Holo: Dude, just roll with it.
Oh, yeah. Seamless transition.
With that problem out of the way, I had to deal with the other problem of combat balance. The party was down its tank, and they were about to come up against some nasty trouble. I could have turned down the difficulty, but I really didn’t want to. We were fast approaching a plot climax, and the battles needed to intensify accordingly.
So, it was time to introduce an NPC to help out. A Menoth ship (now shipwreck) encountered in the last session seemed the logical choice. I grabbed my Menoth rulebook, picked a stat line, and retrieved the all important “Menoth Voice Simulator” from the kitchen cupboard.
I had everything set for the substitute character. Which is fine in theory, but that’s before players start mucking around. This crew is naturally suspicious of new characters. They might attack on sight or just kill the NPC for his shoes. Again.
My new Menoth Cinerator wouldn’t last five seconds.
Fiz: Hey, there’s this heavily armored guy in the woods up ahead.
Ferrous Claw: What’s his armor look like.
Fiz: Umm … what did it look like again?
Jacob Holo: White and red heavy plate with gold trim.
Fiz: Right. What he said.
Erik: Does he look undead?
Fiz: Umm, did he?
Jacob Holo: The individual is completely encased in armor. You don’t even know if it’s a he.
Ferrous Claw: Sounds tough. I think we should recruit him.
Erik: Yeah, good idea.
Fiz: We can use him to replace Sam! He’ll be like a substitute teacher, but with MORE PAIN!
Jacob Holo: What? Seriously?
Ferrous Claw: Did you say something?
Jacob Holo: No.
And so, based on absolutely no evidence at all, they decided to recruit this new character who then joined the party and helped set many Cryx ablaze. If only all of my NPCs were so fortunate. They didn’t even try to steal his shoes or anything. I was almost disappointed.
Almost.
Check out the complete list of roleplaying articles here.
Iron Kingdoms – Undead Pirate Facepalm
In RPGs, players play the campaigns. The campaigns should not play the players. There’s a fine line between guiding players and super-gluing them to the plot. Players want to affect the world around them, shape its events, and defeat its obstacles. They do not want to sit passively by while plot happens or be led by the nose on a predetermined path.
So when the party was taken hostage by undead pirates, I purposefully left the scenario open to let their creativity shine through. Sure, they were on their own, outnumbered and out to sea with no clear escape, but I presented several options for their problem-solving enjoyment. Would they use the warjacks in the hold to take over the ship? Would they wait for the pursuing warships to arrive and make their escape during the attack?
Or perhaps they would barter with the undead pirate captain for safe passage. After all, a posse of heavily armed, highly skilled mercenaries has a lot to offer a band of pirates. Especially since between the four of them, they have about half a conscience.
So what did they do?
I’ll tell you what. They sold their souls to the captain. That’s what.
Did not see that coming.
Jacob Holo: Okay, Radcliffe finishes writing the contract. He places it on the table. The terms are laid out in plain language and large script. There’s no legalese here. The paper glows with a faint ethereal aura. The words are written in blood. You get the impression this is a very binding contract.
Ferrous Claw: I cut my finger and sign it in blood.
Jacob Holo: Wow. That was fast.
Erik: I guess I’ll do the same.
Sam: Yeah me too.
Fiz: I’m doing it!
Jacob Holo: Right … Okay, then.
And now I’ve got a mess on my hands, because these players have clearly not read my script.
Unbeknownst to them, I’ve been slowly setting up a major plot twist. And (strange as it may sound), I need to kill off the entire party for the twist to work. You see, there’s going to be a switch of employer soon. Right now, they’re working for the good guys. After the twist happens, they’ll be working for Cryx, the undead bad guys of the Iron Kingdoms.
Yes, you guessed it. I’m going to turn the whole party undead and have them work for an Iron Lich. Besides, with this crew, playing the bad guys is going to fit like a glove. Yeah, like a glove stolen off a stranger they just garroted because he looked at them funny. That can happen with this crew.
Only, now I’ve got these contracts to deal with. And it’s even worse than you might think, because one of the players figured out a loophole and fulfilled his contract. At the expense of the other players, no less. Because, when you play a complete bastard of an assassin, why not backstab your friends?
So now, three of them are contract-bound and one isn’t. Things could get messy. But, when it comes to roleplaying, messy can be fun, and I’ve already got some ideas for a new twist. After all, the only one who isn’t contract bound has been playing the rest of the party for fools. It may be interesting to reveal his actions to them and let them decide his fate.
Come to think of it, I’ve never seen party members slaughter their own before. This could be a first for me.
Check out the complete list of roleplaying articles here.
Iron Kingdoms – Kraken Smash!
NPCs are tricky to get right. You can pour hours into crafting what you think is an entertaining and engaging character, complete with intricate backstory, only to have the players not like him. Or ignore him. Or rob him blind. Never mind that NPCs can have very short lifespans around players.
And there’s the problem: player choice. Roleplaying is all about choices and options and dynamic stories going in unpredictable directions. Players can choose to kill my NPC because they like his shoes (this has happened). And this can be a really bad thing. Because, while the players now have really nice shoes, they don’t have a quest.
But fear not. I’m an engineer. I’m all about ruthless efficiency. Introducing the Disposable Non-Player-Character. They’re like tissues with personality.
So let’s start with one of the most important NPCs in my current Iron Kingdoms campaign: Anthony Radcliffe. He’s a gruff, cigar-chomping, no-nonsense military commander who hires the players to complete unsavory tasks. He also died in the first campaign session. Got pulped by a heavy warjack hammer blow.
But no worries. The players had their mission and a promissory note good at any Cygnar military base (because these people expect to be paid for their questing).
After looting Anthony’s corpse (because why not?), the players went on to complete their quest. Later, they stopped at a nearby base to get paid. There they met Benjamin Radcliffe: a gruff, cigar-chomping, no-nonsense military commander who hires the players to complete unsavory tasks. He also looks exactly like his brother Anthony. And, surprise surprise, the players managed to get him killed too. This time, he got blown to bits with a chain gun.
Erik: Whoops. My bad.
Jacob Holo: Oh, ha ha. I’ll pretend you didn’t do that on purpose.
But it’s all good. Once again, they completed their mission and regrouped at a coastal town to get paid. There they met Charles Radcliffe: a gruff, cigar-chomping, no-nonsense warcaster. And just to make the story short, he got flattened by a Kraken colossal. Because, you know, sometimes describing the three-story enemy warjack threshing its way through a platoon of troops doesn’t say you-can’t-win-this-fight quite clearly enough. No, it’s much better to paste the important NPC standing next to the players, splatter them with his blood, and make them take terror checks. That gets the message across.
So yeah. I basically threw my own version of Carmine from Gears of War into the campaign. And it’s still all good, because there are plenty of letters left in the alphabet. In fact, they’ve already met Douglas Radcliffe: a gruff, cigar-chomping, no-nonsense undead Cryx pirate captain who has taken them hostage. End of session! To be continued!
Fiz: Whaaaaaaaa!
Jacob Holo: Well, you did decide to flee blindly aboard a ship in the harbor … while the town was under attack from the sea. Not the smartest move. Just saying.
We’ll see how they handle that next. Should be fun.
Check out the complete list of roleplaying articles here.
Time Reavers – The Tau Guard
CHAPTER 1 of Time Reavers
Everything stopped.
Or rather, everything stopped but her.
Nicole stared at the subway station in wide-eyed terror. The train rumbling into the stop had frozen in front of her. The people hurrying up along the platform stood like statues, some of them suspended in mid-stride. Some of them not touching the ground as they ran to catch the train.
Nicole looked around, heart pounding in her chest. She tried to find Mrs. Woytowich or someone from her class, but no one was there. She was alone.
A middle-aged man in a peaked cap caught her eye. He wore a black sweater over his white shirt and tie. The sweater had a crest on the sleeve that looked a lot like an American police shield. Maybe he was a policeman. It wasn’t her teacher or a classmate, but he was better than nothing.
Nicole weaved her way through the crowd of motionless Russians, trying her best not to touch any of them. When she did, they felt like solid rock. The sensation sent chills down her spine. All of this was so wrong!
Nicole ducked under an elderly man’s pointing arm, and walked over. The policeman was looking down and smiling at a little girl in an obnoxious pink dress. He wore a fake look of concern, as if humoring the girl and her equally pink mother.
But they weren’t moving. No one was moving!
“Excuse me, sir?” Nicole asked. Her voice echoed in the station, the only sound besides the squeaks of her shoes on the polished floor.
Nicole grabbed hold of the policeman and tried shaking him, but he wouldn’t budge. She backed away and brushed against the girl in pink. Her hair was a rigid as steel.
Nothing moved. Nothing made a sound.
No, wait …
Nicole stood perfectly still and listened. She heard something else, a distant but recognizable sound. It was a man’s voice. Someone else was here and he wasn’t frozen! She wasn’t alone!
Tentative relief welled up within Nicole. Someone else was down here with her! She listened hard, barely breathing. The man’s voice sounded close, but with an oddly hollow, almost metallic echo for the cavernous Saint Petersburg subway station. Slowly Nicole walked towards the source, slipping through unmoving pedestrians and rounding a tall column to the subway’s central thoroughfare.
Columns twice as tall as the trains rose up in two rows on either side, supporting a lavishly ornate marble ceiling. Huge wrought-iron chandeliers hung from the roof. It was easily the fanciest subway station she’d ever seen.
Except for this mess, she thought.
Nicole could hardly believe how quickly her mood had changed. She’d been so close to outright panic, but now she was filled with a giddy sense of relief. She wasn’t alone! No matter what kind of strange mess she was in, she didn’t have to face it alone!
Looking around, Nicole again tried to find Amy, her classmates, or Mrs. Woytowich. Amy had clearly said they weren’t leaving until everyone was out of the restrooms.
But now that she thought about it, no one else from class had been in the restroom with her. She hadn’t heard Mrs. Woytowich mention anything about waiting at this stop. It had all been Amy …
Nicole grimaced. She chewed on the inside of her lip.
Again. Amy had tricked her again. The one school trip to a foreign country this year, and Amy was playing her stupid games. Normally, Nicole would be furious, but she just shook her head and kept moving.
She walked down the thoroughfare and maneuvered through the frozen throngs of Russian pedestrians. The man’s voice became louder and more distinct. Whoever he was, he was mumbling under his breath, but most importantly, he was mumbling in English.
Nicole stepped around a column, squeezed sideways through the press of people, and finally caught sight of him.
The man looked a few years older than her, probably just starting college. He wore a beat-up black trench coat, thick oval glasses and had a crop of black, untidy hair. He stared intensely at his open notepad with a pencil stuck behind an ear.
The man grabbed the pencil, and jotted down a few notes.
“Hey!” Nicole shouted, smiling and waving her arms. She ran towards him. “Hey!”
The man looked up.
Nicole stopped in front of him with a huge smile. She couldn’t help it. She was so relieved to find someone else.
“Well, this is a pleasant surprise,” he said. “I was starting to get worried. There’s got to be at least one reaver in here with us. I certainly didn’t trigger the tau freeze. It’s probably a big one too. Maybe up to class six if my math is right. Umm, are you okay?”
Nicole stared blankly. He lowered the notepad and Nicole got a good look at it. His scribbles reminded her of algebra class, only a lot more complicated.
“Oh, I’m sorry!” He flipped his notepad closed and placed it in his trench coat. Nicole caught a glimpse of the coat’s interior. It was all pockets and pouches, some holding what looked like knives. She took a step back. Her chest tightened with renewed anxiety.
The man reached into another pocket and retrieved a small dog-eared paperback, its cover creased from storage in the coat. Dozens of pages had little colored sticky tabs attached with tiny notes scribbled in pencil. The title read: Basic Russian Phrases for Idiots.
The man flipped the book open to the front and cleared his throat.
“Izvinite. Menja zovut Daniel. Umm, let me see here … Kak vas zovut?”
He looked up expectantly.
Nicole shook her head. She wanted to say something, but the words caught in her throat.
“Huh … I’m pretty sure I’m pronouncing it right.” He flipped to the back of the book and cleared his throat again.
“Opasnost! Reaver blizko!”
He looked up.
“What the hell are you saying?” Nicole asked.
“Oh, you speak English!”
“Yes!”
“Oh, wonderful!” he said, putting the phrase book away. “A fellow American by the sound of your accent.”
“Yes!”
“I’m sorry about that,” the man said, extending a hand that Nicole shook limply. “I wasn’t expecting another tau guard, and certainly not another American. My name’s Daniel, by the way. Daniel Cadinsky.”
“Nicole.”
“Nice to meet you, Nicole,” Daniel said. “I certainly wasn’t expecting anyone else in this part of the city. None of Viktor’s tau guards are covering this area, and I just happened to be here when the freeze hit. Lousy luck, having to deal with a freeze in a foreign country. I’d rather be back in New York.”
“Umm, Daniel?” Nicole asked, tugging on his sleeve.
“Yeah?”
“Could you please tell me what’s going on?”
Daniel stared at her for a few seconds. He tilted his head to one side.
“You mean you don’t …”
She shook her head.
“You’ve never …”
She shook her head again.
“So this is the first time that you’ve …”
She nodded emphatically.
“Wow! You mean, you’ve never had any training and—”
“Please-just-tell-me-what’s-going-on!”
“Umm, sure. Oh gee, where to start?” Daniel said, scratching the back of his head. “Well, we’re in the middle of a tau freeze.”
“A what?”
“Err … tau, you know? Tau being the symbol for time? It’s just a fancy way of saying time has stopped.”
“Yes, I noticed that part!”
“What we’re stuck in right now is called tau prime,” Daniel said. “It’s tau, but it’s got a little apostrophe next to it. Are you sure you’ve never had any training?”
“Very sure!”
“Never been to Chronopolis?”
“Where?”
“Not even once?”
“No!”
“Or the Pandemonium College?”
“I don’t go to college yet, but I want to be a veterinarian someday.”
“Umm, that’s nice.”
“Can you please tell me how to get out of this?”
“Well, you can start by not shouting at me,” Daniel said.
“Oh … s-sorry …”
Nicole backed away from him, suddenly embarrassed.
“Look, just take a few deep breaths and calm down, okay?”
“Okay. Sorry.”
“Don’t mention it. Everyone gets freaked out their first time. I was personally hysterical for weeks afterwards. I couldn’t look at a clock without having a panic attack. Compared to me, you’re doing great.”
“Th-thanks.”
Daniel put a comforting hand on her shoulder, and for some reason, that made her feel a lot better. No matter what kind of mess she was in or how incomprehensible the situation was, she’d found someone who knew what he was doing.
“Hey, you hungry?” he asked.
“What?”
“Freezes can last a while,” Daniel said, looking around. “It’s easy to lose track of how long, so eat whenever you’re hungry, you know? Ah! Here we are!”
Nicole followed Daniel through the unmoving crowd queuing for the next train.
“So, how long do freezes last?” she asked.
“Oh, it varies. I’m not really sure most of the time. I could never get my watch to work during a freeze, you know? Most sparkies can get simple stuff like a watch to work, but what’s the point when you have reavers to worry about?”
“What?”
“Personally, the longest freeze I was stuck in lasted about five days, give or take a day. I spent the whole freeze over the Atlantic in a plane, and man, it was horrible! The reaver was actually hiding in one of the engines and I had to climb out onto the wing to get it! Second worst experience of my life.”
“What are you talking about?”
“Ah! Lunch!” Daniel said, stopping next to a fat, bald man with a greasy McDonald’s bag. Daniel struggled to peel the man’s finger’s back and open the bag. It took a lot of effort. His face reddened with exertion, and he triumphantly said: “Yes! A Big Mac.”
“You’re going to take this man’s food?”
“There’s a cherry pie in here too. You want it?”
“No thanks.”
“Your loss,” Daniel said. He reached in and pulled out the Big Mac. The bag snapped shut as soon as he let go, almost catching his fingers. He smiled, opened the carton, and took a hungry bite out of the Big Mac, which was weird because it wasn’t stone hard anymore.
“That’s theft,” Nicole said.
Daniel frowned at her as he chewed.
“You stole his Big Mac,” she said.
He swallowed. “Umm … it’s better if you think of it as a tax. For performing a public service.”
“Which is?”
“Killing reavers, of course.”
“What’s a reaver?”
“Which reminds me,” Daniel said, pulling his notepad out and flipping it open one-handed. “Yeah, it’s a big one. Five point eight on the Novikov scale, you see?”
Nicole shook her head. The scribbles on the notepad were just so much gibberish. Even if she knew what the symbols meant, his handwriting was barely legible.
“At least, I think I figured it out right,” Daniel said. “Wish I could use a calculator during a tau freeze, but oh well. Say, do you have a watch?”
“Yeah.”
“Is it still working?”
Nicole pulled back her jacket sleeve. “Umm, no.”
“Hmm. You’re probably not a sparky then,” Daniel said. “Hey, here’s an idea.” He switched the Big Mac and pad to one hand, and held the burger carton up in the other.
“Try setting this on fire,” he said.
“But I don’t smoke,” Nicole said. For emphasis, she patted her pockets for the absent lighter. Amy would probably have one, trying to seem cooler than she really was.
“No, not like that,” Daniel said. “With your mind.”
“Are you serious?”
“Absolutely.”
“And how am I supposed to do that?”
“Not sure really. I’m not a pyro. I think a lot of them can’t control it at first and end up setting themselves on fire. It can get messy.”
“Well, I haven’t set myself on fire yet.”
“Yeah, good point,” Daniel said, dropping the carton. It stopped a foot off the ground, shuddered in mid air, and launched itself across the train station like a guided missile.
“Did it just …?”
“Go back into the man’s carryout bag? Yeah. Temporal reset.”
“But isn’t he going to think it’s weird that his Big Mac isn’t there?”
“Nah. He’ll just think they botched his order.”
“If you say so.”
“So you’re not a sparky and you’re probably not a pyro,” Daniel said, walking down the station’s main thoroughfare.
Nicole spotted a young woman in black waiting on the platform. She had conspicuously dyed black hair, black makeup and numerous ear, eyebrow, and nose piercings.
“Hey, Daniel?”
“Yeah?”
“This freeze thing. It’s not dangerous, is it? My friends will be okay, right?”
“Friends? Where?”
“I was expecting our class to be waiting by the platform.”
Daniel spun so fast he blurred. His trench coat whipped around him. Nicole wondered if her eyes were playing tricks on her.
“They’re not there,” Nicole said. “I already looked.”
“What do they look like?”
“I don’t know. Like a mob of thirty teenagers following a woman around who dresses ten years younger than she is and tries really hard to be our friend.”
“Is she cute?”
“What?”
“Your teacher. Is she cute?”
“What does that have to do with anything?”
Daniel shrugged. “I don’t know. It might be important.”
“Well, I have no idea. Some of the boys in class seem to think so, but they’re a bunch of idiots.”
“Hmm. No, I can’t say I’ve seen her.”
Nicole pointed at the Russian goth. “What about her? My …” Nicole sighed. “Friend is dressed like this.”
Daniel walked over to the goth. He looked her up and down.
“This is what your friend looks like?”
“Sort of.”
Daniel did a double-take of the Russian goth and Nicole. “How did you end up friends with someone like this?”
“What’s that supposed to mean?”
“Nothing. Nothing. I just thought … We are talking about the same person, right?”
Nicole sighed.
In truth, she was used to the reaction given the contrast between Amy and her. Compared to Amy’s aggressively gothic styles, Nicole wore her black Mass Effect hoodie, a well-worn Aperture Science tank top, blue jeans, and her favorite pair of running shoes. She kept her brunette hair short, almost boyish, and wouldn’t be caught dead wearing make-up or jewelry.
“She’s not even my friend, really,” Nicole said. “She’s my sister. Sort of.”
“Oh, well that does make a little more sense,” Daniel said. “You can’t choose your family. What did you mean by ‘sort of’?”
“None of your business.”
Daniel shrugged. He looked like he didn’t care about the answer at all, which somehow annoyed Nicole more than if he’d pressed for an answer.
“So my classmates are okay, right?” Nicole asked. She hesitated before adding: “And my sister?”
“Oh, yeah. They’re fine. In fact they’re safer than us right now. You can slap them or punch them or hit them in the head with a crowbar and they won’t feel a thing.”
“Why would I want to do that?”
“I don’t know. You did say they were your classmates.”
“Yes, I did say that. So let me ask you again, why the hell would I want to hit them with a crowbar? Just what kind of school did you attend?”
Daniel snapped his fingers. He turned around, smiling at her.
“What?” Nicole asked. “What’s wrong?”
“I bet you’re an acrobat!” he said, putting the half-eaten Big Mac and his notepad into separate coat pockets.
“A what?”
“It’s what I am,” Daniel said, puffing out his chest. “My strength and reflexes improve when I’m in a tau freeze. Here, watch.”
He leaped into the air, back-flipped, and landed on the Russian goth’s head, balancing easily on one leg.
“And that doesn’t hurt her?” Nicole asked.
“She can’t feel a thing,” Daniel said. He jumped from head to head, hands in his pockets, making it look so easy.
“So, why don’t you try it?” he asked.
“No thanks.”
Nicole followed him, forcing her way through the crowd like a normal pedestrian. She had no desire to start hopping up and down while making a fool of herself.
“You sure you don’t feel especially nimble today?” he asked.
“Yeah, I’m sure.”
“Why don’t you try jumping? Just see if you’ve got some extra lift today.”
“No, thank you.”
Nicole tried following Daniel, but got caught in between a throng of six elderly women with canes and had to back track.
Daniel danced from head to head around her.
“Come on. Give it a try.”
“Now listen here, mister!” she said. “Would you please stop that? All I want is out, okay? I don’t want to set things on fire or hunt reavers or jump around like an idiot! I just want out of this mess!”
Daniel landed in front of her. He looked like a whipped puppy.
“Err … I mean …” Nicole muttered.
“Mister?” Daniel said. He made it sound like a vile curse word. “I mean … yeah I’m a little older than you, but I’m not that old.”
“I didn’t mean …”
“Look, no premature grays, see?” Daniel ran fingers through his uncombed hair. “And in my line of work, that’s saying something. Plus it’s not like I have a gut or anything. I keep myself in good shape and exercise regularly.”
“Umm …”
“I mean, ‘mister’? Really,” Daniel said. He turned and walked away. “I’ve barely started college and people are already calling me ‘mister’.”
“Sorry?”
“It’s like …”
Daniel turned to the platform. He cupped an ear.
“What is it?” Nicole asked.
Daniel held a single finger to his mouth. They were close to where Nicole had been when time stopped, next to the frozen subway train just emerging from the tunnel.
Nicole hardly breathed. She strained her ears. Every little sound they made was like thunder in the silence, but on the very edge of hearing …
It was a most peculiar sound. Like someone furiously typing on an old-fashioned typewriter: distant, but heavy and metallic. The sound grew louder and seemed to come from the closest train tunnel.
Nicole looked at Daniel, who was suddenly all business.
“Reaver,” he whispered.
“What’s a reaver?” she whispered.
“You’ll see. Don’t worry. I’m a professional.”
“For some reason, I’m still worried,” she whispered, following him closer to the subway car.
Daniel reached into his trench coat. There was a brief metallic whisper, and suddenly he had a long, elegantly-curved sword in his hand.
“How did you ever get on a plane?” she whispered.
“Oh, I have my ways,” Daniel said, watching the dark patch of tunnel just above the subway car.
The rapid metallic clicking grew louder. Daniel had to speak up so she’d hear him.
“Stand back,” he said, grasping his sword two-handed and lowering his stance. “No need to panic. I know exactly what I’m doing.”
Nicole shuffled back from the subway car, but bumped into a frozen pedestrian and almost tripped.
The sound continued to crescendo.
“Is it supposed to be this loud?” she shouted.
“Must be a big one!” Daniel shouted back. Nicole thought she heard an uneasy waver in his voice.
The metallic chattering grew louder and louder as the reaver came closer.
“How big do they get?” Nicole shouted, putting hands over her ears.
But Daniel didn’t respond. He lowered his sword slightly and turned around. What Nicole saw then scared her more than anything so far. Deathly fear covered every inch of his face.
A sound pierced the air like a cross between a lion’s roar and a jet engine.
BRAAAUGH!!!
“What the hell is that?”
Daniel watched the dark tunnel, every muscle in his body tense, sword held high and ready. Its razor edge gleamed in the chandelier light.
The reaver emerged, clambering over the subway car and almost as large. Nicole’s first thought was it looked like a giant metal centipede. Her second was to scream.
Its body was flattened and long, disappearing into the depths of the subway tunnel. Its skin gleamed like polished silver and its hundreds of long spindly legs ended in bladed points. A horrible, many-eyed face turned towards them, its dozens of mandibles twittering hungrily. Eight glowing, ruby-like eyes swiveled independently, some locking onto Daniel, others onto Nicole.
The reaver flung its mandibles wide and roared, revealing a fathomless white-hot furnace within its metal body.
BRAAAAAAAAUGH!!!
Intense heat washed over Nicole, scorching the exposed skin on her face and hands. She clenched her watering eyes.
“Run!” Daniel shouted, holding his ground.
The reaver reared up, surprisingly nimble for such a huge creature. With a sudden burst of speed, it stabbed down with its blade-tipped legs. Daniel rolled deftly out of the way. Three legs barely missed him.
A reaver leg pierced through the little girl in pink standing near the policeman. She exploded into gory shrapnel. Nicole screamed again. Daniel rose to his feet and sprinted towards Nicole.
“Don’t worry about them!” he shouted. “Run for it!”
As soon as the reaver removed its leg, the horrible fragments drifted inward like a crimson jigsaw puzzle. The pieces accelerated, and the little girl snapped together, whole once again.
“Head for the escalator!” Daniel shouted.
Nicole sprinted towards the escalator, but Daniel caught up quickly. He grabbed her wrist and urged her on.
The reaver climbed off the subway car and smashed through two stone columns. Nicole glanced over her shoulder, still running, and watched the reaver’s head turn towards them. Its long body twisted back into the subway tunnel, and its hundreds of legs pierced elaborate stonework and unmoving people with ease. The reaver charged after them, shattering the chandeliers into thousands of tinkling fragments.
“Come on!” Daniel shouted. “Move!”
They passed through an archway, turned right, and began racing up the escalator. The Saint Petersburg subway was so deep they couldn’t see the escalator’s top. They raced up steps with dozens of frozen people blocking their path. Daniel jumped onto the escalator’s railing and ran up it, but Nicole struggled through one human impediment after another.
“Come on!”
Stonework exploded behind them. The reaver clambered through and turned, fiery eyes catching sight of its prey. It spread its mandibles and roared.
BRAAAUGH!!!
Terrible heat scorched the back of Nicole’s neck, even though she was two stories up the escalator.
“You need to move faster!” Daniel shouted.
Nicole squeezed desperately between a mother and two little girls.
“I’m trying!” she shouted.
“Try harder!”
Nicole heard dozens of stabbing clicks. She turned around, blood pounding in her ears. The reaver sank its legs into the escalator and rushed towards her, seconds away.
“Ah, damn it!” Daniel shouted. He leaped over her and charged down the escalator. The reaver turned all eight eyes to him. It rose up, dozens of sword-legs spread wide.
The reaver struck with speed that would make a cobra jealous, but Daniel dodged swiftly to his right. A single reaver leg caught the ratty edge of his trench coat, tearing it.
Daniel hit the ground, rolled, and came up with his sword ready. The reaver stabbed two legs towards him, but with quick strokes of his sword, he cut both of them off at the first joint. Thick yellow fluid burst out of them as if under pressure. The reaver growled angrily.
The yellow fluid and chunky bits of goo drained out of its injured legs. It was like something from a burst pustule. An eye-watering mixture of sewage stench and sulfurous fumes hit Nicole.
“Keep running!” Daniel shouted. He hopped from pedestrian head to railing to head, dodging constant reaver attacks.
Nicole ran as best she could, but she kept turning back, watching Daniel fight the reaver. He’d severed five of its legs, but the creature had hundreds, and could crush him with its body if it had to. There was no way he could win. It was insane for him to keep fighting!
Finally, after all his skillful dodges and rolls and leaps, Daniel made a mistake. The reaver feigned an attack to Daniel’s right, only to strike from his left when he dodged that way.
Daniel swung his sword in a silver arc. Two more bladed limbs went flying, but this was a small sacrifice for the reaver. It lunged at him with its head, dozens of mandibles reaching for his sword arm. Daniel pulled his arm away just in time, but the reaver bit down on the sword.
The reaver crushed the sword with its jaws, shattering it into metal splinters. Daniel was left holding a hilt and a few inches of jagged blade.
Undaunted, Daniel charged screaming at the reaver’s lowered head. He thrust the broken sword into one of its jewel-like eyes. The eye burst and darkened. The reaver reared back, bellowing—
Everything went dark.
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Iron Kingdoms – Epic Ghost Ship versus Shopping
There are many ways to introduce new characters into a campaign. A memorable introduction can really set the tone for how the other players will interact with the new guy or gal. And sometimes, it’s just fun to have a really ridiculous and flashy entrance to help get things rolling.
I had one such entrance planned for a tavern by the docks. Only, the new player caught a nasty stomach flu and couldn’t play. Well, what to do? I had a whole session planned around his introduction and a connected side quest. I didn’t want to let that go to waste.
So I changed some of my long term plans for the campaign and introduce one of the NPCs early, a cheerful but shifty treasure-hunting gobber. He crashed through the tavern window like a missile, skidded across the table, stopped in front of the players, told them to run, and scurried out the door.
Naturally, with an introduction like that, the party ignored him completely and went about their business of picking pockets and brooding in shadowed corners.
Then the bow of a warship crashed through the same tavern wall.
Yes. You read that right. The bow of a warship. You see that players? Ignore my quest-giving NPC will you? Well, guess what? He was right! You’ve got thousands of tons of boat heading straight for you. Think fast or get run over.
Fortunately, they ran.
And now I had the perfect setup. Not only had I delivered the quest-giver directly to the players, I’d delivered the quest location as well. Today would focus on a derelict vessel with a mysteriously slaughtered crew, ghostly lights up on the deck, and treasure deep in its holds. Everything was set up for a creepy journey through its dark, dank corridors. I even had some music ready to set the tone. There’s no way they could screw this up, right?
Right?
Yeah. About that.
Erik: Is there any place around here I can upgrade my laborjack?
Jacob Holo: Yeah, sure. Plenty of places to choose from.
Erik: Come on, team. Let’s go shopping.
Sam: All right.
Fiz: Yay! Shopping!
Ferrous Claw: What about the boat?
Erik: It’s not going anywhere.
Jacob Holo: Oh, for goodness sake. You want to go shopping now?
Erik: Well, we don’t know what’s in there. It might be dangerous.
Jacob Holo: Of course it’s dangerous. Something killed the entire crew.
Erik: Right. So, I want to upgrade my laborjack to get ready.
Jacob Holo: Seriously?
Erik: Yeah.
Jacob Holo: I am so sending a Machine Wraith after you.
Erik: What’s that?
Jacob Holo: You’ll find out.
And so the brave party of adventurers went shopping. For waaaaaaaaaaaay too long. They purchased a grand total of 15 arrows, 15 rifle shells, 2 grenades, and a buckler. I am not kidding. With this heavy ordnance, they felt appropriately girded for whatever awaited them. With a final bit of apprehension, they proceeded into the derelict ship where the meat of the session could finally begin.
Let’s recap this, shall we? I set up the session for a fast, exciting start. The quest-giver crashes through the window. The quest location crashes through the wall. The quest is provided with everything in place. The party goes in and starts the adventure.
Time from mission start to target entry?
2 hours.
Uhhh… Sometimes, no matter how hard I try, I just can’t get these players moving.
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Time Reavers – Novel Origin
Here’s the setting. I’m in Stuttgart, Germany, and I’m waiting for the train to arrive at the main station. I look around and think to myself: You know, it would be really cool if I could freeze time and still move around. That would be a handy super power to have.
And boom. I had the idea for Time Reavers.
Seriously, that’s how it happened. It’s as dumb as it sounds.
Soon after that, I sat down in my hotel room and wrote a short story. This story eventually became the first and second chapters of Time Reavers. In it, the main character Nicole gets sucked into a pocket of frozen time (inside a Saint Petersberg subway station, no less), meets a rather quirky swordsman, and helps him fight a reaver.
Friendly looking fellows, aren’t they?
Around this time, I was in a major writing transition. Unsatisfied with my previous ten novels (and, naturally, my inability to get them published), I decided to completely rework my writing style. This process went about as smooth and painless as you’d expect (i.e. not at all). I chose Time Reavers to be the first experiment with this new writing style.
Oh, and just to make this even more difficult, I decided to write a contemporary fantasy novel instead of my usual military sci-fi stuff. No sweat, right?
Right …
But Time Reavers turned out to be the perfect novel for this transition. With most of the story taking place in the real world, I easily avoided many of my earlier pitfalls. I didn’t have to explain the world. Readers already understood it. Planes were planes. Cars were cars. For the first time in four novels, I didn’t have to describe what mnemonic alloy was.
Oh yeah, it felt good.
It became easy to cut the novel down to its core, streamline the prose, and deliver the scenes at a brisk pace. This allowed me to focus on the few fantastical elements, such as the whole freezing time thing, people with super powers, and the reavers.
Ah, yes. The reavers. Oh, did I have fun with these villains. Their basic design started by mixing a bunch of phobias I have. I figured if I find them creepy, other people might as well. By the way, I posed for that artwork. Don’t believe me? CHECK THIS OUT!
Yeah, that’s embarrassing. But at least it’s not as bad as The Dragons of Jupiter reference photos. No seriously. You see the Crusader with the thermal lance? The one on the right? This guy over here?
Yeah, that’s me holding a trash can. I kid you not. For the other two Crusaders, I was holding a paintball gun.
And I’m not showing those pictures. Nope, nope, nope, nope, nope.
Anyway, even when Time Reavers was finished, it wasn’t really finished. Recently, the novel went through a major edit. I added a few extra action scenes (can never have too many of those), enhanced the role of a side character, cut some of the dead weight near the end, and … oh yeah, dropped everyone’s age by five years.
Yep. I turned Time Reavers into a Young Adult novel. After H.P. read the initial version, she recommended the change to YA. And while, at first, I wasn’t too crazy about it …
H.P. Holo: You should turn this into a young adult book.
Jacob Holo: Seriously? Isn’t it too violent for teens?
H.P. Holo: Pffffthttttttfffffffrrrp! Haven’t you read The Hunger Games?
Jacob Holo: The what games?
H.P. Holo: Oh, we have to fix this.
I eventually warmed to the idea. And now here we are, just about ready to publish our second novel. It’s going to be fun!
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Guest Post! D&D Player Writes Fantasy Novels
Jacob Holo: It is with great pleasure that I present a guest post by indie fantasy author Charles Yallowitz, who has just released his third book in the Legends of Windemere series. Charles, take it away! 🙂
Charles Yallowitz: At the age of thirteen, I was introduced to Dungeons & Dragons, which opened the door to several other dice-based roleplaying games. This hobby lasted through college and a few years beyond. If you think I’m outing myself as a nerd/geek/dweeb/whatever then understand that you would get this vibe from me within fifteen minutes of us talking. That’s being generous because I look the part, but that’s not the point of this.
When I hit college, I realized that the characters I was playing and the games I was either in or running would make good stories. So, for some games, I asked permission to write books based on the adventures and for others games I simply tested out characters. This method of story and character testing is what led to the creation of Windemere and many of the major heroes that I use. Unfortunately, this method also came with a major flaw that I did not realize until I sat down to write Beginning of a Hero.
The flaw is that what works for a game does not always work for a book. Very few secondary character conversations happen in games and many games devolve into battle after battle after battle. Your heroes start incredibly weak and level up, which does not translate well to a book setting because leveling is rather abrupt. Imagine if you are reading a book, a battle happens and suddenly one of the heroes instantly knows archery. In the book, you would have to give the character a reason to learn, time to learn, and a teacher, which takes away from the overall story. The ways to counter this is to either have the new skills learned between books or start the heroes off with a decent level of skill. I’m not talking perfect, but able to handle themselves in whatever role they are designed for. The best example of this is the spellcaster Nyx who appears in my second book. In the game, she began with only one or two combat spells, which led to her getting knocked out at least once per game. In the characters defense, the player (now my wife) was new to the hobby and had a habit of rushing into battle like she was a warrior. It was adorable, but not a good thing to transfer to a book. So, I had her start with incredible magical power and her challenge came from keeping it under control and fine-tuning her abilities. This made the book version and game versions incredibly different in ability, evolution, and personality.
Another part of this flaw is that many players will act out a character in either the same way or so off-the-wall that you have to change the character for the book. Noble heroes are the most common because they are the easiest to play, but there is very little difference in personality for these types. This is where character flaws and strategies come in. For example, two noble heroes that appear in Legends of Windemere are differentiated by one being a reckless warrior and the other being a strategist warrior. In a game, the reckless warrior is more likely to die because of a bad roll of the dice. So, for many characters I had to design new personalities with more depth, which is easier to do in a book because the author makes the rules. My psychotic vampire from World of Darkness can be more monstrous and violent in the book than he ever was in the game because he doesn’t have stats to prevent his rages.
One of the biggest downsides to using games for book influence is that a person can leave the game when they stop having fun or have something better to do. Legends of Windemere never made it to the end of the game. I’m not even sure it made it to the halfway mark. I do know that over the years several players left for various reasons, leaving gaps in the plot and issues for my books. So, you can probably figure out which characters belonging to players who left. At one point, over half the gaming group left, which left me with a weekend of figuring out what to do with the characters. Eventually, I decided that I would stop following the game and use it as a loose outline for stories. The game could change its plot and only we would know, but I couldn’t make essential characters expendable in the book after giving them major build-ups. I remember the biggest disaster that this came up was when a character was introduced and the player left college in less than a year. Within that year, this character was signified as an essential part of the plot’s prophecy and developed a deep relationship with another character. So, this character went through several kidnappings, comas, and other instances until the gamemaster and I had a fight on what to do. He wanted to kill her off while I didn’t see how the game could continue without her. This is probably a perfect example of the different mentalities behind games and books. In the end, I had to redesign the character for the books and redesign most of the events to include her because she was never around in the game. To this day, she is one of my favorite characters and I always feel sorry for some of the things I do to here.
I think of this topic a lot because I remember the characters and people that I gamed with every time I write the book scenes. Even the characters that I played are different than the one I spent years tracking stats and gear for. He has become a lot more powerful, a lot deeper, and a lot more believable. It is that last part that is strange to me because it really shows that when people play games of make-believe, they really don’t want to touch too much of reality. Many game characters lack flaws or are given minor flaws for the sole purpose of getting more points to increase stats. Rarely did you find someone who took a flaw because they wanted to act out the flaw because in the end for the players, the game was about winning and not about the story. It is a different mentality than the one of an author nurturing characters along their literary path. I have no sense of stats or dice when I write my scenes, which makes many of the game events impossible to transfer.
I would like to say that I treated every character with love and respect when I altered their backgrounds and skills to fit into Windemere. The truth is that some things simply could not be transferred and other things I never understood or liked in the first place. Heck, I’m still not sure about some of the character’s original backgrounds because they were never delved into in the game. I guess this is the risk people take when they try to transfer from a medium of multiple minds to a medium of the single mind.
Legends of Windemere: Allure of the Gypsies has Arrived!!!
Book Blurb:
The epic adventures of Luke Callindor and Nyx continue after their journey down the L’Dandrin River in Legends of Windemere: Prodigy of Rainbow Tower.
Reeling from his failures in their previous adventure, Luke leads his surviving friends to his hometown. With his mind frayed and his confidence fractured, Luke must face the family and fiancée he left behind. It is a brief homecoming when the vampire Kalam attacks the village, forcing Luke and Nyx to break into his lair for the key to resurrecting a fallen warrior. It is a quest that will force both young heroes to reach new heights of strength and power that they never knew they had.
Can Luke and Nyx escape the lair of Kalam? And, what role will the orphaned gypsy Sari play in their looming destiny?
Wondering what you’re in for? Check out the praise earned by the first two installments of this high fantasy series.
Review Excerpts for Legends of Windemere: Beginning of a Hero:
“I greatly enjoyed the vivid characters, the gripping plot, and the refreshingly unique writing style (present tense). ” – kdillmanjones
“This is a sophisticated and delightful read. I recommend this book to lovers of Fantasy or to General Fiction readers. The story is compelling enough to entertain a wide audience.” – John Howell
“One of the things that won me over was the bouts of humor. Especially in the beginning. “This is not possible! I am a Paladin!” I thought I was going to die with delight.” – C.N. Faust
Review Excerpts for Legends of Windemere: Prodigy of Rainbow Tower:
“Something I find unique about this fantasy novel that I don’t often find in others, is that the hero, Luke Callindor is rather of the unlucky variety. He does not get everything he asks for, he stumbles, falls, gets knocked down (literally)and taught lessons as he goes. This is helping him to grow into the hero that was promised in the first book.” – Ionia Martin
“Nyx is such a strong personality. I thoroughly enjoyed getting to know her and more of the other characters, new and already known, with the rich tapestry of Windemere unfolding in between intense actions scenes and moments of kindness and budding friendships.” – Danielle Taylor
“Almost like the Harry Potter series. The books start out so young and innocent, but by the last book – watch out!” — Momto4Booklover
Author Biography:
Charles Yallowitz was born and raised on Long Island, NY, but he has spent most of his life wandering his own imagination in a blissful haze. Occasionally, he would return from this world for the necessities such as food, showers, and Saturday morning cartoons. One day he returned from his imagination and decided he would share his stories with the world. After his wife decided that she was tired of hearing the same stories repeatedly, she convinced him that it would make more sense to follow his dream of being a fantasy author. So, locked within the house under orders to shut up and get to work, Charles brings you Legends of Windemere. He looks forward to sharing all of his stories with you and his wife is happy he finally has someone else to play with.
Contact:
Blog- www.legendsofwindemere.com
Twitter- @cyallowitz
Facebook- https://www.facebook.com/CharlesYallowitz
Another big event to celebrate the debut of Legends of Windemere: Allure of the Gypsies is that I’m holding a Goodreads Giveaway! The prize is a paperback copy of ALL THREE LEGENDS OF WINDEMERE NOVELS. Winners will be picked at the end of December, so go HERE to enter the contest.
Iron Kingdoms – Release the Blood Witches!
Sometimes, you get those players. You know. Those players. The ones that really get into their cold, brooding, greedy assassin character’s skin and just aren’t in the mood to party up. And that’s okay, I guess. That goes along with the whole roleplay experience. But the thing is we’ve got a campaign to get going, monsters to slay, stuff to loot. Time to get the lead out, people!
Except that one player has got to be difficult.
Oh, what’s the pay for this mission? Pfft! Not enough. Come back when you get serious.
And it’s not like we can abandon him. Because, unlike the assassin-for-hire at the inn, the player is sitting on the couch eating pizza with us. It’d be kind of rude for us to leave without him. Figuratively, of course. I mean, what’s he going to do? Eat pizza in silence for four hours while we go kill and loot stuff?
And yet, there he is, being stubborn about his pay.
Well, fear not. I’m the Dungeon Master. I have all sorts of shenanigans at my disposal. This was our first session using Privateer Press’ magnificent Iron Kingdoms rulebook, and none of the players really knew what to expect. I, however, was very familiar with the nasty denizens of the Iron Kingdoms.
And you know something? Nothing says “get your butt in gear” like exploding bystanders.
So, the scenario went down like this. Our incorrigible assassin lingered in the inn, waiting for more pay while the other players tried to acquire it. Two cloaked figures entered (secretly Satyxis Blood Witches), and started cutting up innocent bystanders.
And, if you know anything about Blood Witches, you know they leave a mess. People started exploding left and right, and the assassin found himself taking Death Strike damage without being hit. Oh, you better believe he wanted some wingmen to help him out. He bolted out of the inn, which was now filled with bloody fog, and ran straight for the other players.
Yeah, don’t mess with the DM. You want to go and do your own thing? You want to slow down the game while everyone else is itching to kill some monsters? Let me explain to you how this works. You either party up, or I explode people until you get in line.
A friend of mine had a phrase for this. “Rocks fall.” It means you’re doing something that is making it a lot less fun for everyone else. Either behave yourself, or rocks will fall from a clear sky and crush your character.
He wasn’t joking either.
But the best part, the very best part, is the assassin player didn’t even realize he’d been jolted with a twenty kilovolt cattle prod. He thought it was just part of the story. And sometimes, stuff like that can really make a gaming session special, when things go off script and everyone gets a little creative.
It was fun. And yeah, a lot of people exploded before they killed all of the Blood Witches.
Good times.
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Warmachine Tactics – Cryx: Asphyxious the Hellbringer
Warcasters are the stars of Warmachine, and Cryx has no shortage of powerful and fun-to-play warcasters. Today, I’m taking a look at Asphyxious the Hellbringer.
IN SHORT: Hey, someone spilled Menoth in my Cryx … and I think I like it!
STRENGTHS: Asphyxious the Hellbringer has an amazing suite of support spells that are very unusual for Cryx. It is these spells that truly define his role as a warcaster. Let’s step through them.
First, there’s Carnage. Any Cryx models in Asphyxious’ control area get +2 to melee attack rolls. Ouch! Cryx has no shortage of powerful melee models, and Asphyxious can make any of them hit more often.
Next up, there’s Scything Touch, a returning spell from Iron Lich Asphyxious. This spell grants +2 melee damage to a friendly model or unit. It’s a great spell for enhancing a unit’s damage output. As an added bonus, the targets also gain Critical Corrosion.
Then there’s, Ashen Veil, which grants concealment to a friendly model or unit. It also causes living enemy models within 2” to suffer -2 on their attack rolls. Yikes! A defensive buff? In this army? Cryx has no shortage of models that would love to boost their defenses, and many already have very good DEF stats. This is a truly superb addition to our arsenal.
Now let’s take a look at Mobility. This spell may be battlegroup only, but it’s a solid one. It grants +2 SPD and Pathfinder for the cheap, cheap price of 2 Focus. While its primary use is to get warjacks into position, Asphyxious can enjoy its benefits as well.
And why wouldn’t he like that? With FOCUS 7, ARM 17, 18 hit boxes, and a P+S 16 beat stick, Asphyxious is no slouch up close and personal. Add Blood Boon on his sword, Daimonion, he wants to be in the thick of it. Take out a living model with his sword, and Asphyxious can cast a spell for free (once per activation).
On top of that, Asphyxious comes with two attack spells, Bone Shaker and Hex Blast, the latter of which is great for clearing enemy upkeeps and animi. He also comes with a versatile feat, Rites of Shadow, which can be used both defensively and offensively. Every time an enemy is forced, casts a spell, or spends Focus / Fury, Asphyxious gets a soul token and heals d3 damage. Just bunker down for your opponent’s big swing, then punish them hard the next round.
Oh, and he even has his own pet Skarlock.
Yes, let’s not forget Vociferon. This unique Skarlock comes with Soul Collector and Death Harvest. This means Vociferon can collect soul tokens in his command range and then transfer them to Asphyxious in the Maintenance Phase. Oh, and he’s also an Arc Node. You know, in case the soul gathering thing wasn’t cool enough.
WEAKNESSES: Carnage and Mobility are not upkeeps. Between recasting these two spells (as needed) and upkeeping Ashen Veil and Scything Touch, Asphyxious is going to feel the drain on his Focus reserves. Add in the fact that he’s a nice, juicy medium base target, and suddenly leaving him drained of Focus doesn’t look like such a smart idea.
Blood Boon, Vociferon, and the feat do help with Focus efficiency. However, none of these are without risk. Vociferon has to be far enough forward to collect those souls, leaving him vulnerable to attack. The Rites of Shadow has a similar problem, though not as pronounced. And Blood Boon requires Asphyxious to engage the enemy directly.
Asphyxious also can’t employ a standard Skarlock. While Vociferon is great, he’s trickier to use. Plus, Asphyxious has Scything Touch, a spell that is just begging to be bounced around from unit to unit to unit. Without a normal Skarlock to act as a Spell Slave, shifting a powerful upkeep around is a lot more difficult.
Finally, Asphyxious needs living models for their souls. Without them, he cannot operate at peak efficiency. Though honestly, that’s sort of like saying, Asphyxious is in Cryx.
SYNERGIES: Asphyxious’s support spells can produce a diverse set of benefits for basically any model in the Cryx arsenal, but there are a few combinations that really stand out.
Satyxis Raiders are a great target for Ashen Veil. With base DEF 14, Force Barrier from a Satyxis Raider Sea Witch, and Ashen Veil, they’re at an amazing DEF 18 at range and a potent DEF 16 in close against living models.
Scything Touch can be used with any number of powerful melee units, but Mechanithralls are my favorite. Not only are they dirt cheap, but each has two attacks. A full unit of Mechanithralls can put out 20 attacks. With Scything Touch, that’s a damage output swing of 40 hit boxes. You won’t typically see that much benefit, but the potential is there.
And with two great upkeep spells, who can forget the Withershadow Combine. With them in tow, they can help lighten Asphyxious’ Focus load. As a bonus, they’re a unit, so they’re valid targets for Scything Touch or Ashen Veil, as the situation dictates.
JUST FOR FUN: Asphyxious may not be geared towards supporting warjacks, but that doesn’t mean he should ignore them. Mobility brings extra speed to the already swift warjacks of Cryx, and there are plenty of ways to use this.
The Cankerworm stands out as particularly impressive because, due to Affinity [Asphyxious], it gets a free move if it ends its activation in Asphyxious’ control area. Now who doesn’t like an extra fast armor-piercing warjack, ping-ponging back and forth, eating your opponents wreck markers and taking their weapons? I know I like it!
SUMMARY: Asphyxious the Hellbringer has an amazing range of abilities and can support a wide variety of army compositions. With a truly unique spell list for Cryx, he is one warcaster that will make an excellent addition to any player’s collection.
Check out the complete list of Warmachine and Hordes articles here.
Time Reavers: Cover Preview!
Daniel held a single finger to his mouth. They were close to where Nicole had been when time stopped, next to the frozen subway train just emerging from the tunnel.
Nicole hardly breathed. She strained her ears. Every little sound they made was like thunder in the silence, but on the very edge of hearing …
It was a most peculiar sound. Like someone furiously typing on an old-fashioned typewriter: distant, but heavy and metallic. The sound grew louder and seemed to come from the closest train tunnel.
Nicole looked at Daniel, who was suddenly all business.
“Reaver,” he whispered.
“What’s a reaver?” she whispered.
“You’ll see. Don’t worry. I’m a professional.”
“For some reason, I’m still worried!” she whispered, following him closer to the subway car.
Daniel reached into his trench coat. There was a brief metallic whisper and suddenly he had a long, elegantly-curved sword in his hand.
The rapid metallic clicking grew louder. Daniel had to speak up so she’d hear him.
“Stand back,” he said, grasping his sword two-handed and lowering his stance. “No need to panic. I know exactly what I’m doing.”
Nicole shuffled back from the subway car, but bumped into a frozen pedestrian and almost tripped.
The sound continued to crescendo.
“Is it supposed to be this loud?” she shouted.
“Must be a big one!” Daniel shouted back. Nicole thought she heard an uneasy waver in his voice.
The metallic chattering grew louder and louder as the reaver came closer.
“How big do they get?” Nicole shouted, putting hands over her ears.
But Daniel didn’t respond. He lowered his sword slightly and turned around. What Nicole saw then scared her more than anything so far. Deathly fear covered every inch of his face.
Excerpt from Time Reavers, by Jacob Holo
Oh yeah! Here we go again! The cover art is almost complete. Robert Chew, a.k.a CrazyAsian1, brings his impressive talents forward once more. Please enjoy this small preview of the awesome artwork that is to come. 🙂
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The reavers lurk outside our reality, watching the Earth with hunger and malice.
The boundaries between our worlds are falling. The guardians at the gate are dead.
The reavers are almost here.