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Fantasy

Time Reavers – The Tau Guard

January 18, 2014 by holojacob Leave a Comment

time reavers back cover small

CHAPTER 1 of Time Reavers

Everything stopped.
Or rather, everything stopped but her.
Nicole stared at the subway station in wide-eyed terror. The train rumbling into the stop had frozen in front of her. The people hurrying up along the platform stood like statues, some of them suspended in mid-stride. Some of them not touching the ground as they ran to catch the train.
Nicole looked around, heart pounding in her chest. She tried to find Mrs. Woytowich or someone from her class, but no one was there. She was alone.
A middle-aged man in a peaked cap caught her eye. He wore a black sweater over his white shirt and tie. The sweater had a crest on the sleeve that looked a lot like an American police shield. Maybe he was a policeman. It wasn’t her teacher or a classmate, but he was better than nothing.
Nicole weaved her way through the crowd of motionless Russians, trying her best not to touch any of them. When she did, they felt like solid rock. The sensation sent chills down her spine. All of this was so wrong!
Nicole ducked under an elderly man’s pointing arm, and walked over. The policeman was looking down and smiling at a little girl in an obnoxious pink dress. He wore a fake look of concern, as if humoring the girl and her equally pink mother.
But they weren’t moving. No one was moving!
“Excuse me, sir?” Nicole asked. Her voice echoed in the station, the only sound besides the squeaks of her shoes on the polished floor.
Nicole grabbed hold of the policeman and tried shaking him, but he wouldn’t budge. She backed away and brushed against the girl in pink. Her hair was a rigid as steel.
Nothing moved. Nothing made a sound.
No, wait …
Nicole stood perfectly still and listened. She heard something else, a distant but recognizable sound. It was a man’s voice. Someone else was here and he wasn’t frozen! She wasn’t alone!
Tentative relief welled up within Nicole. Someone else was down here with her! She listened hard, barely breathing. The man’s voice sounded close, but with an oddly hollow, almost metallic echo for the cavernous Saint Petersburg subway station. Slowly Nicole walked towards the source, slipping through unmoving pedestrians and rounding a tall column to the subway’s central thoroughfare.
Columns twice as tall as the trains rose up in two rows on either side, supporting a lavishly ornate marble ceiling. Huge wrought-iron chandeliers hung from the roof. It was easily the fanciest subway station she’d ever seen.
Except for this mess, she thought.
Nicole could hardly believe how quickly her mood had changed. She’d been so close to outright panic, but now she was filled with a giddy sense of relief. She wasn’t alone! No matter what kind of strange mess she was in, she didn’t have to face it alone!
Looking around, Nicole again tried to find Amy, her classmates, or Mrs. Woytowich. Amy had clearly said they weren’t leaving until everyone was out of the restrooms.
But now that she thought about it, no one else from class had been in the restroom with her. She hadn’t heard Mrs. Woytowich mention anything about waiting at this stop. It had all been Amy …
Nicole grimaced. She chewed on the inside of her lip.
Again. Amy had tricked her again. The one school trip to a foreign country this year, and Amy was playing her stupid games. Normally, Nicole would be furious, but she just shook her head and kept moving.
She walked down the thoroughfare and maneuvered through the frozen throngs of Russian pedestrians. The man’s voice became louder and more distinct. Whoever he was, he was mumbling under his breath, but most importantly, he was mumbling in English.
Nicole stepped around a column, squeezed sideways through the press of people, and finally caught sight of him.
The man looked a few years older than her, probably just starting college. He wore a beat-up black trench coat, thick oval glasses and had a crop of black, untidy hair. He stared intensely at his open notepad with a pencil stuck behind an ear.
The man grabbed the pencil, and jotted down a few notes.
“Hey!” Nicole shouted, smiling and waving her arms. She ran towards him. “Hey!”
The man looked up.
Nicole stopped in front of him with a huge smile. She couldn’t help it. She was so relieved to find someone else.
“Well, this is a pleasant surprise,” he said. “I was starting to get worried. There’s got to be at least one reaver in here with us. I certainly didn’t trigger the tau freeze. It’s probably a big one too. Maybe up to class six if my math is right. Umm, are you okay?”
Nicole stared blankly. He lowered the notepad and Nicole got a good look at it. His scribbles reminded her of algebra class, only a lot more complicated.
“Oh, I’m sorry!” He flipped his notepad closed and placed it in his trench coat. Nicole caught a glimpse of the coat’s interior. It was all pockets and pouches, some holding what looked like knives. She took a step back. Her chest tightened with renewed anxiety.
The man reached into another pocket and retrieved a small dog-eared paperback, its cover creased from storage in the coat. Dozens of pages had little colored sticky tabs attached with tiny notes scribbled in pencil. The title read: Basic Russian Phrases for Idiots.
The man flipped the book open to the front and cleared his throat.
“Izvinite. Menja zovut Daniel. Umm, let me see here … Kak vas zovut?”
He looked up expectantly.
Nicole shook her head. She wanted to say something, but the words caught in her throat.
“Huh … I’m pretty sure I’m pronouncing it right.” He flipped to the back of the book and cleared his throat again.
“Opasnost! Reaver blizko!”
He looked up.
“What the hell are you saying?” Nicole asked.
“Oh, you speak English!”
“Yes!”
“Oh, wonderful!” he said, putting the phrase book away. “A fellow American by the sound of your accent.”
“Yes!”
“I’m sorry about that,” the man said, extending a hand that Nicole shook limply. “I wasn’t expecting another tau guard, and certainly not another American. My name’s Daniel, by the way. Daniel Cadinsky.”
“Nicole.”
“Nice to meet you, Nicole,” Daniel said. “I certainly wasn’t expecting anyone else in this part of the city. None of Viktor’s tau guards are covering this area, and I just happened to be here when the freeze hit. Lousy luck, having to deal with a freeze in a foreign country. I’d rather be back in New York.”
“Umm, Daniel?” Nicole asked, tugging on his sleeve.
“Yeah?”
“Could you please tell me what’s going on?”
Daniel stared at her for a few seconds. He tilted his head to one side.
“You mean you don’t …”
She shook her head.
“You’ve never …”
She shook her head again.
“So this is the first time that you’ve …”
She nodded emphatically.
“Wow! You mean, you’ve never had any training and—”
“Please-just-tell-me-what’s-going-on!”
“Umm, sure. Oh gee, where to start?” Daniel said, scratching the back of his head. “Well, we’re in the middle of a tau freeze.”
“A what?”
“Err … tau, you know? Tau being the symbol for time? It’s just a fancy way of saying time has stopped.”
“Yes, I noticed that part!”
“What we’re stuck in right now is called tau prime,” Daniel said. “It’s tau, but it’s got a little apostrophe next to it. Are you sure you’ve never had any training?”
“Very sure!”
“Never been to Chronopolis?”
“Where?”
“Not even once?”
“No!”
“Or the Pandemonium College?”
“I don’t go to college yet, but I want to be a veterinarian someday.”
“Umm, that’s nice.”
“Can you please tell me how to get out of this?”
“Well, you can start by not shouting at me,” Daniel said.
“Oh … s-sorry …”
Nicole backed away from him, suddenly embarrassed.
“Look, just take a few deep breaths and calm down, okay?”
“Okay. Sorry.”
“Don’t mention it. Everyone gets freaked out their first time. I was personally hysterical for weeks afterwards. I couldn’t look at a clock without having a panic attack. Compared to me, you’re doing great.”
“Th-thanks.”
Daniel put a comforting hand on her shoulder, and for some reason, that made her feel a lot better. No matter what kind of mess she was in or how incomprehensible the situation was, she’d found someone who knew what he was doing.
“Hey, you hungry?” he asked.
“What?”
“Freezes can last a while,” Daniel said, looking around. “It’s easy to lose track of how long, so eat whenever you’re hungry, you know? Ah! Here we are!”
Nicole followed Daniel through the unmoving crowd queuing for the next train.
“So, how long do freezes last?” she asked.
“Oh, it varies. I’m not really sure most of the time. I could never get my watch to work during a freeze, you know? Most sparkies can get simple stuff like a watch to work, but what’s the point when you have reavers to worry about?”
“What?”
“Personally, the longest freeze I was stuck in lasted about five days, give or take a day. I spent the whole freeze over the Atlantic in a plane, and man, it was horrible! The reaver was actually hiding in one of the engines and I had to climb out onto the wing to get it! Second worst experience of my life.”
“What are you talking about?”
“Ah! Lunch!” Daniel said, stopping next to a fat, bald man with a greasy McDonald’s bag. Daniel struggled to peel the man’s finger’s back and open the bag. It took a lot of effort. His face reddened with exertion, and he triumphantly said: “Yes! A Big Mac.”
“You’re going to take this man’s food?”
“There’s a cherry pie in here too. You want it?”
“No thanks.”
“Your loss,” Daniel said. He reached in and pulled out the Big Mac. The bag snapped shut as soon as he let go, almost catching his fingers. He smiled, opened the carton, and took a hungry bite out of the Big Mac, which was weird because it wasn’t stone hard anymore.
“That’s theft,” Nicole said.
Daniel frowned at her as he chewed.
“You stole his Big Mac,” she said.
He swallowed. “Umm … it’s better if you think of it as a tax. For performing a public service.”
“Which is?”
“Killing reavers, of course.”
“What’s a reaver?”
“Which reminds me,” Daniel said, pulling his notepad out and flipping it open one-handed. “Yeah, it’s a big one. Five point eight on the Novikov scale, you see?”
Nicole shook her head. The scribbles on the notepad were just so much gibberish. Even if she knew what the symbols meant, his handwriting was barely legible.
“At least, I think I figured it out right,” Daniel said. “Wish I could use a calculator during a tau freeze, but oh well. Say, do you have a watch?”
“Yeah.”
“Is it still working?”
Nicole pulled back her jacket sleeve. “Umm, no.”
“Hmm. You’re probably not a sparky then,” Daniel said. “Hey, here’s an idea.” He switched the Big Mac and pad to one hand, and held the burger carton up in the other.
“Try setting this on fire,” he said.
“But I don’t smoke,” Nicole said. For emphasis, she patted her pockets for the absent lighter. Amy would probably have one, trying to seem cooler than she really was.
“No, not like that,” Daniel said. “With your mind.”
“Are you serious?”
“Absolutely.”
“And how am I supposed to do that?”
“Not sure really. I’m not a pyro. I think a lot of them can’t control it at first and end up setting themselves on fire. It can get messy.”
“Well, I haven’t set myself on fire yet.”
“Yeah, good point,” Daniel said, dropping the carton. It stopped a foot off the ground, shuddered in mid air, and launched itself across the train station like a guided missile.
“Did it just …?”
“Go back into the man’s carryout bag? Yeah. Temporal reset.”
“But isn’t he going to think it’s weird that his Big Mac isn’t there?”
“Nah. He’ll just think they botched his order.”
“If you say so.”
“So you’re not a sparky and you’re probably not a pyro,” Daniel said, walking down the station’s main thoroughfare.
Nicole spotted a young woman in black waiting on the platform. She had conspicuously dyed black hair, black makeup and numerous ear, eyebrow, and nose piercings.
“Hey, Daniel?”
“Yeah?”
“This freeze thing. It’s not dangerous, is it? My friends will be okay, right?”
“Friends? Where?”
“I was expecting our class to be waiting by the platform.”
Daniel spun so fast he blurred. His trench coat whipped around him. Nicole wondered if her eyes were playing tricks on her.
“They’re not there,” Nicole said. “I already looked.”
“What do they look like?”
“I don’t know. Like a mob of thirty teenagers following a woman around who dresses ten years younger than she is and tries really hard to be our friend.”
“Is she cute?”
“What?”
“Your teacher. Is she cute?”
“What does that have to do with anything?”
Daniel shrugged. “I don’t know. It might be important.”
“Well, I have no idea. Some of the boys in class seem to think so, but they’re a bunch of idiots.”
“Hmm. No, I can’t say I’ve seen her.”
Nicole pointed at the Russian goth. “What about her? My …” Nicole sighed. “Friend is dressed like this.”
Daniel walked over to the goth. He looked her up and down.
“This is what your friend looks like?”
“Sort of.”
Daniel did a double-take of the Russian goth and Nicole. “How did you end up friends with someone like this?”
“What’s that supposed to mean?”
“Nothing. Nothing. I just thought … We are talking about the same person, right?”
Nicole sighed.
In truth, she was used to the reaction given the contrast between Amy and her. Compared to Amy’s aggressively gothic styles, Nicole wore her black Mass Effect hoodie, a well-worn Aperture Science tank top, blue jeans, and her favorite pair of running shoes. She kept her brunette hair short, almost boyish, and wouldn’t be caught dead wearing make-up or jewelry.
“She’s not even my friend, really,” Nicole said. “She’s my sister. Sort of.”
“Oh, well that does make a little more sense,” Daniel said. “You can’t choose your family. What did you mean by ‘sort of’?”
“None of your business.”
Daniel shrugged. He looked like he didn’t care about the answer at all, which somehow annoyed Nicole more than if he’d pressed for an answer.
“So my classmates are okay, right?” Nicole asked. She hesitated before adding: “And my sister?”
“Oh, yeah. They’re fine. In fact they’re safer than us right now. You can slap them or punch them or hit them in the head with a crowbar and they won’t feel a thing.”
“Why would I want to do that?”
“I don’t know. You did say they were your classmates.”
“Yes, I did say that. So let me ask you again, why the hell would I want to hit them with a crowbar? Just what kind of school did you attend?”
Daniel snapped his fingers. He turned around, smiling at her.
“What?” Nicole asked. “What’s wrong?”
“I bet you’re an acrobat!” he said, putting the half-eaten Big Mac and his notepad into separate coat pockets.
“A what?”
“It’s what I am,” Daniel said, puffing out his chest. “My strength and reflexes improve when I’m in a tau freeze. Here, watch.”
He leaped into the air, back-flipped, and landed on the Russian goth’s head, balancing easily on one leg.
“And that doesn’t hurt her?” Nicole asked.
“She can’t feel a thing,” Daniel said. He jumped from head to head, hands in his pockets, making it look so easy.
“So, why don’t you try it?” he asked.
“No thanks.”
Nicole followed him, forcing her way through the crowd like a normal pedestrian. She had no desire to start hopping up and down while making a fool of herself.
“You sure you don’t feel especially nimble today?” he asked.
“Yeah, I’m sure.”
“Why don’t you try jumping? Just see if you’ve got some extra lift today.”
“No, thank you.”
Nicole tried following Daniel, but got caught in between a throng of six elderly women with canes and had to back track.
Daniel danced from head to head around her.
“Come on. Give it a try.”
“Now listen here, mister!” she said. “Would you please stop that? All I want is out, okay? I don’t want to set things on fire or hunt reavers or jump around like an idiot! I just want out of this mess!”
Daniel landed in front of her. He looked like a whipped puppy.
“Err … I mean …” Nicole muttered.
“Mister?” Daniel said. He made it sound like a vile curse word. “I mean … yeah I’m a little older than you, but I’m not that old.”
“I didn’t mean …”
“Look, no premature grays, see?” Daniel ran fingers through his uncombed hair. “And in my line of work, that’s saying something. Plus it’s not like I have a gut or anything. I keep myself in good shape and exercise regularly.”
“Umm …”
“I mean, ‘mister’? Really,” Daniel said. He turned and walked away. “I’ve barely started college and people are already calling me ‘mister’.”
“Sorry?”
“It’s like …”
Daniel turned to the platform. He cupped an ear.
“What is it?” Nicole asked.
Daniel held a single finger to his mouth. They were close to where Nicole had been when time stopped, next to the frozen subway train just emerging from the tunnel.
Nicole hardly breathed. She strained her ears. Every little sound they made was like thunder in the silence, but on the very edge of hearing …
It was a most peculiar sound. Like someone furiously typing on an old-fashioned typewriter: distant, but heavy and metallic. The sound grew louder and seemed to come from the closest train tunnel.
Nicole looked at Daniel, who was suddenly all business.
“Reaver,” he whispered.
“What’s a reaver?” she whispered.
“You’ll see. Don’t worry. I’m a professional.”
“For some reason, I’m still worried,” she whispered, following him closer to the subway car.
Daniel reached into his trench coat. There was a brief metallic whisper, and suddenly he had a long, elegantly-curved sword in his hand.
“How did you ever get on a plane?” she whispered.
“Oh, I have my ways,” Daniel said, watching the dark patch of tunnel just above the subway car.
The rapid metallic clicking grew louder. Daniel had to speak up so she’d hear him.
“Stand back,” he said, grasping his sword two-handed and lowering his stance. “No need to panic. I know exactly what I’m doing.”
Nicole shuffled back from the subway car, but bumped into a frozen pedestrian and almost tripped.
The sound continued to crescendo.
“Is it supposed to be this loud?” she shouted.
“Must be a big one!” Daniel shouted back. Nicole thought she heard an uneasy waver in his voice.
The metallic chattering grew louder and louder as the reaver came closer.
“How big do they get?” Nicole shouted, putting hands over her ears.
But Daniel didn’t respond. He lowered his sword slightly and turned around. What Nicole saw then scared her more than anything so far. Deathly fear covered every inch of his face.
A sound pierced the air like a cross between a lion’s roar and a jet engine.
BRAAAUGH!!!
“What the hell is that?”
Daniel watched the dark tunnel, every muscle in his body tense, sword held high and ready. Its razor edge gleamed in the chandelier light.
The reaver emerged, clambering over the subway car and almost as large. Nicole’s first thought was it looked like a giant metal centipede. Her second was to scream.
Its body was flattened and long, disappearing into the depths of the subway tunnel. Its skin gleamed like polished silver and its hundreds of long spindly legs ended in bladed points. A horrible, many-eyed face turned towards them, its dozens of mandibles twittering hungrily. Eight glowing, ruby-like eyes swiveled independently, some locking onto Daniel, others onto Nicole.
The reaver flung its mandibles wide and roared, revealing a fathomless white-hot furnace within its metal body.
BRAAAAAAAAUGH!!!
Intense heat washed over Nicole, scorching the exposed skin on her face and hands. She clenched her watering eyes.
“Run!” Daniel shouted, holding his ground.
The reaver reared up, surprisingly nimble for such a huge creature. With a sudden burst of speed, it stabbed down with its blade-tipped legs. Daniel rolled deftly out of the way. Three legs barely missed him.
A reaver leg pierced through the little girl in pink standing near the policeman. She exploded into gory shrapnel. Nicole screamed again. Daniel rose to his feet and sprinted towards Nicole.
“Don’t worry about them!” he shouted. “Run for it!”
As soon as the reaver removed its leg, the horrible fragments drifted inward like a crimson jigsaw puzzle. The pieces accelerated, and the little girl snapped together, whole once again.
“Head for the escalator!” Daniel shouted.
Nicole sprinted towards the escalator, but Daniel caught up quickly. He grabbed her wrist and urged her on.
The reaver climbed off the subway car and smashed through two stone columns. Nicole glanced over her shoulder, still running, and watched the reaver’s head turn towards them. Its long body twisted back into the subway tunnel, and its hundreds of legs pierced elaborate stonework and unmoving people with ease. The reaver charged after them, shattering the chandeliers into thousands of tinkling fragments.
“Come on!” Daniel shouted. “Move!”
They passed through an archway, turned right, and began racing up the escalator. The Saint Petersburg subway was so deep they couldn’t see the escalator’s top. They raced up steps with dozens of frozen people blocking their path. Daniel jumped onto the escalator’s railing and ran up it, but Nicole struggled through one human impediment after another.
“Come on!”
Stonework exploded behind them. The reaver clambered through and turned, fiery eyes catching sight of its prey. It spread its mandibles and roared.
BRAAAUGH!!!
Terrible heat scorched the back of Nicole’s neck, even though she was two stories up the escalator.
“You need to move faster!” Daniel shouted.
Nicole squeezed desperately between a mother and two little girls.
“I’m trying!” she shouted.
“Try harder!”
Nicole heard dozens of stabbing clicks. She turned around, blood pounding in her ears. The reaver sank its legs into the escalator and rushed towards her, seconds away.
“Ah, damn it!” Daniel shouted. He leaped over her and charged down the escalator. The reaver turned all eight eyes to him. It rose up, dozens of sword-legs spread wide.
The reaver struck with speed that would make a cobra jealous, but Daniel dodged swiftly to his right. A single reaver leg caught the ratty edge of his trench coat, tearing it.
Daniel hit the ground, rolled, and came up with his sword ready. The reaver stabbed two legs towards him, but with quick strokes of his sword, he cut both of them off at the first joint. Thick yellow fluid burst out of them as if under pressure. The reaver growled angrily.
The yellow fluid and chunky bits of goo drained out of its injured legs. It was like something from a burst pustule. An eye-watering mixture of sewage stench and sulfurous fumes hit Nicole.
“Keep running!” Daniel shouted. He hopped from pedestrian head to railing to head, dodging constant reaver attacks.
Nicole ran as best she could, but she kept turning back, watching Daniel fight the reaver. He’d severed five of its legs, but the creature had hundreds, and could crush him with its body if it had to. There was no way he could win. It was insane for him to keep fighting!
Finally, after all his skillful dodges and rolls and leaps, Daniel made a mistake. The reaver feigned an attack to Daniel’s right, only to strike from his left when he dodged that way.
Daniel swung his sword in a silver arc. Two more bladed limbs went flying, but this was a small sacrifice for the reaver. It lunged at him with its head, dozens of mandibles reaching for his sword arm. Daniel pulled his arm away just in time, but the reaver bit down on the sword.
The reaver crushed the sword with its jaws, shattering it into metal splinters. Daniel was left holding a hilt and a few inches of jagged blade.
Undaunted, Daniel charged screaming at the reaver’s lowered head. He thrust the broken sword into one of its jewel-like eyes. The eye burst and darkened. The reaver reared back, bellowing—
Everything went dark.

THE STORY IS JUST BEGINNING …

Time Reavers Cover - blog

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Filed Under: Holo Stories Tagged With: Chapter 1, Fantasy, Short Story, Time Reavers, Urban Fantasy, Young Adult

Iron Kingdoms – Epic Ghost Ship versus Shopping

January 11, 2014 by holojacob 4 Comments

iron kingdoms core rules coverThere are many ways to introduce new characters into a campaign. A memorable introduction can really set the tone for how the other players will interact with the new guy or gal. And sometimes, it’s just fun to have a really ridiculous and flashy entrance to help get things rolling.
I had one such entrance planned for a tavern by the docks. Only, the new player caught a nasty stomach flu and couldn’t play. Well, what to do? I had a whole session planned around his introduction and a connected side quest. I didn’t want to let that go to waste.
So I changed some of my long term plans for the campaign and introduce one of the NPCs early, a cheerful but shifty treasure-hunting gobber. He crashed through the tavern window like a missile, skidded across the table, stopped in front of the players, told them to run, and scurried out the door.
Naturally, with an introduction like that, the party ignored him completely and went about their business of picking pockets and brooding in shadowed corners.
Then the bow of a warship crashed through the same tavern wall.
Yes. You read that right. The bow of a warship. You see that players? Ignore my quest-giving NPC will you? Well, guess what? He was right! You’ve got thousands of tons of boat heading straight for you. Think fast or get run over.
Fortunately, they ran.
And now I had the perfect setup. Not only had I delivered the quest-giver directly to the players, I’d delivered the quest location as well. Today would focus on a derelict vessel with a mysteriously slaughtered crew, ghostly lights up on the deck, and treasure deep in its holds. Everything was set up for a creepy journey through its dark, dank corridors. I even had some music ready to set the tone. There’s no way they could screw this up, right?
Right?
Yeah. About that.
Erik: Is there any place around here I can upgrade my laborjack?
Jacob Holo: Yeah, sure. Plenty of places to choose from.
Erik: Come on, team. Let’s go shopping.
Sam: All right.
Fiz: Yay! Shopping!
Ferrous Claw: What about the boat?
Erik: It’s not going anywhere.
Jacob Holo: Oh, for goodness sake. You want to go shopping now?
Erik: Well, we don’t know what’s in there. It might be dangerous.
Jacob Holo: Of course it’s dangerous. Something killed the entire crew.
Erik: Right. So, I want to upgrade my laborjack to get ready.
Jacob Holo: Seriously?
Erik: Yeah.
Jacob Holo: I am so sending a Machine Wraith after you.
Erik: What’s that?
Jacob Holo: You’ll find out.
And so the brave party of adventurers went shopping. For waaaaaaaaaaaay too long. They purchased a grand total of 15 arrows, 15 rifle shells, 2 grenades, and a buckler. I am not kidding. With this heavy ordnance, they felt appropriately girded for whatever awaited them. With a final bit of apprehension, they proceeded into the derelict ship where the meat of the session could finally begin.
Let’s recap this, shall we? I set up the session for a fast, exciting start. The quest-giver crashes through the window. The quest location crashes through the wall. The quest is provided with everything in place. The party goes in and starts the adventure.
Time from mission start to target entry?
2 hours.
Uhhh… Sometimes, no matter how hard I try, I just can’t get these players moving.
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Filed Under: Games, Roleplaying Tagged With: Cryx, Dungeon Master, Fantasy, Iron Kingdoms, Privateer Press, Roleplay, Steampunk, Tabletop Games

Time Reavers – Novel Origin

January 3, 2014 by holojacob 1 Comment

Here’s the setting. I’m in Stuttgart, Germany, and I’m waiting for the train to arrive at the main station. I look around and think to myself: You know, it would be really cool if I could freeze time and still move around. That would be a handy super power to have.
And boom. I had the idea for Time Reavers.
Seriously, that’s how it happened. It’s as dumb as it sounds.
Soon after that, I sat down in my hotel room and wrote a short story. This story eventually became the first and second chapters of Time Reavers. In it, the main character Nicole gets sucked into a pocket of frozen time (inside a Saint Petersberg subway station, no less), meets a rather quirky swordsman, and helps him fight a reaver.
time reavers front cover smallFriendly looking fellows, aren’t they?
Around this time, I was in a major writing transition. Unsatisfied with my previous ten novels (and, naturally, my inability to get them published), I decided to completely rework my writing style. This process went about as smooth and painless as you’d expect (i.e. not at all). I chose Time Reavers to be the first experiment with this new writing style.
Oh, and just to make this even more difficult, I decided to write a contemporary fantasy novel instead of my usual military sci-fi stuff. No sweat, right?
Right …
But Time Reavers turned out to be the perfect novel for this transition. With most of the story taking place in the real world, I easily avoided many of my earlier pitfalls. I didn’t have to explain the world. Readers already understood it. Planes were planes. Cars were cars. For the first time in four novels, I didn’t have to describe what mnemonic alloy was.
Oh yeah, it felt good.
It became easy to cut the novel down to its core, streamline the prose, and deliver the scenes at a brisk pace. This allowed me to focus on the few fantastical elements, such as the whole freezing time thing, people with super powers, and the reavers.

time reavers back cover small

Ah, yes. The reavers. Oh, did I have fun with these villains. Their basic design started by mixing a bunch of phobias I have. I figured if I find them creepy, other people might as well. By the way, I posed for that artwork. Don’t believe me? CHECK THIS OUT!

jacob holo is the mantis

Yeah, that’s embarrassing. But at least it’s not as bad as The Dragons of Jupiter reference photos. No seriously. You see the Crusader with the thermal lance? The one on the right? This guy over here?
the dragons of jupiter cover crusader with thermal lanceYeah, that’s me holding a trash can. I kid you not. For the other two Crusaders, I was holding a paintball gun.
And I’m not showing those pictures. Nope, nope, nope, nope, nope.
Anyway, even when Time Reavers was finished, it wasn’t really finished. Recently, the novel went through a major edit. I added a few extra action scenes (can never have too many of those), enhanced the role of a side character, cut some of the dead weight near the end, and … oh yeah, dropped everyone’s age by five years.
Yep. I turned Time Reavers into a Young Adult novel. After H.P. read the initial version, she recommended the change to YA. And while, at first, I wasn’t too crazy about it …
H.P. Holo: You should turn this into a young adult book.
Jacob Holo: Seriously? Isn’t it too violent for teens?
H.P. Holo: Pffffthttttttfffffffrrrp! Haven’t you read The Hunger Games?
Jacob Holo: The what games?
H.P. Holo: Oh, we have to fix this.
I eventually warmed to the idea. And now here we are, just about ready to publish our second novel. It’s going to be fun!
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Filed Under: Holo Books Tagged With: Fantasy, Novel, Novel Origin, Time Reavers, Writing, Young Adult

Guest Post! D&D Player Writes Fantasy Novels

December 23, 2013 by holojacob 1 Comment

Jacob Holo: It is with great pleasure that I present a guest post by indie fantasy author Charles Yallowitz, who has just released his third book in the Legends of Windemere series. Charles, take it away! 🙂
Charles Yallowitz: At the age of thirteen, I was introduced to Dungeons & Dragons, which opened the door to several other dice-based roleplaying games. This hobby lasted through college and a few years beyond. If you think I’m outing myself as a nerd/geek/dweeb/whatever then understand that you would get this vibe from me within fifteen minutes of us talking. That’s being generous because I look the part, but that’s not the point of this.
When I hit college, I realized that the characters I was playing and the games I was either in or running would make good stories. So, for some games, I asked permission to write books based on the adventures and for others games I simply tested out characters. This method of story and character testing is what led to the creation of Windemere and many of the major heroes that I use. Unfortunately, this method also came with a major flaw that I did not realize until I sat down to write Beginning of a Hero.
The flaw is that what works for a game does not always work for a book. Very few secondary character conversations happen in games and many games devolve into battle after battle after battle. Your heroes start incredibly weak and level up, which does not translate well to a book setting because leveling is rather abrupt. Imagine if you are reading a book, a battle happens and suddenly one of the heroes instantly knows archery. In the book, you would have to give the character a reason to learn, time to learn, and a teacher, which takes away from the overall story. The ways to counter this is to either have the new skills learned between books or start the heroes off with a decent level of skill. I’m not talking perfect, but able to handle themselves in whatever role they are designed for. The best example of this is the spellcaster Nyx who appears in my second book. In the game, she began with only one or two combat spells, which led to her getting knocked out at least once per game. In the characters defense, the player (now my wife) was new to the hobby and had a habit of rushing into battle like she was a warrior. It was adorable, but not a good thing to transfer to a book. So, I had her start with incredible magical power and her challenge came from keeping it under control and fine-tuning her abilities. This made the book version and game versions incredibly different in ability, evolution, and personality.
Legends of Windemere 1Another part of this flaw is that many players will act out a character in either the same way or so off-the-wall that you have to change the character for the book. Noble heroes are the most common because they are the easiest to play, but there is very little difference in personality for these types. This is where character flaws and strategies come in. For example, two noble heroes that appear in Legends of Windemere are differentiated by one being a reckless warrior and the other being a strategist warrior. In a game, the reckless warrior is more likely to die because of a bad roll of the dice. So, for many characters I had to design new personalities with more depth, which is easier to do in a book because the author makes the rules. My psychotic vampire from World of Darkness can be more monstrous and violent in the book than he ever was in the game because he doesn’t have stats to prevent his rages.
One of the biggest downsides to using games for book influence is that a person can leave the game when they stop having fun or have something better to do. Legends of Windemere never made it to the end of the game. I’m not even sure it made it to the halfway mark. I do know that over the years several players left for various reasons, leaving gaps in the plot and issues for my books. So, you can probably figure out which characters belonging to players who left. At one point, over half the gaming group left, which left me with a weekend of figuring out what to do with the characters. Eventually, I decided that I would stop following the game and use it as a loose outline for stories. The game could change its plot and only we would know, but I couldn’t make essential characters expendable in the book after giving them major build-ups. I remember the biggest disaster that this came up was when a character was introduced and the player left college in less than a year. Within that year, this character was signified as an essential part of the plot’s prophecy and developed a deep relationship with another character. So, this character went through several kidnappings, comas, and other instances until the gamemaster and I had a fight on what to do. He wanted to kill her off while I didn’t see how the game could continue without her. This is probably a perfect example of the different mentalities behind games and books. In the end, I had to redesign the character for the books and redesign most of the events to include her because she was never around in the game. To this day, she is one of my favorite characters and I always feel sorry for some of the things I do to here.
Legends of Windemere 2I think of this topic a lot because I remember the characters and people that I gamed with every time I write the book scenes. Even the characters that I played are different than the one I spent years tracking stats and gear for. He has become a lot more powerful, a lot deeper, and a lot more believable. It is that last part that is strange to me because it really shows that when people play games of make-believe, they really don’t want to touch too much of reality. Many game characters lack flaws or are given minor flaws for the sole purpose of getting more points to increase stats. Rarely did you find someone who took a flaw because they wanted to act out the flaw because in the end for the players, the game was about winning and not about the story. It is a different mentality than the one of an author nurturing characters along their literary path. I have no sense of stats or dice when I write my scenes, which makes many of the game events impossible to transfer.
I would like to say that I treated every character with love and respect when I altered their backgrounds and skills to fit into Windemere. The truth is that some things simply could not be transferred and other things I never understood or liked in the first place. Heck, I’m still not sure about some of the character’s original backgrounds because they were never delved into in the game. I guess this is the risk people take when they try to transfer from a medium of multiple minds to a medium of the single mind.

Legends of Windemere: Allure of the Gypsies has Arrived!!!

Legends of Windemere 3Buy it Here!

Book Blurb:
The epic adventures of Luke Callindor and Nyx continue after their journey down the L’Dandrin River in Legends of Windemere: Prodigy of Rainbow Tower.
Reeling from his failures in their previous adventure, Luke leads his surviving friends to his hometown.  With his mind frayed and his confidence fractured, Luke must face the family and fiancée he left behind.  It is a brief homecoming when the vampire Kalam attacks the village, forcing Luke and Nyx to break into his lair for the key to resurrecting a fallen warrior.  It is a quest that will force both young heroes to reach new heights of strength and power that they never knew they had.
Can Luke and Nyx escape the lair of Kalam?  And, what role will the orphaned gypsy Sari play in their looming destiny?

Wondering what you’re in for? Check out the praise earned by the first two installments of this high fantasy series.

Review Excerpts for Legends of Windemere: Beginning of a Hero:
“I greatly enjoyed the vivid characters, the gripping plot, and the refreshingly unique writing style (present tense). ” – kdillmanjones
“This is a sophisticated and delightful read. I recommend this book to lovers of Fantasy or to General Fiction readers. The story is compelling enough to entertain a wide audience.” – John Howell
“One of the things that won me over was the bouts of humor. Especially in the beginning. “This is not possible! I am a Paladin!” I thought I was going to die with delight.” – C.N. Faust
Review Excerpts for Legends of Windemere: Prodigy of Rainbow Tower:
“Something I find unique about this fantasy novel that I don’t often find in others, is that the hero, Luke Callindor is rather of the unlucky variety. He does not get everything he asks for, he stumbles, falls, gets knocked down (literally)and taught lessons as he goes. This is helping him to grow into the hero that was promised in the first book.” – Ionia Martin
“Nyx is such a strong personality. I thoroughly enjoyed getting to know her and more of the other characters, new and already known, with the rich tapestry of Windemere unfolding in between intense actions scenes and moments of kindness and budding friendships.” – Danielle Taylor
“Almost like the Harry Potter series. The books start out so young and innocent, but by the last book – watch out!” —  Momto4Booklover
Author Biography:
Charles Yallowitz was born and raised on Long Island, NY, but he has spent most of his life wandering his own imagination in a blissful haze. Occasionally, he would return from this world for the necessities such as food, showers, and Saturday morning cartoons. One day he returned from his imagination and decided he would share his stories with the world. After his wife decided that she was tired of hearing the same stories repeatedly, she convinced him that it would make more sense to follow his dream of being a fantasy author. So, locked within the house under orders to shut up and get to work, Charles brings you Legends of Windemere. He looks forward to sharing all of his stories with you and his wife is happy he finally has someone else to play with.
Contact:
Blog-  www.legendsofwindemere.com
Twitter-  @cyallowitz
Facebook- https://www.facebook.com/CharlesYallowitz
Another big event to celebrate the debut of Legends of Windemere: Allure of the Gypsies is that I’m holding a Goodreads Giveaway!  The prize is a paperback copy of ALL THREE LEGENDS OF WINDEMERE NOVELS.  Winners will be picked at the end of December, so go HERE to enter the contest.

Filed Under: Roleplaying Tagged With: Charles Yallowitz, Dungeons and Dragons, Fantasy, Guest Post, Novel, Roleplay, Writing

Iron Kingdoms – Release the Blood Witches!

December 9, 2013 by holojacob 2 Comments

iron kingdoms core rules cover
Sometimes, you get those players. You know. Those players. The ones that really get into their cold, brooding, greedy assassin character’s skin and just aren’t in the mood to party up. And that’s okay, I guess. That goes along with the whole roleplay experience. But the thing is we’ve got a campaign to get going, monsters to slay, stuff to loot. Time to get the lead out, people!
Except that one player has got to be difficult.
Oh, what’s the pay for this mission? Pfft! Not enough. Come back when you get serious.
And it’s not like we can abandon him. Because, unlike the assassin-for-hire at the inn, the player is sitting on the couch eating pizza with us. It’d be kind of rude for us to leave without him. Figuratively, of course. I mean, what’s he going to do? Eat pizza in silence for four hours while we go kill and loot stuff?
And yet, there he is, being stubborn about his pay.
Well, fear not. I’m the Dungeon Master. I have all sorts of shenanigans at my disposal. This was our first session using Privateer Press’ magnificent Iron Kingdoms rulebook, and none of the players really knew what to expect. I, however, was very familiar with the nasty denizens of the Iron Kingdoms.
And you know something? Nothing says “get your butt in gear” like exploding bystanders.
So, the scenario went down like this. Our incorrigible assassin lingered in the inn, waiting for more pay while the other players tried to acquire it. Two cloaked figures entered (secretly Satyxis Blood Witches), and started cutting up innocent bystanders.
And, if you know anything about Blood Witches, you know they leave a mess. People started exploding left and right, and the assassin found himself taking Death Strike damage without being hit. Oh, you better believe he wanted some wingmen to help him out. He bolted out of the inn, which was now filled with bloody fog, and ran straight for the other players.
Yeah, don’t mess with the DM. You want to go and do your own thing? You want to slow down the game while everyone else is itching to kill some monsters? Let me explain to you how this works. You either party up, or I explode people until you get in line.
A friend of mine had a phrase for this. “Rocks fall.”  It means you’re doing something that is making it a lot less fun for everyone else. Either behave yourself, or rocks will fall from a clear sky and crush your character.
He wasn’t joking either.
But the best part, the very best part, is the assassin player didn’t even realize he’d been jolted with a twenty kilovolt cattle prod. He thought it was just part of the story. And sometimes, stuff like that can really make a gaming session special, when things go off script and everyone gets a little creative.
It was fun.  And yeah, a lot of people exploded before they killed all of the Blood Witches.
Good times.
Check out the complete list of roleplaying articles here.

Filed Under: Games, Roleplaying Tagged With: Blood Witches, Cryx, Dungeon Master, Fantasy, Iron Kingdoms, Privateer Press, Roleplay, Steampunk, Tabletop Games

Warmachine Tactics – Cryx: Asphyxious the Hellbringer

October 26, 2013 by holojacob 2 Comments

Cryx Asphyxious the Hellbringer
Warcasters are the stars of Warmachine, and Cryx has no shortage of powerful and fun-to-play warcasters. Today, I’m taking a look at Asphyxious the Hellbringer.
IN SHORT: Hey, someone spilled Menoth in my Cryx … and I think I like it!
STRENGTHS: Asphyxious the Hellbringer has an amazing suite of support spells that are very unusual for Cryx. It is these spells that truly define his role as a warcaster. Let’s step through them.
First, there’s Carnage. Any Cryx models in Asphyxious’ control area get +2 to melee attack rolls. Ouch! Cryx has no shortage of powerful melee models, and Asphyxious can make any of them hit more often.
Next up, there’s Scything Touch, a returning spell from Iron Lich Asphyxious. This spell grants +2 melee damage to a friendly model or unit. It’s a great spell for enhancing a unit’s damage output. As an added bonus, the targets also gain Critical Corrosion.
Then there’s, Ashen Veil, which grants concealment to a friendly model or unit. It also causes living enemy models within 2” to suffer -2 on their attack rolls. Yikes! A defensive buff? In this army? Cryx has no shortage of models that would love to boost their defenses, and many already have very good DEF stats. This is a truly superb addition to our arsenal.
Now let’s take a look at Mobility. This spell may be battlegroup only, but it’s a solid one. It grants +2 SPD and Pathfinder for the cheap, cheap price of 2 Focus. While its primary use is to get warjacks into position, Asphyxious can enjoy its benefits as well.
And why wouldn’t he like that? With FOCUS 7, ARM 17, 18 hit boxes, and a P+S 16 beat stick, Asphyxious is no slouch up close and personal. Add Blood Boon on his sword, Daimonion, he wants to be in the thick of it. Take out a living model with his sword, and Asphyxious can cast a spell for free (once per activation).
On top of that, Asphyxious comes with two attack spells, Bone Shaker and Hex Blast, the latter of which is great for clearing enemy upkeeps and animi. He also comes with a versatile feat, Rites of Shadow, which can be used both defensively and offensively. Every time an enemy is forced, casts a spell, or spends Focus / Fury, Asphyxious gets a soul token and heals d3 damage. Just bunker down for your opponent’s big swing, then punish them hard the next round.
Oh, and he even has his own pet Skarlock.
Yes, let’s not forget Vociferon. This unique Skarlock comes with Soul Collector and Death Harvest. This means Vociferon can collect soul tokens in his command range and then transfer them to Asphyxious in the Maintenance Phase. Oh, and he’s also an Arc Node. You know, in case the soul gathering thing wasn’t cool enough.
WEAKNESSES: Carnage and Mobility are not upkeeps. Between recasting these two spells (as needed) and upkeeping Ashen Veil and Scything Touch, Asphyxious is going to feel the drain on his Focus reserves. Add in the fact that he’s a nice, juicy medium base target, and suddenly leaving him drained of Focus doesn’t look like such a smart idea.
Blood Boon, Vociferon, and the feat do help with Focus efficiency. However, none of these are without risk. Vociferon has to be far enough forward to collect those souls, leaving him vulnerable to attack. The Rites of Shadow has a similar problem, though not as pronounced. And Blood Boon requires Asphyxious to engage the enemy directly.
Asphyxious also can’t employ a standard Skarlock. While Vociferon is great, he’s trickier to use.  Plus, Asphyxious has Scything Touch, a spell that is just begging to be bounced around from unit to unit to unit. Without a normal Skarlock to act as a Spell Slave, shifting a powerful upkeep around is a lot more difficult.
Finally, Asphyxious needs living models for their souls. Without them, he cannot operate at peak efficiency. Though honestly, that’s sort of like saying, Asphyxious is in Cryx.
SYNERGIES: Asphyxious’s support spells can produce a diverse set of benefits for basically any model in the Cryx arsenal, but there are a few combinations that really stand out.
Satyxis Raiders are a great target for Ashen Veil. With base DEF 14, Force Barrier from a Satyxis Raider Sea Witch, and Ashen Veil, they’re at an amazing DEF 18 at range and a potent DEF 16 in close against living models.
Scything Touch can be used with any number of powerful melee units, but Mechanithralls are my favorite. Not only are they dirt cheap, but each has two attacks. A full unit of Mechanithralls can put out 20 attacks. With Scything Touch, that’s a damage output swing of 40 hit boxes. You won’t typically see that much benefit, but the potential is there.
And with two great upkeep spells, who can forget the Withershadow Combine. With them in tow, they can help lighten Asphyxious’ Focus load. As a bonus, they’re a unit, so they’re valid targets for Scything Touch or Ashen Veil, as the situation dictates.
JUST FOR FUN: Asphyxious may not be geared towards supporting warjacks, but that doesn’t mean he should ignore them. Mobility brings extra speed to the already swift warjacks of Cryx, and there are plenty of ways to use this.
The Cankerworm stands out as particularly impressive because, due to Affinity [Asphyxious], it gets a free move if it ends its activation in Asphyxious’ control area. Now who doesn’t like an extra fast armor-piercing warjack, ping-ponging back and forth, eating your opponents wreck markers and taking their weapons? I know I like it!
SUMMARY: Asphyxious the Hellbringer has an amazing range of abilities and can support a wide variety of army compositions. With a truly unique spell list for Cryx, he is one warcaster that will make an excellent addition to any player’s collection.
Check out the complete list of Warmachine and Hordes articles here.

Filed Under: Warmachine Tagged With: Asphyxious, Cryx, Epic Asphyxious, Fantasy, Privateer Press, Steampunk, Tabletop Games

Time Reavers: Cover Preview!

September 13, 2013 by holojacob 1 Comment

Time Reavers front cover preview
Daniel held a single finger to his mouth. They were close to where Nicole had been when time stopped, next to the frozen subway train just emerging from the tunnel.
Nicole hardly breathed. She strained her ears. Every little sound they made was like thunder in the silence, but on the very edge of hearing …
It was a most peculiar sound. Like someone furiously typing on an old-fashioned typewriter: distant, but heavy and metallic. The sound grew louder and seemed to come from the closest train tunnel.
Nicole looked at Daniel, who was suddenly all business.
“Reaver,” he whispered.
“What’s a reaver?” she whispered.
“You’ll see. Don’t worry. I’m a professional.”
“For some reason, I’m still worried!” she whispered, following him closer to the subway car.
Daniel reached into his trench coat. There was a brief metallic whisper and suddenly he had a long, elegantly-curved sword in his hand.
The rapid metallic clicking grew louder. Daniel had to speak up so she’d hear him.
“Stand back,” he said, grasping his sword two-handed and lowering his stance. “No need to panic. I know exactly what I’m doing.”
Nicole shuffled back from the subway car, but bumped into a frozen pedestrian and almost tripped.
The sound continued to crescendo.
“Is it supposed to be this loud?” she shouted.
“Must be a big one!” Daniel shouted back. Nicole thought she heard an uneasy waver in his voice.
The metallic chattering grew louder and louder as the reaver came closer.
“How big do they get?” Nicole shouted, putting hands over her ears.
But Daniel didn’t respond. He lowered his sword slightly and turned around. What Nicole saw then scared her more than anything so far. Deathly fear covered every inch of his face.

Excerpt from Time Reavers, by Jacob Holo

Oh yeah! Here we go again! The cover art is almost complete. Robert Chew, a.k.a CrazyAsian1, brings his impressive talents forward once more. Please enjoy this small preview of the awesome artwork that is to come. 🙂
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Time Reavers back cover preview
The reavers lurk outside our reality, watching the Earth with hunger and malice.
The boundaries between our worlds are falling. The guardians at the gate are dead.
The reavers are almost here.

Filed Under: Holo Books Tagged With: Cover, Fantasy, Novel, Time Reavers, Urban Fantasy, Writing, Young Adult

Warmachine Cygnar Cosplay: Kara Sloan

September 2, 2013 by holojacob Leave a Comment

Presenting H.P. Holo’s Warmachine Cygnar warcaster cosplay: Captain Kara Sloan!

warmachine_cygnar_kara_sloan_cosplay_1
The stoic Kara Sloan prepares for battle.

Yes, this costume was about as much work as it looks. But it was worth it!
warmachine_cygnar_kara_sloan_cosplay_2
Sloan watches the horizon for the encroaching Cryx army.

H.P. constructed the armor from Wonderflex, a thermoplastic that becomes extremely malleable at oven temperatures, but will hold its shape once cooled. The armor took two months to construct, including a few all-nighters for both of us in order to finish everything for Dragon*Con.
warmachine_cygnar_kara_sloan_cosplay_3
Sloan: “Get back in line, soldier!”

H.P. Holo also received support from one of the Holo-Moms, who contributed her formidable sewing skills to the project. The skirts and belts were her work, and were made pretty much from scratch.
warmachine_cygnar_kara_sloan_cosplay_4
Sloan readies Spitfire, her trusty rifle.

The boiler was constructed using foam board and PVC piping. It’s attached to the back with industrial strength Velcro. In fact, pretty much everything is being held together with industrial strength Velcro. This made getting into and out of the armor easy as long as one person helps out. Bathroom breaks at the Dragon*Con were not a problem, which was a good thing. That armor is hot, and we were both guzzling water to fend off the heat exhaustion.
warmachine_cygnar_kara_sloan_cosplay_5
H.P. Holo: “Your Cryx don’t stand a chance, Jacob!”

Spitfire, Kara Sloan’s impressive rifle, was built around a block of wood cut by the Holo-Grandpa. H.P. located the original Kara Sloan concept art, took the drawing for the rifle, and created a pattern for the Holo-Grandpa to follow. The rest is a combination of PVC piping and Wonderflex.
I think H.P. did an absolutely awesome job on her costume. But, that’s not all we have! Oh no! I had a costume too! Presenting Jacob Holo’s Warmachine Cygnar cosplay: Captain Lynch of the Black 13th Gun Mage Strike Team!
warmachine_cygnar_lynch_black_13th_cosplay_1
Lynch readies himself to support Kara Sloan in battle.

My contribution to this costume was providing the Cygnar rulebook. H.P. and the Holo-Mom did all the rest. What an awesome job they did! They picked out the material, and then made everything from scratch! It looks awesome, but it doesn’t breathe at all! Heat was a major concern for both of us at the convention, but we managed to spend a whole day in costume. At least 30 people took our picture (mostly because of H.P. :-)), 4 recognized the Kara Sloan character, and 2 even recognized I was playing Lynch! Very impressive!
warmachine_cygnar_lynch_black_13th_cosplay_2
Lynch spots the enemy.

At Dragon*Con, we even got photographed by one of the Privateer Press studio painters. He knew EXACTLY who we were. 🙂 I wish I had written down his name, but in the chaos of the convention, stuff like that got missed.
I like to think of these costumes are Mark I versions. There are plenty of improvements we can make to them, plenty of details from the original characters we can add. For example, I’m not much of a gun mage without a gun. This was my first time cosplaying and it was H.P.’s first time embarking on such an ambitious project. I think we did really well, but I know we can do better for Dragon*Con next year.
Also, the very first change we’re making to the Kara Sloan armor is to put some fans in it. No, seriously. I’m an electrical engineer, and I am building some fans into that armor! That thing is a sweatbox!
So, what do you think of our Warmachine Cygnar cosplay? Please let us know in the comments below. 🙂

Filed Under: Cosplay, Warmachine Tagged With: Black 13th, Captain Lynch, Cygnar, Dragon Con, Fantasy, Kara Sloan, Privateer Press, Steampunk, Warmachine, Wonderflex

Warmachine Cygnar Cosplay Preview!

August 15, 2013 by holojacob 5 Comments

Here’s a small preview of H.P. Holo’s Warmachine cosplay: a Cygnar warcaster! Can you guess who she’ll be for Dragon*Con? Leave a comment if you guess it! 🙂
Here’s her armor, made of a heat-activated material called Wonderflex.

Warcaster Armor

This may not look like much now … but just you wait! 🙂
Warcaster Weapon

H.P. Holo colored her hair for this cosplay.
Warcaster Blonde Hair

Do you know who she’ll be? Leave a comment below and wait for the end of August early September. You’ll find out if you’re right. 🙂
UPDATE 8/30/13: After two all nighters in a row (which were totally worth it to finish her costume :-)), H.P. and I are off to Dragon*Con. Due to the time crunch, we’ll post pictures of our costumes after we return.

Filed Under: Cosplay, Warmachine Tagged With: Cygnar, Dragon Con, Fantasy, Privateer Press, Steampunk, Warmachine

Time Reavers: Cover Color Studies!

August 3, 2013 by holojacob 5 Comments

Time Reavers cover color study 1

Time Reavers – The monsters are real, and time is their weapon.

Fed up with bad teachers and daily fights with her sister, sixteen-year-old Nicole Taylor yearns for something better. Sadly, she’s in for a letdown, because the world ends next week.
Nicole discovers she has a rare gift. She can bend time around her and even stop it completely. With her powers awakening, she must face the Reavers: horrific killing machines that exist outside our time. The Reavers know about her now and have unleashed their cruelest hunters.
Plagued by nightmarish visions and ambushed by terrifying monsters at every turn, Nicole has one chance to stop their genocidal invasion. With help from a chain-smoking pyrokinetic, a neurotic sword-wielding assassin, and an icy Goth chick with a crossbow, she may stand a chance. But the Reavers are tireless foes, and Time is on their side.
Oh, man! This is so exciting!
Robert Chew (a.k.a. CrazyAsian1) has been hard at work rendering the front and back covers of Time Reavers, a young adult urban fantasy novel. Above, you can see the first color study of the front cover. Seriously, how cool is this?
The color studies look great. Robert and I are going to play around with the colors a little bit, and then he will begin the detailed painting. The reavers look absolutely fantastic. I’m so happy with how they are taking shape. These creatures, implacable combinations of metal and flesh, have been swimming around in my head for years, and it’s so gratifying to see their artwork take form.
When designing the titular villains of the novel, I made a very conscious decision to make them intelligent. These are not brutish monsters. They’re an army. They engage the heroes with coordination and purpose. They will lay ambushes. They will fake an attack to throw defenders off balance. Not only can they outfight the heroes, they can outthink them as well. It is their intelligence that makes them a truly formidable foe.
Here’s the back cover color study featuring the Mantis: general of the reaver invasion.
Time Reavers back cover color study 1
Just look at that face! This is not a guy you want to meet in a dark alley!
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Filed Under: Holo Books Tagged With: Color Studies, Fantasy, Novel, Sketches, Time Reavers, Urban Fantasy, Writing, Young Adult

Warmachine Convergence of Cyriss Review: Solos & Battle Engine

July 31, 2013 by holojacob 2 Comments

Convergence_of_Cyriss_Cover_lores
IN SHORT: The new Convergence of Cyriss rulebook is here, and with it Privateer Press delivers a whole faction of big, mean robots! Oh, yeah!
On a presentation level, Privateer Press continues to set the bar high with a gorgeous full-color spread. Convergence models have a clean robotic look that is both very unique but also feels perfectly at home in the wider Warmachine universe. The rulebook comes fully loaded with 5 warcasters, 11 warjacks (including a Colossal!), 7 units, 1 universal unit attachment, 7 solos, and a battle engine.
Wow! Privateer Press has been busy.
Today, let’s take a look at the Convergence of Cyriss solos and the battle engine.

SOLOS

ACCRETION SERVITORS: Like all servitor solos, the Accretion Servitors come in packs of 3, but this group only costs a single point. For this bargain bin price, they bring Bodge and Strip. They can repair friendly warjacks and damage enemy warjacks, 1 point of damage at a time. They also must be base to base to do this.
A single point of damage may not seem like a big deal, but there are three of them, and their abilities always work, unlike Repair which requires a skill check. Got a point left over? Throw in some Accretion Servitors.
ALGORITHMIC DISPERSION OPTIFEX: This guy costs 1 point and you can take up to 4. He’s sort of like an arc node. When this Optifex is within 6” of a Convergence warjack, not in melee, and inside the warcaster’s control area, that warcaster can channel spells through him.
Some warcasters are going to love this guy, such as Syntherion with his Magnetic Hold debuff spell. Also, like all Optifex models, he comes with Iron Sentinel. Place him base to base with a Convergence warjack and he gets +2 DEF and +2 ARM, which takes him up to a respectable DEF 15 ARM 14.
ATTUNEMENT SERVITORS: For 2 points, here’s another set of 3 servitor solos. The Attunement Servitors come with Lumichem Ampules, a 7” range 4” AOE that does no damage, but reduces the DEF of anything hit by -2. With good speed and a wide AOE, they shouldn’t have much troubling hitting their intended targets. Any army can make use of these guys. Seriously, who doesn’t like hitting more often?
ELIMINATION SERVITORS: Another set of 3 servitors for 2 points. These come with Spike Ejectors, 9” ranged weapons with Puncture. They do an automatic point of damage against anything they hit. With RAT 5, they’re somewhat underwhelming … until you pair them with the Directrix and her Backlash spell against a Warmachine opponent. Then they become absolutely sick!
ENIGMA FOUNDRY: Do you like Convergence infantry? Well, here’s a solo that can bring them back from the dead! Most Convergence infantry are Clockwork Vessels. That means they drop soul tokens. Well, the Enigma Foundry collects Convergence soul tokens in its command range. It can then cash in those souls for more troops, either 1 medium based model or 3 small based models a turn. As a bonus, it comes with Repair [10], just in case a Convergence force needs even more access to Repair.
With a large base, the Enigma Foundry is a tempting target. ARM 18 and 10 hit boxes helps, but I see this guy hanging back, using the full extent of his command range to collect souls, then cautiously approaching the front lines to deploy extra troops.
REFLEX SERVITORS: Here’s one last set of 3 servitors for 2 points. Reflex Servitors are basically 4” AOE mines that explode at POW 7, and they have plenty of rules that help them be extra annoying.
They come with Advanced Deployment to help them get into position. Counter Charge lets them react against enemies that close within 6”. And finally, they can Dig In to take their base DEF 12 up to DEF 16! I can see these being annoying against infantry heavy forces.
STEELSOUL PROTECTOR: ARM 17, 8 hit boxes, and Shield Guard on a 2 point model. Not a bad deal. Need something to not die from shooting? Stick a Steelsoul Protector near it and let it absorb the incoming flak. It even comes with Defensive Strike, letting it poke would be attackers when they come in range. Not exactly flashy, but definitely useful for warcasters and models like the Enigma Foundry.

BATTLE ENGINE

TRANSFINITE EMERGENCE PROJECTOR & PERMUTATION SERVITORS: Wow. What a name. I love it! I think Privateer Press may have had a little too much fun with this one.
So here’s the Convergence Battle Engine, and it’s awesome! It’s basically an artillery piece. Looking at its stat line, we have RAT 4 on a 10” spray attack at POW 10. It also has Auto Fire [2] for two shots. Not exactly impressive stuff, but that’s where the Firing Formulae comes into play.
You see, the TEP&PS probably has the most versatile gun in the whole game. Here’s how it works. After the TEP&PS moves, it deploys three satellite servitors (which can later absorb incoming fire). The positions of the satellites are key. Each servitor can either (a) add an Auto Fire shot (b) add a die to all attack rolls (c) add a die to all damage rolls. And you can do this in any combination you want!
You can conceivably roll 5 dice for attack rolls! Or 5 dice for damage rolls! Or shoot the gun 5 times! Or any combination in between! Seriously, that’s a lot of versatility in an attractive 9 point package.

SUMMARY

Okay, I’ll admit it. I love my Cryx, but man, I’m seriously tempted to branch out and collect some Convergence. These guys are pretty solid. Plus they look fun to paint and fun to play.
The Convergence of Cyriss is an exciting new faction with gorgeous models and solid rules. As more of their models get released and people get used to their new abilities, I look forward to seeing their full might displayed on the tabletop.
Should be exciting!
Check out the complete list of Warmachine and Hordes articles here.

Filed Under: Warmachine Tagged With: Convergence, Cyriss, Fantasy, Privateer Press, Review, Steampunk, Tabletop Games

Time Reavers: Back Cover Rough Sketches!

July 30, 2013 by holojacob 3 Comments

Time Reavers Mantis rough sketch 1

Time Reavers – The monsters are real, and time is their weapon.

Fed up with bad teachers and daily fights with her sister, sixteen-year-old Nicole Taylor yearns for something better. Sadly, she’s in for a letdown, because the world ends next week.
Nicole discovers she has a rare gift. She can bend time around her and even stop it completely. With her powers awakening, she must face the Reavers: horrific killing machines that exist outside our time. Nicole may be the only one who can stop their genocidal plan, but the Reavers know about her now and have unleashed their cruelest hunters.
Plagued by nightmarish visions and ambushed by terrifying monsters at every turn, Nicole has one chance to halt their invasion. With help from a chain-smoking pyrokinetic, a neurotic sword-wielding assassin, and a Goth chick with a crossbow, she may stand a chance. But the Reavers are tireless foes, and Time is on their side.
I am really enjoying this part of the project. It’s fun getting to see my characters for the first time.
Robert Chew (a.k.a. CrazyAsian1) continues his exceptional work on the cover art for Time Reavers, a young adult urban fantasy novel. This time, he’s provided some rough sketches of the back cover. Unlike The Dragons of Jupiter, Time Reavers will feature separate art for the front and the back.
Ladies and gentlemen, I would like to introduce the Mantis: general of the Reaver army and main antagonist of the novel. He’s about a friendly as he looks, and wow, does he look cool or what?
As always, Robert has provided multiple sketches to help us zero in the final design. Here’s another version. It’s really hard to choose my favorite!
Time Reavers Mantis rough sketch 2
Wickedly cool, huh?
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Filed Under: Holo Books Tagged With: Fantasy, Novel, Sketches, Time Reavers, Urban Fantasy, Writing, Young Adult

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