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Authors Jacob & H.P. Holo

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The Dragons of Jupiter – Novel Origin

December 1, 2013 by holojacob Leave a Comment

the dragons of jupiter cover front v2 blogIt’s 2006. I’m on assignment in Germany. The weekend has arrived, and I’m bored. It’s a cold, wet, miserable winter day. The hotel has no internet, and I can’t understand a word on the television. Well, except for “Ich möchte ein Bier, bitte.” I had that phrase down solid.
I decide to write.
That’s how The Dragons of Jupiter began. In a German hotel. It’s kind of weird when I think about it. I had already penned ten novels by that point, none published, some better than others, but my overall style was lacking. I had too much Tell, not enough Show. Sickening amounts of exposition bogged down my prose. The writing had two basic modes: explosions and exposition.
That had to change, and that change began with a short story: two teams of super soldiers fighting it out on the moon. I had a lot of fun writing the story. I rummaged through my mental garbage bin, stealing ideas from previous novels, throwing them in wherever and whenever.
I loaded the story up with cool tech, showing the weapons and gear in action rather than ponderously explaining everything. I focused on creating an example of asymmetrical combat: two sides with very different fighting styles and equipment, but still roughly equivalent in power.
Many of the elements in The Dragons of Jupiter made their first appearances here. The Dragons, invisible space ninjas that they are, were in full display, sniping and backstabbing like champs. The Crusaders, with their bulky armor and devastating weapons, also made a showing, gunning down anything in their path. In fact, most of the tech went unchanged in the transition from short story to novel. Locations and political entities like Europa, the Federacy, the Lunar State, and even New London made the switch pretty much as is.
The characters, though. Yeah, umm, there’s no hiding it. They were flat. Flat like cardboard. The story had explosions and cool tech, but no soul. It also had a really depressing ending (and that’s assuming you even cared about the characters). At the time, for some bizarre reason, I believed my upbeat endings were the reason I couldn’t sell stories, so I decided a change of pace was in order.
dragons of jupiter crusader firepower-smallYeah, in the short story, all the Dragons get slaughtered. Spoilers.
This was my first and last experiment in depressing endings, just to set the record straight.
I was generally happy with the result. When I got back to Michigan, I printed off some copies and shared them with a local writers group. The result was nearly unanimous. They hated the story. One of the writers said my characters were “stupid dildo heads.” He used exclamation points.
Ouch.
They also found all the tech details confusing, said I should tone it down and make it simpler.
Yeah, not going to happen.
Now, don’t get me wrong. There are times you should listen to the advice of others. And then there are times when you just go with your gut. I went with my gut on this one and got a second opinion. I shared the story with some friends who read a lot of sci-fi, and wouldn’t you know it? They had a very different reaction. The story wasn’t perfect. Far from it, but they saw what the writers group had not: the seed of a bigger and better story.
And, with some encouragement and a lot of hard work, that seed eventually blossomed into The Dragons of Jupiter. Oh, and just to be on the safe side, I stuffed it with even more ridiculous tech details than the short story. Because, you know, that’s just how I roll with it sometimes.
If I had listened to that writers group, I would have never written the novel, never self-published it, and you can forget about a sequel.
time reavers cover front 266Instead, it’s full speed ahead! Not only did H.P. and I publish The Dragons of Jupiter, but we’re going publish Time Reavers before the year is out.

And we’re just getting started!

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Filed Under: Holo Books Tagged With: Novel, Novel Origin, Science Fiction, The Dragons of Jupiter, Writing

Ender’s Game – Movie Review

November 11, 2013 by holojacob Leave a Comment

enders-game-imax-poster
IN SHORT: Aliens invaded and kicked our butts. Now it’s our turn to show them who’s boss by unleashing our most terrifying weapon … children.
WHAT IT IS: A phenomenal sci-fi adventure with brains, beauty, and thrilling action.
WHAT IT IS NOT: This is not your typical YA movie. Ender’s story is not a cheerful one. Don’t expect much in the way of humor, romance, or people smiling. This movie is grim and down-to-business.
WHAT I THOUGHT: OMGLOLBBQ! I love this movie! As a huge fan of the book, I loved pretty much every minute of it. I even didn’t mind the changes and cuts they made. Well, at least not too much.
Ender’s Game has inherited the best from the novel and streamlined it into a truly spectacular package. Now, that’s not to say it’s perfect. It does feel rushed at times, as if the movie is straining to hold in as much book-awesome as possible. For example, Ender’s progression through Battle School is ridiculously fast, and I really wish we’d seen more of him in command of Dragon Army, but oh well. Cuts had to be made somewhere, and the end result is still thoroughly enjoyable.
Here’s the story of a boy being molded into the perfect weapon. Through one trial after another, Ender teeters on a knife’s edge between genius commander and psychopathic killer. Asa Butterfield’s performance really had me believing in the character. When you see Ender’s eyes during the Giant’s Drink, you know this isn’t a kid to mess around with.
Plus, there are the space battles. Oh man, there is some lush and vibrant eye candy saved for the movie’s climax. The battles are colorful and fun to watch, but they also give a sense of tactical depth. Instead of the chaotic melee of most movie space battles, these play out with precise formations. I love all the fighters zipping about, each so hazardously close to the next. They’re a delight to watch.
Overall, it’s hard for me to judge this movie impartially. I love the book, and that colors my views on the movie. I know for a fact I enjoyed this movie more because I’d read the book beforehand. However, that doesn’t change my opinion in the slightest.
VERDICT: Strongly recommended.

Filed Under: Reviews Tagged With: Ender's Game, Gavin Hood, Movie Review, Review, Science Fiction, Strongly Recommended, Young Adult

Warmachine Tactics – Cryx: Asphyxious the Hellbringer

October 26, 2013 by holojacob 2 Comments

Cryx Asphyxious the Hellbringer
Warcasters are the stars of Warmachine, and Cryx has no shortage of powerful and fun-to-play warcasters. Today, I’m taking a look at Asphyxious the Hellbringer.
IN SHORT: Hey, someone spilled Menoth in my Cryx … and I think I like it!
STRENGTHS: Asphyxious the Hellbringer has an amazing suite of support spells that are very unusual for Cryx. It is these spells that truly define his role as a warcaster. Let’s step through them.
First, there’s Carnage. Any Cryx models in Asphyxious’ control area get +2 to melee attack rolls. Ouch! Cryx has no shortage of powerful melee models, and Asphyxious can make any of them hit more often.
Next up, there’s Scything Touch, a returning spell from Iron Lich Asphyxious. This spell grants +2 melee damage to a friendly model or unit. It’s a great spell for enhancing a unit’s damage output. As an added bonus, the targets also gain Critical Corrosion.
Then there’s, Ashen Veil, which grants concealment to a friendly model or unit. It also causes living enemy models within 2” to suffer -2 on their attack rolls. Yikes! A defensive buff? In this army? Cryx has no shortage of models that would love to boost their defenses, and many already have very good DEF stats. This is a truly superb addition to our arsenal.
Now let’s take a look at Mobility. This spell may be battlegroup only, but it’s a solid one. It grants +2 SPD and Pathfinder for the cheap, cheap price of 2 Focus. While its primary use is to get warjacks into position, Asphyxious can enjoy its benefits as well.
And why wouldn’t he like that? With FOCUS 7, ARM 17, 18 hit boxes, and a P+S 16 beat stick, Asphyxious is no slouch up close and personal. Add Blood Boon on his sword, Daimonion, he wants to be in the thick of it. Take out a living model with his sword, and Asphyxious can cast a spell for free (once per activation).
On top of that, Asphyxious comes with two attack spells, Bone Shaker and Hex Blast, the latter of which is great for clearing enemy upkeeps and animi. He also comes with a versatile feat, Rites of Shadow, which can be used both defensively and offensively. Every time an enemy is forced, casts a spell, or spends Focus / Fury, Asphyxious gets a soul token and heals d3 damage. Just bunker down for your opponent’s big swing, then punish them hard the next round.
Oh, and he even has his own pet Skarlock.
Yes, let’s not forget Vociferon. This unique Skarlock comes with Soul Collector and Death Harvest. This means Vociferon can collect soul tokens in his command range and then transfer them to Asphyxious in the Maintenance Phase. Oh, and he’s also an Arc Node. You know, in case the soul gathering thing wasn’t cool enough.
WEAKNESSES: Carnage and Mobility are not upkeeps. Between recasting these two spells (as needed) and upkeeping Ashen Veil and Scything Touch, Asphyxious is going to feel the drain on his Focus reserves. Add in the fact that he’s a nice, juicy medium base target, and suddenly leaving him drained of Focus doesn’t look like such a smart idea.
Blood Boon, Vociferon, and the feat do help with Focus efficiency. However, none of these are without risk. Vociferon has to be far enough forward to collect those souls, leaving him vulnerable to attack. The Rites of Shadow has a similar problem, though not as pronounced. And Blood Boon requires Asphyxious to engage the enemy directly.
Asphyxious also can’t employ a standard Skarlock. While Vociferon is great, he’s trickier to use.  Plus, Asphyxious has Scything Touch, a spell that is just begging to be bounced around from unit to unit to unit. Without a normal Skarlock to act as a Spell Slave, shifting a powerful upkeep around is a lot more difficult.
Finally, Asphyxious needs living models for their souls. Without them, he cannot operate at peak efficiency. Though honestly, that’s sort of like saying, Asphyxious is in Cryx.
SYNERGIES: Asphyxious’s support spells can produce a diverse set of benefits for basically any model in the Cryx arsenal, but there are a few combinations that really stand out.
Satyxis Raiders are a great target for Ashen Veil. With base DEF 14, Force Barrier from a Satyxis Raider Sea Witch, and Ashen Veil, they’re at an amazing DEF 18 at range and a potent DEF 16 in close against living models.
Scything Touch can be used with any number of powerful melee units, but Mechanithralls are my favorite. Not only are they dirt cheap, but each has two attacks. A full unit of Mechanithralls can put out 20 attacks. With Scything Touch, that’s a damage output swing of 40 hit boxes. You won’t typically see that much benefit, but the potential is there.
And with two great upkeep spells, who can forget the Withershadow Combine. With them in tow, they can help lighten Asphyxious’ Focus load. As a bonus, they’re a unit, so they’re valid targets for Scything Touch or Ashen Veil, as the situation dictates.
JUST FOR FUN: Asphyxious may not be geared towards supporting warjacks, but that doesn’t mean he should ignore them. Mobility brings extra speed to the already swift warjacks of Cryx, and there are plenty of ways to use this.
The Cankerworm stands out as particularly impressive because, due to Affinity [Asphyxious], it gets a free move if it ends its activation in Asphyxious’ control area. Now who doesn’t like an extra fast armor-piercing warjack, ping-ponging back and forth, eating your opponents wreck markers and taking their weapons? I know I like it!
SUMMARY: Asphyxious the Hellbringer has an amazing range of abilities and can support a wide variety of army compositions. With a truly unique spell list for Cryx, he is one warcaster that will make an excellent addition to any player’s collection.
Check out the complete list of Warmachine and Hordes articles here.

Filed Under: Warmachine Tagged With: Asphyxious, Cryx, Epic Asphyxious, Fantasy, Privateer Press, Steampunk, Tabletop Games

The Dragons of Jupiter – 15 Reviews! Average of 4.8 Stars!

October 14, 2013 by holojacob 1 Comment

Dragons of Jupiter Cover Front BlogSo far, The Dragons of Jupiter has received 15 reader reviews: 10 on Amazon, 3 on Goodreads, and 2 on Smashwords. The response has been overwhelmingly positive, with an average rating of 4.8 stars out of 5. It’s absolutely wonderful to hear from people who enjoyed the story, and that certainly makes all the hard work feel worth it. Here are some excerpts from recent reviews:
“An excellent futuristic military science fiction novel that does not just deal with the larger struggle between planets but the personal struggle between the main characters.”
“I finished it very quickly and when I did have to put it down, I looked forward to being able to get back to reading it.”
“This book contains a lot of action (and gory violence!), some drama, and a whole lot of suspense and thrill. It was well-written and even contains some passages that make you think about family, what it means to be a human, the concept of God, and religion.”
I’m particular happy to receive that last comment. Not bad for a novel that’s 90% about action and explosions, I think. 🙂
On a more personal note, H.P. and I arranged to have the local library carry my book. And wouldn’t you believe it, but there is a waiting list for my book at the library! Granted, it’s not a huge waiting list, just three people in the queue last we checked. But still. Seriously. A waiting list for my book? This is awesome! Piece by piece, word about my book is spreading, and this is how it makes me feel.
smiley-face-wallpaper-widescreen-001
Oh yeah, I brought out the big smiley face! But don’t think that H.P. and I are just going to sit back and relax. Heck no! We’ve been hard at work. Not only are we getting close to releasing Time Reavers, but we’re also working on a revised cover for The Dragons of Jupiter. Robert Chew’s artwork still takes center stage, but H.P. and I have learned a lot about what goes into a good cover, and we’re putting those lessons to work with an improved graphic design.
I think you’re going to like it!
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Filed Under: Holo Books Tagged With: Book Review, Novel, Reader Review, Review, Science Fiction, The Dragons of Jupiter, Time Reavers, Writing

Time Reavers: Cover Preview!

September 13, 2013 by holojacob 1 Comment

Time Reavers front cover preview
Daniel held a single finger to his mouth. They were close to where Nicole had been when time stopped, next to the frozen subway train just emerging from the tunnel.
Nicole hardly breathed. She strained her ears. Every little sound they made was like thunder in the silence, but on the very edge of hearing …
It was a most peculiar sound. Like someone furiously typing on an old-fashioned typewriter: distant, but heavy and metallic. The sound grew louder and seemed to come from the closest train tunnel.
Nicole looked at Daniel, who was suddenly all business.
“Reaver,” he whispered.
“What’s a reaver?” she whispered.
“You’ll see. Don’t worry. I’m a professional.”
“For some reason, I’m still worried!” she whispered, following him closer to the subway car.
Daniel reached into his trench coat. There was a brief metallic whisper and suddenly he had a long, elegantly-curved sword in his hand.
The rapid metallic clicking grew louder. Daniel had to speak up so she’d hear him.
“Stand back,” he said, grasping his sword two-handed and lowering his stance. “No need to panic. I know exactly what I’m doing.”
Nicole shuffled back from the subway car, but bumped into a frozen pedestrian and almost tripped.
The sound continued to crescendo.
“Is it supposed to be this loud?” she shouted.
“Must be a big one!” Daniel shouted back. Nicole thought she heard an uneasy waver in his voice.
The metallic chattering grew louder and louder as the reaver came closer.
“How big do they get?” Nicole shouted, putting hands over her ears.
But Daniel didn’t respond. He lowered his sword slightly and turned around. What Nicole saw then scared her more than anything so far. Deathly fear covered every inch of his face.

Excerpt from Time Reavers, by Jacob Holo

Oh yeah! Here we go again! The cover art is almost complete. Robert Chew, a.k.a CrazyAsian1, brings his impressive talents forward once more. Please enjoy this small preview of the awesome artwork that is to come. 🙂
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Time Reavers back cover preview
The reavers lurk outside our reality, watching the Earth with hunger and malice.
The boundaries between our worlds are falling. The guardians at the gate are dead.
The reavers are almost here.

Filed Under: Holo Books Tagged With: Cover, Fantasy, Novel, Time Reavers, Urban Fantasy, Writing, Young Adult

Warmachine Cygnar Cosplay: Kara Sloan

September 2, 2013 by holojacob Leave a Comment

Presenting H.P. Holo’s Warmachine Cygnar warcaster cosplay: Captain Kara Sloan!

warmachine_cygnar_kara_sloan_cosplay_1
The stoic Kara Sloan prepares for battle.

Yes, this costume was about as much work as it looks. But it was worth it!
warmachine_cygnar_kara_sloan_cosplay_2
Sloan watches the horizon for the encroaching Cryx army.

H.P. constructed the armor from Wonderflex, a thermoplastic that becomes extremely malleable at oven temperatures, but will hold its shape once cooled. The armor took two months to construct, including a few all-nighters for both of us in order to finish everything for Dragon*Con.
warmachine_cygnar_kara_sloan_cosplay_3
Sloan: “Get back in line, soldier!”

H.P. Holo also received support from one of the Holo-Moms, who contributed her formidable sewing skills to the project. The skirts and belts were her work, and were made pretty much from scratch.
warmachine_cygnar_kara_sloan_cosplay_4
Sloan readies Spitfire, her trusty rifle.

The boiler was constructed using foam board and PVC piping. It’s attached to the back with industrial strength Velcro. In fact, pretty much everything is being held together with industrial strength Velcro. This made getting into and out of the armor easy as long as one person helps out. Bathroom breaks at the Dragon*Con were not a problem, which was a good thing. That armor is hot, and we were both guzzling water to fend off the heat exhaustion.
warmachine_cygnar_kara_sloan_cosplay_5
H.P. Holo: “Your Cryx don’t stand a chance, Jacob!”

Spitfire, Kara Sloan’s impressive rifle, was built around a block of wood cut by the Holo-Grandpa. H.P. located the original Kara Sloan concept art, took the drawing for the rifle, and created a pattern for the Holo-Grandpa to follow. The rest is a combination of PVC piping and Wonderflex.
I think H.P. did an absolutely awesome job on her costume. But, that’s not all we have! Oh no! I had a costume too! Presenting Jacob Holo’s Warmachine Cygnar cosplay: Captain Lynch of the Black 13th Gun Mage Strike Team!
warmachine_cygnar_lynch_black_13th_cosplay_1
Lynch readies himself to support Kara Sloan in battle.

My contribution to this costume was providing the Cygnar rulebook. H.P. and the Holo-Mom did all the rest. What an awesome job they did! They picked out the material, and then made everything from scratch! It looks awesome, but it doesn’t breathe at all! Heat was a major concern for both of us at the convention, but we managed to spend a whole day in costume. At least 30 people took our picture (mostly because of H.P. :-)), 4 recognized the Kara Sloan character, and 2 even recognized I was playing Lynch! Very impressive!
warmachine_cygnar_lynch_black_13th_cosplay_2
Lynch spots the enemy.

At Dragon*Con, we even got photographed by one of the Privateer Press studio painters. He knew EXACTLY who we were. 🙂 I wish I had written down his name, but in the chaos of the convention, stuff like that got missed.
I like to think of these costumes are Mark I versions. There are plenty of improvements we can make to them, plenty of details from the original characters we can add. For example, I’m not much of a gun mage without a gun. This was my first time cosplaying and it was H.P.’s first time embarking on such an ambitious project. I think we did really well, but I know we can do better for Dragon*Con next year.
Also, the very first change we’re making to the Kara Sloan armor is to put some fans in it. No, seriously. I’m an electrical engineer, and I am building some fans into that armor! That thing is a sweatbox!
So, what do you think of our Warmachine Cygnar cosplay? Please let us know in the comments below. 🙂

Filed Under: Cosplay, Warmachine Tagged With: Black 13th, Captain Lynch, Cygnar, Dragon Con, Fantasy, Kara Sloan, Privateer Press, Steampunk, Warmachine, Wonderflex

Dredd 3D – Movie Review

August 22, 2013 by holojacob 2 Comments

dredd_3d_poster
IN SHORT: In a dystopian future, a vicious gang leader locks down a skyscraper in order to kill two judges. Unfortunately for her, these “judges” come packing some serious heat.
WHAT IT IS: A tight, exciting action movie that entertains from start to finish. Dredd 3D is a great example of a compact, focused, well-executed story that knows what it wants to be and accomplishes it.
WHAT IT IS NOT: Well, it’s not kid friendly. That’s for sure. It’s not slasher gore, but it is a graphic movie that earns its R rating. The movie also lacks depth. The characters and the world they inhabit are interesting, don’t get me wrong, but they’re clearly not the focus. The action is.
WHAT I THOUGHT: Let’s just get this out of the way. Dredd 3D is a fantastic action movie. My first reaction after finishing it was to watch it again. It’s been a while since I saw a pure action movie that just hit all the right notes. Dredd 3D is that action movie.
The mood of the movie is well done. Here is a dystopian future where hundreds of millions live within one massive, unbroken city stretching across the eastern coast of North America. The city seethes with the energy of too many people crammed too tightly together. Its scattered law enforcement can barely hold the chaos at bay. Even though we only get glimpses of this future outside the main story arc, it still manages to feel believable.
The action is exciting, well paced, and very violent. It’s a fun movie to watch. However, all of that focus on action is going to take its toll elsewhere. Judge Dredd, the titular character, isn’t much of a character. He’s more an unstoppable, bullet-spewing force of nature than a human being. His emotional range includes: the scowl, the intense scowl, and the super extra scowly scowl.
There are some brief moments where the movie humanizes Dredd, such as when he stuns two kids holding him at gunpoint instead of shooting them dead (his normal response to problems), but these moments are few and far between.
His sidekick, the rookie judge Anderson, fairs much better. Her story arc is a predictable progression, but it is fun to watch her grow from an unsure newbie that Dredd views with contempt to a capable partner he respects. Her journey is the most interesting in the movie … probably because it’s the only character arc actually in the movie.
To sum it up, Dredd 3D doesn’t try to be a whole lot of things. It sticks to a few core ideas and gets them right. In the end, that’s why it succeeds and why it’s a blast to watch.
VERDICT: Strongly Recommended.

Filed Under: Reviews Tagged With: Dredd 3D, Judge Dredd, Movie Review, Pete Travis, Review, Science Fiction, Strongly Recommended

Warmachine Cygnar Cosplay Preview!

August 15, 2013 by holojacob 5 Comments

Here’s a small preview of H.P. Holo’s Warmachine cosplay: a Cygnar warcaster! Can you guess who she’ll be for Dragon*Con? Leave a comment if you guess it! 🙂
Here’s her armor, made of a heat-activated material called Wonderflex.

Warcaster Armor

This may not look like much now … but just you wait! 🙂
Warcaster Weapon

H.P. Holo colored her hair for this cosplay.
Warcaster Blonde Hair

Do you know who she’ll be? Leave a comment below and wait for the end of August early September. You’ll find out if you’re right. 🙂
UPDATE 8/30/13: After two all nighters in a row (which were totally worth it to finish her costume :-)), H.P. and I are off to Dragon*Con. Due to the time crunch, we’ll post pictures of our costumes after we return.

Filed Under: Cosplay, Warmachine Tagged With: Cygnar, Dragon Con, Fantasy, Privateer Press, Steampunk, Warmachine

The Dragons of Jupiter – New Amazon Reviews! Five Stars!

August 15, 2013 by holojacob Leave a Comment

Dragons of Jupiter Cover Front BlogTwo new five star reviews for The Dragons of Jupiter! That makes three on Amazon.com!
Review by: ChemTeach
Great Action Story
Jacob Holo is a wonderful story teller. Even in this futuristic setting with all kinds of cool tech toys for the warriors, the characters’ personalities still pop. There is not one false or phony turn in this action-packed story of two brothers. I highly recommend this book to anyone looking for a well-constructed plot with great characters.
Review by: John Bingham
Really good cover to cover
I bought it to check out a new author and was really glad to see we have a young and upcoming author who has a great way with sci-fi and keeping it interesting. The story line was easy to follow and moved along without dragging. Can’t wait to see what he comes up with next!
Both reviews are for the paperback edition. You can see the reviews here on Amazon.com.
Awesome! Two more five star reviews and two more satisfied customers! And you know what this means? Yep, I’m breaking out the big smiley face!
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So who’s in the mood for an action-packed novel? The Dragons of Jupiter is a tale of two brothers who must face each other in a war-ravaged future. If you like your sci-fi novels full of intense battles and bitter, personal conflicts, then this book is for you.
Those who enjoy calm, sedate novels full of peace and harmony may wish to look elsewhere. 🙂
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Filed Under: Holo Books Tagged With: Book Review, Novel, Reader Review, Review, Science Fiction, The Dragons of Jupiter, Writing

The Dragons of Jupiter: Another Reader Review! Five Stars!

August 8, 2013 by holojacob 7 Comments

The Dragons of JupiterI just got my first Amazon.com reader review for The Dragons of Jupiter! Here it is.
Review by: L Ingraham
Rich and Original
Very good read.  This book takes you on a wild roller coaster ride through the Solar System with action and adventure at every turn.  Jacob Holo paints a detailed picture of the future that is rich in story and original in its content.
The review is for the paperback edition and can be seen here.
Again, what can I say? I think I can call this another satisfied customer. Thank you, L Ingraham. I’m very happy you enjoyed the book!
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Filed Under: Holo Books Tagged With: Book Review, Novel, Reader Review, Review, Science Fiction, The Dragons of Jupiter, Writing

Time Reavers: Cover Color Studies!

August 3, 2013 by holojacob 5 Comments

Time Reavers cover color study 1

Time Reavers – The monsters are real, and time is their weapon.

Fed up with bad teachers and daily fights with her sister, sixteen-year-old Nicole Taylor yearns for something better. Sadly, she’s in for a letdown, because the world ends next week.
Nicole discovers she has a rare gift. She can bend time around her and even stop it completely. With her powers awakening, she must face the Reavers: horrific killing machines that exist outside our time. The Reavers know about her now and have unleashed their cruelest hunters.
Plagued by nightmarish visions and ambushed by terrifying monsters at every turn, Nicole has one chance to stop their genocidal invasion. With help from a chain-smoking pyrokinetic, a neurotic sword-wielding assassin, and an icy Goth chick with a crossbow, she may stand a chance. But the Reavers are tireless foes, and Time is on their side.
Oh, man! This is so exciting!
Robert Chew (a.k.a. CrazyAsian1) has been hard at work rendering the front and back covers of Time Reavers, a young adult urban fantasy novel. Above, you can see the first color study of the front cover. Seriously, how cool is this?
The color studies look great. Robert and I are going to play around with the colors a little bit, and then he will begin the detailed painting. The reavers look absolutely fantastic. I’m so happy with how they are taking shape. These creatures, implacable combinations of metal and flesh, have been swimming around in my head for years, and it’s so gratifying to see their artwork take form.
When designing the titular villains of the novel, I made a very conscious decision to make them intelligent. These are not brutish monsters. They’re an army. They engage the heroes with coordination and purpose. They will lay ambushes. They will fake an attack to throw defenders off balance. Not only can they outfight the heroes, they can outthink them as well. It is their intelligence that makes them a truly formidable foe.
Here’s the back cover color study featuring the Mantis: general of the reaver invasion.
Time Reavers back cover color study 1
Just look at that face! This is not a guy you want to meet in a dark alley!
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Filed Under: Holo Books Tagged With: Color Studies, Fantasy, Novel, Sketches, Time Reavers, Urban Fantasy, Writing, Young Adult

Warmachine Convergence of Cyriss Review: Solos & Battle Engine

July 31, 2013 by holojacob 2 Comments

Convergence_of_Cyriss_Cover_lores
IN SHORT: The new Convergence of Cyriss rulebook is here, and with it Privateer Press delivers a whole faction of big, mean robots! Oh, yeah!
On a presentation level, Privateer Press continues to set the bar high with a gorgeous full-color spread. Convergence models have a clean robotic look that is both very unique but also feels perfectly at home in the wider Warmachine universe. The rulebook comes fully loaded with 5 warcasters, 11 warjacks (including a Colossal!), 7 units, 1 universal unit attachment, 7 solos, and a battle engine.
Wow! Privateer Press has been busy.
Today, let’s take a look at the Convergence of Cyriss solos and the battle engine.

SOLOS

ACCRETION SERVITORS: Like all servitor solos, the Accretion Servitors come in packs of 3, but this group only costs a single point. For this bargain bin price, they bring Bodge and Strip. They can repair friendly warjacks and damage enemy warjacks, 1 point of damage at a time. They also must be base to base to do this.
A single point of damage may not seem like a big deal, but there are three of them, and their abilities always work, unlike Repair which requires a skill check. Got a point left over? Throw in some Accretion Servitors.
ALGORITHMIC DISPERSION OPTIFEX: This guy costs 1 point and you can take up to 4. He’s sort of like an arc node. When this Optifex is within 6” of a Convergence warjack, not in melee, and inside the warcaster’s control area, that warcaster can channel spells through him.
Some warcasters are going to love this guy, such as Syntherion with his Magnetic Hold debuff spell. Also, like all Optifex models, he comes with Iron Sentinel. Place him base to base with a Convergence warjack and he gets +2 DEF and +2 ARM, which takes him up to a respectable DEF 15 ARM 14.
ATTUNEMENT SERVITORS: For 2 points, here’s another set of 3 servitor solos. The Attunement Servitors come with Lumichem Ampules, a 7” range 4” AOE that does no damage, but reduces the DEF of anything hit by -2. With good speed and a wide AOE, they shouldn’t have much troubling hitting their intended targets. Any army can make use of these guys. Seriously, who doesn’t like hitting more often?
ELIMINATION SERVITORS: Another set of 3 servitors for 2 points. These come with Spike Ejectors, 9” ranged weapons with Puncture. They do an automatic point of damage against anything they hit. With RAT 5, they’re somewhat underwhelming … until you pair them with the Directrix and her Backlash spell against a Warmachine opponent. Then they become absolutely sick!
ENIGMA FOUNDRY: Do you like Convergence infantry? Well, here’s a solo that can bring them back from the dead! Most Convergence infantry are Clockwork Vessels. That means they drop soul tokens. Well, the Enigma Foundry collects Convergence soul tokens in its command range. It can then cash in those souls for more troops, either 1 medium based model or 3 small based models a turn. As a bonus, it comes with Repair [10], just in case a Convergence force needs even more access to Repair.
With a large base, the Enigma Foundry is a tempting target. ARM 18 and 10 hit boxes helps, but I see this guy hanging back, using the full extent of his command range to collect souls, then cautiously approaching the front lines to deploy extra troops.
REFLEX SERVITORS: Here’s one last set of 3 servitors for 2 points. Reflex Servitors are basically 4” AOE mines that explode at POW 7, and they have plenty of rules that help them be extra annoying.
They come with Advanced Deployment to help them get into position. Counter Charge lets them react against enemies that close within 6”. And finally, they can Dig In to take their base DEF 12 up to DEF 16! I can see these being annoying against infantry heavy forces.
STEELSOUL PROTECTOR: ARM 17, 8 hit boxes, and Shield Guard on a 2 point model. Not a bad deal. Need something to not die from shooting? Stick a Steelsoul Protector near it and let it absorb the incoming flak. It even comes with Defensive Strike, letting it poke would be attackers when they come in range. Not exactly flashy, but definitely useful for warcasters and models like the Enigma Foundry.

BATTLE ENGINE

TRANSFINITE EMERGENCE PROJECTOR & PERMUTATION SERVITORS: Wow. What a name. I love it! I think Privateer Press may have had a little too much fun with this one.
So here’s the Convergence Battle Engine, and it’s awesome! It’s basically an artillery piece. Looking at its stat line, we have RAT 4 on a 10” spray attack at POW 10. It also has Auto Fire [2] for two shots. Not exactly impressive stuff, but that’s where the Firing Formulae comes into play.
You see, the TEP&PS probably has the most versatile gun in the whole game. Here’s how it works. After the TEP&PS moves, it deploys three satellite servitors (which can later absorb incoming fire). The positions of the satellites are key. Each servitor can either (a) add an Auto Fire shot (b) add a die to all attack rolls (c) add a die to all damage rolls. And you can do this in any combination you want!
You can conceivably roll 5 dice for attack rolls! Or 5 dice for damage rolls! Or shoot the gun 5 times! Or any combination in between! Seriously, that’s a lot of versatility in an attractive 9 point package.

SUMMARY

Okay, I’ll admit it. I love my Cryx, but man, I’m seriously tempted to branch out and collect some Convergence. These guys are pretty solid. Plus they look fun to paint and fun to play.
The Convergence of Cyriss is an exciting new faction with gorgeous models and solid rules. As more of their models get released and people get used to their new abilities, I look forward to seeing their full might displayed on the tabletop.
Should be exciting!
Check out the complete list of Warmachine and Hordes articles here.

Filed Under: Warmachine Tagged With: Convergence, Cyriss, Fantasy, Privateer Press, Review, Steampunk, Tabletop Games

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