Two escaped slaves get superpowers, team up with Ben Franklin, and wreak havoc on their corrupt former owner. This tells you all you need to know about The Sons of Liberty.
This graphic novel, penned by Alexander and Joseph Lagos, is more National Treasure than history class, which is probably why it’s one of the most fun comics that I’ve read in a while.* Graham and Brody begin as slaves under the cruel Jacob Sorenson. When Sorenson’s son attacks Brody, Graham’s act of defense puts them both on the run, where they encounter Benjamin Franklin’s crazypants son, who has been electrocuting animals and, increasingly, slaves in effort to see what effect it has on their bodies. In this case, superpowers! (DO NOT TRY THIS AT HOME.) The boys proceed to befriend Ben Franklin, who gives them work in his print shop, and Quaker abolitionist Benjamin Lay, who teaches them the African martial art of dambe and suggests that they use their newfound powers to right the wrongs slavery has inflicted upon the country.
Normally I’m irked by historical inaccuracy in books, but I make a gleeful exception for this one. After all, via Authors’ Note, the writers are pretty blatant about the historical inaccuracy (see again: superpowers), and most of the relevant inaccuracies are so ridiculous that they’re instantly noticeable. For example, while Benjamin Lay was truly eccentric and loudly anti-slavery (as depicted in the book) he also had a hunched back (as also depicted in the book), which logically seems like something that would interfere with the learning of most martial arts (not depicted in the book). William Franklin, too, is such an exaggeratedly despicable character that it’s hard to see anything that he does as historically-based (other than his strained relationship with his father, which was accurate). Such exaggerations permeate the book, from the fictional slave hunter who outfits his dog collars with foot-long spikes to a terrifyingly huge Hessian character who has no problem scalping a person with his bare hands. These are all the things of over-the-top action movies, which make it easier to suspend disbelief for this particular tale.
Graham and Brody, however, are decidedly non-exaggerated characters, which is what makes the story work so well. Most of the problems that they face in the story are problems that would be faced by any runaway slave—having to evade slave hunters, trying to find food without being conspicuous, worrying about the friends and family they left behind, etc.—and even once they acquire their powers, they react as one would expect teens in their situation to act—terrified at first, and then WHOA THESE POWERS ARE AWESOME. Surprisingly little of the story centers around their powers, too, but this is far from a flaw. Between Lay’s abolition efforts, Franklin’s conflict with William, William’s own several duplicities, and both of Graham and Brody’s conflicts (that is, hiding from Sorenson while learning to use their powers), there’s more than enough to keep the reader interested.
The writing itself zips between each storyline quickly, but never feels rushed. Dialogue is particularly well-handled, with several characters possessing their own unique styles of speaking. The art, too, is energetic, with smart use of color, expression, and character design, even if the lineart beneath the color occasionally looks too quickly-drawn. (It’s far from bad, but every now and then a character will look off-model. It’s not frequent enough to interfere with the reading experience, though.)
Ultimately, The Sons of Liberty is more concerned with entertainment than education. Considering that this was its goal in the first place, it does it with panache—so much so that it might even make readers interested in the true history behind the story! At its heart, it’s an exciting fantasy romp through pre-Revolutionary America, and highly recommended.
***
*No offense to history teachers. Mine were magnificent, but I’ve had several teens refuse historical fiction because they say their history teachers ruined it for them.
Science Fiction
Physics of the Impossible – Book Review
IN SHORT: A wonderfully optimistic glimpse of the future, viewed through the prism of advanced modern sciences and the creations of many beloved sci-fi franchises.
WHAT IT IS: A delightful thought experiment. Take a sci-fi trope and ask the question “Is there anything in our current understanding of physics that says we can’t do this?” If the answer is no, then explore how we could theoretically do that. Chapter 1 covers building force fields.
WHAT IT IS NOT: Don’t expect complex equations, mathematical proofs, graphs of hard data, or engineering diagrams, but also don’t let that dissuade you. Michio Kaku is a thoroughly talented communicator of Big Ideas. Throughout the book, he skillfully keeps the discussion understandable (most of the time, anyway), even when talking about string theory or positrons traveling backwards through time.
WHAT I THOUGHT: This book is awesome! Seriously, I’m struggling to remember the last time I enjoyed a book this much. Here’s a snippet of a recent conversation I had while reading Physics of the Impossible.
Jacob Holo: I think I just figured out a way to destroy a planet with a flashlight.
H.P. Holo: How?
Jacob Holo: First I need a sum of negative matter the size of Jupiter.
H.P. Holo: I don’t have that in my purse.
Yes, I thoroughly enjoyed every last chapter, even when it started to get really out there with time travel craziness.
Michio Kaku takes a lot of familiar ideas from science fiction, such as parallel universes and cloaking devices, then guides the reader on a journey of what may be in the centuries and millennia to come. Along the way, he draws upon a wide sampling of science fiction tales both popular and obscure, old and new. Together with well written stories about famous scientists and their theories, he weaves a memorable base from which to explore Big Questions.
Is that impossible?
Could we someday do that?
How?
Take teleportation, for example. Most of us are familiar with beaming from the Star Trek franchise, but did you know that physicists are already tackling real teleportation experiments? Granted, we’re talking about an atom of cesium here or a clump of rubidium there. But still. Teleportation. It could happen, probably not like we see it in Star Trek, but it could happen because nothing in our current understanding of physics says we can’t.
Plus any book that references Xenosaga and Invader Zim in the same breath gets bonus points from me. From metamaterials for invisibility cloaks to negative matter throats for stable wormholes, Michio Kaku tackles a wide range of topics. Seriously people, Chapter 1 explains how to build a force field. A force field! Chapter 12 covers time travel.
For anyone who loves both science fiction and the science of what may be, this book comes with my strongest possible recommendations. Go ahead. Dive in. I loved it, and I think you will too.
VERDICT: Strongly recommended.
Dead Space: Scary Space
SPOILER WARNING!
This article contains SPOILERS for the Dead Space trilogy.
You have been warned!
The ability to evoke an emotional response is one powerful one, and fear is a very potent emotion.
I remember being intimidated by the original Dead Space’s main menu alone. I didn’t even want to start that first game. So creepy! Naturally, different people will have different reactions. Some of us are desensitized to certain stimuli (for example, H.P. laughs when people get eaten in Attack on Titan), while others aren’t so hardy (that same show gives me nightmares).
This story is about my journey through the Dead Space trilogy. It starts with a truly fantastic and terrifying game: the original Dead Space. For me, it was one of my most memorable gaming experiences of recent memory. The game positively oozed atmosphere and presented a repressive sense of isolation.
Granted, this wasn’t the bowel clearing fear of a game like Amnesia: The Dark Descent, but it was more than enough for someone like me who dabbles with scary games, but prefers not to be permanently, psychologically scarred by them.
So, yes. Dead Space was the right scary game for me. Yes, it frightened me, but I had guns (or really wicked mining tools, in this case). I could deal with it.
One of the things I really enjoyed was just how alone you feel in the game. True, there is a smattering of supporting characters. And yes, you do get to interact with them before they meet gruesome fates. But, for most of the game, you are alone. Horribly, unbearably alone. It’s just you and your plasma cutter against a haunted ship full of space zombies that want to eat your face.
And it’s not only the necromorphs. Just about everything you come across wants you dead, including the ship, the asteroids around it, and the very vacuum of space. Dead Space places you alone in a truly oppressive environment, and I enjoyed (I’m using the term loosely here) every minute of it.
Then came Dead Space 2, and it too was a blast to play. But something was different, something that took me a while to figure out.
You see, I wasn’t alone anymore. Isaac Clarke, the silent protagonist from Dead Space (well, except for horrible screams of pain) was now an absolute chatterbox. In Dead Space, I was on my own against everything the Ishimura could throw at me. I was Isaac. In Dead Space 2, I tagged along with Isaac for the ride.
That made a huge difference for me. I found that I was much more at ease turning the next blood-splattered corner now that I had a badass engineer at my side, strange as that may seem. The shift from silent protagonist to a more fleshed out character really made the game a lot less scary. For me, personally, at least.
That’s not to say it didn’t have its share of brilliant moments. The return to the Ishimura? Definitely my favorite part of the second game. That long, drawn out lull in the action kept me on edge as I crept deeper and deeper into the ship’s decommissioned halls to the point where I was begging the game to throw something at me.
When the necromorphs finally arrived, it was awesome.
Dead Space 3 was … well, it just didn’t feel like the same game.
Sure, we still had the space zombies and the disturbing environments, but something was lost on the way from 1 to 2 to 3. The Dead Space games have always been big on jump scares, but Dead Space 3 seemed to take this to a ridiculous extreme. A huge chunk of the game was dominated by mobs of slasher and puker necromorphs jumping out of vents and running at me from all sides.
Sure, jump scares make you jump. That’s what they do. It’s a very human, very understandable response to a surprising stimulus. But after a while, it gets old. I became desensitized. Yeah, I still jumped here and there, but after that initial startled flash came another emotion.
Annoyance.
I tried playing through Dead Space 3 with my faithful plasma cutter, but abandoned it for heavier weaponry about halfway through. I became sick of fast necromorph mobs swarming me, stun-locking me, and having to furiously press the Do-Not-Die button to break their scripted animated holds.
So I retired my plasma cutter for some of the new weapons like shotguns and rocket launchers. I wasn’t even shooting off limbs at this point. Just overwhelming the enemies with sheer damage output, trying to survive a boring spam of cannon fodder. It felt like a different game to me.
To a certain degree, it was. Machine guns? Rocket launchers? Co-op? Many of the additions amped up the action and, as a side effect, lowered the tension. A few necromorphs charging you and your nearly empty plasma cutter is scary. Twenty of them charging your fully loaded rocket launcher? Not so much.
But the strangest addition came in the form of Unitology soldiers. Sure, additional enemy variety sounds good, but here it came at a price. By the time the climax arrived, I had basically wiped out a whole paramilitary army single-handedly (with the occasional necromorph eating a few of them). Those final soldiers blocking my path seemed afraid of me rather than the other way around. For the first time in the series, I really felt like the unstoppable juggernaut rather than the isolated engineer struggling to survive.
I still enjoyed Dead Space 3, but not nearly as much as the previous two games. Again, a lot of this comes down to personal preference. I bought Dead Space 3 because I wanted more of the same intense experiences I had in the first two games.
What I received was a horror game watered down by more guns and more enemies.
Meh. Could have been better.
Black Hole Sun – Book Review
Durango is a sixteen-year-old soldier with souped-up symbiarmor and a sassy AI planted in his brain. He once held a position of prestige in the Regulator forces of Mars, but has since been disgraced, reduced to a dalit—an outcast—surviving solely on small mercenary jobs. He’s just what the people of Fisher Four have been looking for. Children have been disappearing from this forgotten mining colony, taken as tribute by the Draeu, never to return. The Draeu are cannibals. They believe a treasure is hidden in the dead tunnels of Fisher Four’s mines, and they’ll do anything to get it. The miners are just as desperate to keep them out. They’ll even hire a dalit.
Black Hole Sun by David MacInnis Gill is an amusing, action-packed sci-fi romp through the dystopian dusts of Mars. Readers have seen stories like it before—Some have compared it to Firefly because of its (very) vague Western flair and the snappy interactions between its characters—so it doesn’t break any new ground, but that doesn’t stop it from being a fun read. The banter that flows between Durango and his AI, Mimi, and later the davos (squad) that he assembles keeps the story flowing at a jaunty pace. The story itself is heavily plot-focused, which makes it great for readers who just want a straightforward adventure, as opposed to loads of eccentric world-building and science-babble. There is just enough setting detail to make the world of futuristic Mars interesting, but it never gets bogged down in itself. It doesn’t even dwell very much on its dystopian elements—they’re just a part of the setting, which is refreshing, considering how heavy-handed dystopian reads can be about their settings’ injustices. Durango isn’t interested in overthrowing injustice, anyway, but just finishing up this job, and the scale that this lends to the novel is another of its refreshing parts. It’s cool to meet a hero who’s not out on an epic quest to save the whole solar system.
For the kind of novel that it is, its weak points are few. There’s not much in the way of character arcs, but the characters themselves are fun enough to read that it doesn’t matter. Some of the reveals are predictable, and the whole mechanic behind Durango’s disgrace—that, when a davos leader is killed in battle, his soldiers are expected to commit honorable suicide to follow him (Obviously, Durango didn’t)—is somewhat silly. Granted, it fits in with the Regulators’ strict adherence to their Tenets and their Viking-like interests in Valhalla and Beautiful Deaths, but on a basic level, a tradition like that is simply a waste of valuable soldiers.
Overall, though, Black Hole Sun is a space adventure well worth its quick read.
Humanity Machine – 2nd Draft Complete!
Can a person manufactured for war still be human?
The second draft of Humanity Machine is now complete, and Adam Burn has finished the stellar cover art and graphic design. Oh yeah, it’s coming together!
So what is Humanity Machine?
Humanity Machine is a story of Manufactured People. Soldiers created on demand using an advanced form of 3D printing. More precisely, this is the story of one such soldier: Vance. This is her journey as she grows from just one more cog in the machine to an individual that can shape the destiny of her people.
Humanity Machine is a story of Intense Space Battles. Highly advanced, self-modifying warships slugging it out in the depths of space. Vance serves as one warship’s drone controller, commanding her squadrons of interceptors and bombers against a powerful and tenacious foe.
Humanity Machine is a story of Divided Humanity. Not by politics or ethnicities or faiths, but by technology. It’s a story about how technology molds a society, and how that technology can make its people seem very alien to an outsider. Imagine a society with no families, no children, and no gender roles. Imagine a two-tiered society of the created and the creators. What would that society be like? What would its people be like?
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UPDATE: Where is Humanity Machine?
I have good news and news (which is really neither good nor bad). The good news is that Humanity Machine will be released. Eventually. The novel is now a very polished 3rd draft, and it’s coming out one way or another.
I honestly wish we could publish the book now, but here comes the neither-good-nor-bad news.
How the novel will be published is a bit of an open question. Actually two open questions. I know that’s horribly vague, but to say anything more at this time would be premature. There are some potentially exciting opportunities here, and the delay comes from H.P. and I taking the time to explore them properly.
So, yes. Humanity Machine will be coming out. You can count on that.
Humanity Machine – Cover Work-in-Progress
The incredibly talented Adam Burn has begun working on the cover to Humanity Machine. This is merely the first element of the composition. Here you can see the SolFleet frigate Valor taking shape, which the main character Vance serves on as its drone controller. It’ll be under attack in the final version.
Pretty cool, huh? In Adam’s own words:
“Starting first with the massive capital ship, quite rough at the moment mostly throwing down shapes and basic lighting so the final will be more refined.”
Yes, ladies and gentlemen. What we have here right now is “quite rough.” I can’t wait to see the refined version. 🙂
So what is Humanity Machine? Well, I’m glad you asked!
Humanity Machine is a story of Manufactured People. Soldiers created on demand using an advanced form of 3D printing. More precisely, this is the story of one such soldier: Vance. This is her journey as she grows from just one more cog in the machine to an individual that can shape the destiny of her people.
Humanity Machine is a story of Intense Space Battles. Highly advanced, self-modifying warships slugging it out in the depths of space. Vance serves as one warship’s drone controller, commanding her squadrons of interceptors and bombers against a powerful and tenacious foe.
Humanity Machine is a story of Divided Humanity. Not by politics or ethnicities or faiths, but by technology. It’s a story about how technology molds a society, and how that technology can make its people seem very alien to an outsider. Imagine a society with no families, no children, and no gender roles. Imagine a two-tiered society of the created and the creators. What would that society be like? What would its people be like?
And if all goes to plan, it will be out this year!
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Humanity Machine – 1st Draft Complete!
artwork by the very talented Adam Burn – used with permission
The first draft of Humanity Machine is officially complete! Woohoo! Weighing in at a hefty 140,000 words, it’s a bit longer than The Dragons of Jupiter and is now my largest novel to date, though editing may change that.
I’ve already completed my first editing pass, and I have to say I’m pretty excited about this one. Don’t get me wrong, there’s still plenty of polishing that needs to be done, but the fundamentals are definitely there. I’m going to make one more editing pass, then hand it off to H.P. for her first read through. After that, I’ll do my third editing pass, then give it on to my test readers.
And from there it’s edit, edit, and edit again. Plus start talking to Adam Burn about some awesome cover art. Time to clean this manuscript up!
So what is Humanity Machine, you may be wondering. Well …
Humanity Machine is a story of Manufactured People. Soldiers created on demand using an advanced form of 3D printing. More precisely, this is the story of one such soldier: Vance. This is her journey as she grows from just one more cog in the machine to an individual that can shape the destiny of her people.
Humanity Machine is a story of Intense Space Battles. Highly advanced, self-modifying warships slugging it out in the depths of space. Vance serves as one warship’s drone controller, commanding her squadrons of interceptors and bombers against a powerful and tenacious foe.
Humanity Machine is a story of Divided Humanity. Not by politics or ethnicities or faiths, but by technology. It’s a story about how technology molds a society, and how that technology can make its people seem very alien to an outsider. Imagine a society with no families, no children, and no gender roles. Imagine a two-tiered society of the created and the creators. What would that society be like? What would its people be like?
Yeah, I’m excited about this one.
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The Dragons of Jupiter – Book Trailer
[youtube=http://www.youtube.com/watch?v=n24DP_Cu72s]
Humanity Machine – 1st Draft Half Done!
artwork by the very talented Adam Burn – used with permission
I’ve reached that golden point when writing the first draft of a novel. Yes, the point where I have less to write than I have already written. I’ve crested the hill, and now all I have to do is stroll down the slope on the other side. Nothing to it, right?
Right …
So what is Humanity Machine? What’s it about? What’s it have to offer? In short, why should the reader care?
Those are very good questions. Please let me try to answer.
Humanity Machine is a story of Manufactured People. Soldiers created on demand using an advanced form of 3D printing. More precisely, this is the story of one such soldier: Vance. This is her journey as she grows from just one more cog in the machine to an individual that can shape the destiny of her people.
Humanity Machine is a story of Intense Space Battles. Highly advanced, self-modifying warships slugging it out in the depths of space. Vance serves as one warship’s drone controller, commanding her squadrons of interceptors and bombers against a powerful and tenacious foe.
Humanity Machine is a story of Divided Humanity. Not by politics or ethnicities or faiths, but by technology. It’s a story about how technology molds a society, and how that technology can make its people seem very alien to an outsider. Imagine a society with no families, no children, and no gender roles. Imagine a two-tiered society of the created and the creators. What would that society be like? What would its people be like?
So there it is. Humanity Machine. I’m pretty excited about this one.
And, of course, if I’m going to go through all this effort, I’ve got to give the novel some beautiful artwork. A big thank you to Adam Burn for allowing me to use his artwork for this post. Please check out his DeviantArt page here for more fantastic artwork. If all goes as planned, Adam will be doing the cover art for Humanity Machine, when I reach that point.
Naturally, a lot of hard work lies before me. Humanity Machine already weighs in at a hefty 70,000 words. I expect it to be somewhere between 130,000 and 150,000 words when everything is said and done, and those words aren’t going to write themselves. It’s been a tough experience. This is novel thirteen for me, and it is easily my most ambitious. The outlining alone took me a year to complete.
But it’s all going to be worth it. I can feel it. I hope you share that sentiment when it’s done.
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The Dragons of Jupiter – Kirkus Reviews It!
Kirkus, the gold standard of book reviews, has reviewed The Dragons of Jupiter! And you know what? They liked it! Here is their review in full:
“An entertaining sci-fi action novel with light overtones of dystopian and political thrillers.
In Holo’s debut, set in a future version of our solar system, two brothers find themselves divided by interplanetary war. Kaneda and Ryu Kusanagi are from Europa, a moon of Jupiter, and both are veterans of a past war against a tyrannical artificial intelligence that sought to conquer humanity. In that conflict’s aftermath, they’ve chosen different sides in a new struggle. Kaneda, who hates AIs, fights alongside soldiers called Crusaders as they seek to destroy Matriarch, a “quantum mind” AI who was once human. Ryu, however, is a commando warrior with the Dragons, who fight the Crusaders with stealth and cunning in an effort to protect Matriarch, who guides Europa’s society. Kaneda, however, sees her as a computerized dictator and his old way of life as a lie. The Crusaders pit their powered-armor suits against the Dragons’ enhanced reflexes and invisibility technology. The brothers’ personal conflict is played out on a grand stage with the fates of Europa and three other worlds—Earth, Luna and Jupiter—in the balance. The story sticks to a familiar adventure style, and the battle between the brothers is an old chestnut of melodrama, but it’s told with gusto and conviction. The vivid secondary characters mostly avoid falling into stock types, and some plot twists and moral ambiguity add a bit of sophistication. The strong action scenes are fast-paced throughout (although often harsh and gory), the dialogue flows well, and the fictional world is detailed, plausible and well-designed, from its planets to its spaceships. The author isn’t afraid to show the more grotesque sides of society, which may seem off-putting to some readers, as when characters debate the merits and flaws of using technology to reanimate dead soldiers. There are some typos and minor grammatical errors but nothing that readers will find particularly distracting. The story builds to a satisfying conclusion, and naturally, the author leaves room for sequels.
Well-written, sincere and undemanding military sci-fi adventure.”
– Kirkus Reviews
The review is posted here on the Kirkus website. I must say, I’m very happy with what they wrote. 🙂
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The Dragons of Jupiter – Sequel
Wow. I’ve started getting questions about a sequel to The Dragons of Jupiter. Now that by itself is pretty cool, and I really do appreciate those who’ve asked about it. Instead of throwing out answers at random, I thought it’d be handy to put all of the answers in one convenient place. So, here they are. Answers to questions you may or may not have. Please enjoy! 🙂

Will there be a sequel to The Dragons of Jupiter?
Yes. Absolutely, yes.
*UPDATE 11.14.21 (from HP): Maybe? Back when Jacob wrote this blog, Dragons was our first book and we were still very much tiny little indie authors who had no idea if this publishing thing was even going to work out.
Fast-forward to today, when Jacob has several books under contract with one of the giants of sci-fi publishing, Baen Books (and a few already released). As much as he’d love to continue the Dragons series, when you’re writing under contract, contract work has to take priority, and the Dragons world is so complex technologically that The Dragons of Mars isn’t the kind of novel he can write in spurts between contracted projects.
All this to say, for now, The Dragons of Jupiter is shaping up to be a standalone. We definitely still want to continue the series, but it ultimately comes down to lacking not only the time, but a sufficient stretch of time in which to do it.
What’s it called?
The working title is The Dragons of Mars.
What will it be about?
The ongoing struggle between machine life and human life will continue to drive the story. Many characters from the first book (those that survived, anyway) will appear in the sequel, as it will pick up roughly where the first left off. Deimos, the moon of Mars, will play a major role in the story.
What will happen in it?
I’m not telling. 🙂 But it’s fair to say I have a few surprising twists planned for this book.
When are you going to finish it?
Whoa there! 🙂 I don’t know. I haven’t even started the detailed outlining yet.
I’m currently working on another military sci-fi book called Humanity Machine. Expect lots of epic space battles in this one as well as an unusual take on what a future human society might be. Right now, I am devoting almost all of my writing time to making this novel as awesome as possible. Once the first draft of Humanity Machine is complete, I’ll decide on my next project. The sequel to The Dragons of Jupiter is on the short list of projects I want to tackle next.
Also, check my Humanity Machine short story to get a taste for what the novel has to offer.
FINISH IT FASTER!
I’m sorry. 🙁
Writing Techniques – The Prototype Story
Artwork by Robert Chew, a.k.a CrazyAsian1. Used with permission.
Today, I would like to share one of my absolute favorite writing techniques for getting a novel off the ground: the Prototype Story. Before I sit down to write a novel, I almost always write a Prototype Story, and sometimes write several.
So what is a Prototype Story? For starters, it’s a short story with a specific goal in mind. It’s a test of sorts, an exercise to see if certain elements from the to-be-written novel actually work on paper. The Prototype Story could focus on a specific character I’m having trouble with, a part of the world that’s challenging to realize, a location that’s just not clear yet, or really anything about the novel. Anything at all.
The trick is to take the element giving me problems and put it under a magnifying glass. The Prototype Story is the magnifying glass. These stories help me identify problems and fix them in a contained environment. So when I transition to the novel, I already know that aspect will work. Or, at least, has the capacity to work.
Let’s take a look at an example. Humanity Machine is the novel I’m currently working on, and it is by far the most ambitious novel I have ever written. It has some really crazy stuff in it that’s testing my skills as a writer. I’ve gone through seven outlines before settling on a final draft outline.
In short, this novel is a beast. So, instead of diving straight into the novel itself, I tested parts of it in a short story. Enter “Humanity Machine – Athens Assault,” a short story set in the fiction of Humanity Machine. By writing this story, I was able to test out some of the more bizarre elements of the world. This really helped me get a feel for them. For someone who primarily writes science fiction, this is a great way to test out the dynamics of a new “rule set” if you will.
And while “Humanity Machine – Athens Assault” is a fun action short (at least I think so), it didn’t have to be any good at all. My only goal was to get comfortable with the world I would portray in the novel. Humanity Machine has so many unusual tech elements that I wanted to see how they meshed together. If the story completed sucked, but I got a feel for this strange high tech world, then mission accomplished!
There are plenty of other applications. For example, I may focus on a secondary character that’s giving me problems. In order to get a feel for the character, I’ll often pick an event from their past and write a short story about that event from their perspective. The story doesn’t have to be good, but I guarantee it will help me realize the character’s voice when it comes to writing the novel.
In summary, the Prototype Story is my go-to tool when I’m having problems with a novel. There’s almost no literary problem it can’t solve.
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