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Reviews

What’s H.P. Reading? – The Moon and the Desert by Robert E. Hampson

March 9, 2024 by hpholo Leave a Comment

Imagine The Six Million Dollar Man as written by an internationally-recognized expert in neuroscience and bionics, and you have The Moon and the Desert.

As you might guess from the title, itself a reference to the first episode of the show, the Six Million Dollar Man played no small part in inspiring author Robert E. Hampson to enter said fields in the first place, and his love of the original concept and his present work shines here.

The ultimate questions of this novel are “What would it take to build a bionic man? What’s involved in adapting to a bionic body? What are its limits and practical uses? How, especially, can it help humans function in the very non-human-friendly environment of space?”

It’s equal parts hard sci-fi and medical thriller with enough detail on both fronts to make a science-loving reader happy, but what makes it succeed is its human element.

Despite his extraordinary circumstances, astronaut and flight surgeon Glenn Armstrong Shepard reads like a regular, determined guy who’s eager to turn the disaster of losing most of his body into an opportunity to test the limits of bionics. He’s no stereotypical action hero, though he is admirable: Even though he volunteered for his bionics, he struggles with adapting to his complex prosthetics with the same frustration of any person who suddenly finds themselves with metal and plastic where there was formerly flesh. This sets him up as a relatable character, which makes the reader even more eager to follow him when he volunteers himself for a mission in outer space that tests the limits of his bionic capabilities.

The first part of the novel is all human; the second is all thrilling medical mystery as he faces the dual challenges of handling a crew-sweeping medical emergency on a returning space shuttle, while also pushing his physical and technological limits.

Though there’s a lot of science and medical talk, it’s all conveyed so naturally and in such manageable bits that, combined with the relatable cast, it becomes an easy, fast-paced read, especially once the space action starts.

Overall, it’s highly recommended for anyone with an interest in bionics, medical technology, the future of humans in space, or just a solid story about a determined man facing an incredible situation.

Filed Under: Reviews, What’s H.P. Reading? Tagged With: Bionics, Book Review, Neurology, Robert E. Hampson, Science Fiction, The Moon and the Desert, The Six Million Dollar MAn, What’s H.P. Reading?

Abbott in Darkness – Book Review

December 31, 2022 by hpholo Leave a Comment

Never in my life did I think I’d enjoy a book about accounting adventures on a distant planet, but if anyone can change my mind, it’s D.J. Butler.

Abbott in Darkness Book Cover

In Abbott in Darkness, John Abbott is drowning in academic debt, but has a solid chance to pay it off through his new job with the interstellar Sarovar Company. Trouble is, that company operates in a solar system forty light-years from Earth, and he and his family have given up everything just to get there. He has to make this job work, or else they’ll be stranded light-years from home with little hope of ever going back.

But making the job work will be more dangerous than anyone expected.

John might be a humble forensic accountant, and he might have been assigned to secretly investigate corruption and theft at an isolated outpost—but the trouble he uncovers is far more complex than simple careless greed. It’s a plot that could shake human presence on this planet to its core, and thus his family with it. With those kinds of stakes, leaving the problem for someone else just isn’t an option—but none of the solutions presented are simple ones, and soon John must decide whether he wants to do what’s best for his family … or do the right thing.

It should be noted: Epic space opera and rip-roaring adventure, Abbott in Darkness is not, so set those genre expectations aside right now. What Abbott in Darkness is is a refreshingly grounded science fiction novel that takes a realistic look at what it might be like to uproot one’s family to the other side of the galaxy, and then have to deal with the ramifications of a political situation one didn’t even know to expect. There is resultant action and adventure—and parts of the novel are quite intense—but it’s not adventure sci-fi so much as the tale of a normal guy trying to make his way through a potentially deadly situation using normal guy means, and the way it balances these elements makes it one of my favorite novels of the year.

On the sci-fi end, Butler has crafted a planet that is both familiar enough to support Earthly life, but alien enough to seem genuinely foreign—especially in terms of the aliens themselves. The Sarovar Company’s success in the solar system hinges upon the production of Sarovari Weave, an intensely durable fabric produced by the native Weavers. From a human perspective, the Weavers are familiar only in that they’re vaguely crab like; they are barely capable of human language, with mouths only able to form simple words in the local pidgin, such that all trade is conducted through combinations of pidgin and pantomime.

Sarovari Pidgin itself plays a substantial role in the novel, too; since John eventually wants to make his fortune as a trader in Weave, he naturally must become versed in the language—and it ends up having lifesaving usefulness when his investigation leads him to have several dangerous run-ins with some Weavers. It’s not merely a cosmetic conlang, either. There was a part of the climax where I had to keep zipping back and forth between the page and glossary to keep up with the specifics of what was going on, and I loved seeing the language put to such essential use. (There were context clues in the scenes, of course, but anyone who’s familiar with my reviews by this point knows that I would shoot fictional languages into my veins if it were not more practical to just, you know, read them. 😂)

Avoiding spoilers, by the end, the entire book hinges upon John’s ability to wield this language (if inexpertly), gain a new and thus-far-unheard-of understanding of the Weavers’ needs and challenges, and bend all those things under the power of compromise. It’s an exciting book, and there are some wildly exciting and heroic moments near the end, but the heart of the book’s conflict is solved by unexpected (nonviolent) means, and this was one of the things I enjoyed most about it.

Another of my favorite elements is how present John’s family is in the story. It’s very easy for novels of this nature to say “The hero arrived with his family” and then push the family off to the background so the protagonist can do hero stuff—but John’s wife Ruth, his daughters Ellie and Sunitha, and even the family dog Animoosh are all visible and active elements in the story. Ruth is a stalwart pillar of support in John’s life, unafraid to ask pointed questions when necessary, and their precocious, curious daughters provide a vehicle by which to transmit useful exposition to the reader, while also charming the reader—while also reminding John of what he’s fighting to protect, especially when subtle dangers began to creep into the mundane corners of their lives.

There are more than a few scenes where the family gets involved in the dangerous action—namely during a field trip gone awry, and especially during the second half of the climax—and seeing them work together for survival as a unit without becoming an adventure movie stereotype became one of the most delightful elements of the novel (once I got my heart rate back down).

Finally, John himself is an admirable regular guy hero, fiercely loyal to his family—but also the sort of man who will look situations that benefit them in the face and ask “Is this right?” The Sarovar Company’s presence in the Sarovar solar system is one predicated on the Weave trade, rather than imperial expansion of territory, but in the course of his investigation, John uncovers some problems that echo those that usually emerge in the process of colonization. The Company doesn’t interact much with Weavers outside of trade, so they’re not being actively exploited—but non-Company-affiliated human residents (which are something of a mystery in themselves) tend to be denied opportunities to succeed in the same way Company transplants do, in a way that ensures John’s own earnings stay high, and also contributes to one of the many complex conflicts bubbling under the surface of this generally quiet world. The company’s reasoning isn’t nefarious so much as practical, but it is a situation that makes someone with John’s moral character take a step back and say, “There has to be a solution where all parties can benefit without harming each other”—and then use the resources at his disposal to seek it out when all the conflicts threaten to bubble into actual violence.

John Abbott is very much a character who doesn’t want to be a hero, but sees when things need to be done and takes it upon himself to do them. That he does so while struggling with the complex morality of it makes him an even stronger character, and frankly one I’d like to see more of in fiction in general.

All this to say, Abbott in Darkness is a refreshingly grounded tale of a common family facing the worst on a planet far from home, and rising to the occasion. It’s a must-read for fans of reluctant heroes in extraordinary situations.

Filed Under: Reviews Tagged With: Accounting, baen books, Book Review, Conlang, Constructed Languages, dj butler, Family, Forensic Accounting, Review, Sci Fi, Science Fiction

Into the Real – Book Review

October 26, 2022 by hpholo Leave a Comment

I’ve been looking forward to this book since the moment I heard it described as Pokemon Go meets Monster Hunter—and by the standards both properties inspire in my brain, it does not disappoint. 😄

Into the Real Book Cover

In John Ringo and Lydia Sherrer’s Into the Real, Lynn Raven is a shy couch potato of a teen who would rather stay home and play WarMonger 2050 than go be around people. Even her narrow circle of IRL gaming friends—all guys—are generally unappealing, because the alpha nerd of the group is of the “girls can’t play video games” variety and would become insufferable if he knew the truth of her gaming hobby. See, through the power of near-future voice modification technology, a lot of intense forum research, and a lot of practice, she moonlights as the grizzled military veteran Larry Coughlin, an absolute legend in WarMonger’s multiplayer circles, a well-paid in-game mercenary-for-hire, and most importantly, routine kicker of Ronnie’s in-game butt.

So legendary is she as Larry Coughlin that, when Tsunami Entertainment rolls out the invite-only beta for its upcoming augmented reality game, TransDimensional Hunter, she’s invited by the head of the company himself to test this new game. It’s a tremendous honor and testament to her skill … but stepping outside her home, into the real, to conspicuously play this highly-anticipated game means she risks revealing her online identity. It also means she’ll have to deal with, eew, people.

But it also presents an avenue for her to earn more real-world money through gaming, and things haven’t been easy for her and her mother since the death of her police officer father. So Lynn takes on the opportunity—and with it, the challenges of navigating adolescence, competitive gamer boys, savage popular girls … and maybe something even bigger than that.

In recent years, I’ve become a huge fan of the LitRPG/GameLit genre (obviously, since I now write in it), and while Into the Real lacks some of the more iconic qualities associated with indie LitRPG (detailed stat blocks, for example), it’s entirely worth a read for LitRPG fans, especially those looking for something a little more complex than the usual power-fantasy adventure that dominates the genre.

Into the Real stands out for many reasons. The most conspicuous one for me was that it not only follows a female main character—uncommon in LitRPG—but that it depicts the specific experience of being a female gamer in a male-dominated competitive hobby, while also exploring the challenges inherent in simply being a teenager.

There is a definite power fantasy element—Lynn’s masquerading as Larry Coughlin can’t be anything but—but in a clever subversion of the trope, it’s also presented as the mask she wears to cope with her very teenage insecurities. She’s self-conscious about her body and about being a girl gamer amidst a bunch of immature boys, while potentially having a crush on one of those boys. She also has to deal with socially vicious popular girls, even on the gaming front, when the local rich queen bee (and popular streamer) has her father pull some strings to get her into the closed beta-test for TD Hunter … and proceeds to harass Lynn in the process (sometimes violently). Larry Coughlin and WarMonger 2050 are the shields she hides behind when being Lynn Raven becomes too unpleasant—but in playing TD Hunter, she can only be Lynn Raven, and participation in the game itself forces her to face those hurdles and thus grow as a person.

All this to say, while I don’t think it was necessarily written for a YA audience, this is definitely a novel that teen gamer girls in particular can relate to.

And the experience of being a gamer girl is intrinsic to the story. One of Lynn’s greatest social challenges is Ronnie, alpha nerd of her friend group and firm believer that “girls got no game.” When a high-stakes TD Hunter competition is announced—requiring four-player teams—Ronnie begrudgingly lets her fill the fourth spot on the group’s team and then, despite insisting upon being the leader, fails to give her serious consideration when forming the team’s strategies (i.e. completely fails to act like a leader). A non-gamer might look at his character and view him as a stereotype … but anyone who has ever spent time on a gamer girl forum will recognize him instantly. Discussions on these forums are overwhelmingly dominated by girls trying to find other girls to game with, and it’s largely because of the disrespect and sexist harassment they receive in chat from players like Ronnie. It’s a genuine problem in gaming culture at large and Into the Real completely nails it with this storyline. Lynn has to overcome her difficulties with Ronnie if she—and her team—are to succeed in competition, and the way the story handles it is both realistic and wholly appropriate to its coming-of-age theme.

What makes this book succeed, though, is that alongside the strong realization of its themes, it’s a whole lot of fun, and it particularly nails the unique fun of gaming culture, while also presenting a genuinely cool view of what gaming could look like in the near future.

Lynn’s is a future where augmented reality glasses are common and used in daily life even outside gaming contexts, where smart fabrics can mold to fit individual body shapes, and where games as complex as TD Hunter not only have special shape-changing peripheral controllers, but virtual AI assistants to help manage in-game data. TD Hunter itself is a game that I found myself wanting to play as I read, largely because it reminded me so strongly of some of my own favorite games. The AR component of Pokemon Go makes it an obvious comparison, and given the game’s goal, Monster Hunter feels like an obvious comparison, too … but (speaking as someone who takes days off work to play new Monster Hunter games), it’s also wholly appropriate. TD Hunter is a game that understands the pleasure of tracking and discovering new monsters, gathering new data on them with each encounter, and heck, gathering loot in general. For that matter, it’s also not inaccurate to compare it to Larry Correia’s Monster Hunter International series, given that modern-style weaponry is used in the game (and that there’s at least one MHI easter egg for sharp-eyed readers).

Also notable is how seriously the novel takes the physical aspect of the game. Lynn’s mom is a medical professional, and there are moments where she delivers advice that made me go, “Oh, one of those authors definitely played ridiculous amounts of Pokemon Go” (I say as I look at my own dedicated gaming bag of sunscreen, bottled waters, emergency protein snacks, and UV-blocking clothes). TD Hunter, of course, is on a whole other physical level, requiring players to jump around and physically exert themselves as if fighting real monsters, and while Lynn’s mom is cautious about the general safety of Lynn’s endeavor, she’s also refreshingly supportive and offers detailed dietary and general health information to enable her daughter to succeed without overwhelming her body. It’s a nice realistic detail in a genre that usually doesn’t pay attention to such mundane details. (Plus, it’s also great to see a parent in a teen-led story who isn’t an absolute idiot.)

The only place where Into the Real slips for me is the literal last set of paragraphs. These include a twist that sharp-eyed readers will see coming, and serve more to set up the next book in the series, rather than contributing anything significant to this one—but then, ultimately this first novel is about Lynn’s personal struggle, more so than the coming wider struggle that’s implied in the twist. Taking that into account, the book becomes a strong setup for what is sure to be a unique, fun series.

Ultimately, the thing that stands out most about Into the Real?

Many books about gaming get me so pumped to game that I stop mid-read to do just that—but Into the Real was so hypnotic I couldn’t bring myself to put it down, despite wanting to boot up my console for some Monster Hunter every other page. (And y’all know how I feel about Monster Hunter.) That said, it’s a must-read for gamers, but also for anyone who wants a fun, smart story about a shy teen finding her way through an exciting technological future.

Filed Under: Reviews Tagged With: AR Games, Augmented Reality, Game Girl, GameLit, Gamer Girl, gaming, Gaming Fiction, LitRPG, lydia sherrer, Science Fiction, YA Fiction

By the Grace of the Gods, Vol. 1 – Book Review

September 5, 2022 by hpholo Leave a Comment

Sometimes you find a book that, against all odds, ends up being a surprise favorite. For me, By the Grace of the Gods, Volume 1 by Roy is one of those books.

By the Grace of the Gods Book Cover

The novel starts out as a standard isekai/reborn-in-another-world story, with the main character dying and appearing before the gods of a fantasy world, who determine where he’ll be placed in his afterlife. The thing that sets this character, Ryoma, apart from others, is that when he learns he’s died, he’s pretty chill about it. His response is essentially, “Welp, I’m a 40-year-old Japanese salaryman and even younger coworkers have died from the stress of our job, so honestly I’m just glad I made it this long.”

To which the gods say, “OMG That’s sad. We’re going to give you a good life.”

Ryoma is thus reincarnated as a 10-year-old boy who lives out in the woods away from all human contact and just spends his time chilling and researching slime monsters. When he finally does encounter people – by accident – they’re good people, and they take him to the city, where he finds that, by the standards of this world, his slime research is actually pretty revolutionary, such that he’s able to use it to save the city from a pandemic!

The storytelling is very relaxed; even the climax where he saves the city is hilariously chill. There’s no anime-style action here. Ryoma literally realizes the presence of a potential disease by noticing that the disease resistance of his cleaning slimes has risen – a consequence of exposure and adaptation – and saves the city from that illness by using his slimes to clean the public toilets where it’s thriving.

Yes, the whole climax of the book is “Main character cleans toilets.”

And yet, the utter chillness of his book is what makes it so appealing. This was my nighttime before-bed read, and the leisurely pace of the plot and charming positivity of the characters made it one of the most stress-relieving books I’ve ever read.

It’s also absolutely wholesome. General kindness of the entire cast aside, there’s not even a hint of a scantily clad character or sexy thought (in contrast to most other light novels), which makes it a safe recommendation for preteens and younger.

Finally, for those who enjoy LitRPG and stats, its stat system is simple and easy to keep up with, and Ryoma’s slime research is truly interesting to read about. (Different slimes serve different functions, and he uses them to interesting effect.)

All in all, By the Grace of the Gods, Volume 1 is a delightful surprise of a novel, and I recommend it highly to anyone looking for an easy, relaxing read.

Filed Under: Reviews Tagged With: Easy Reads, Fantasy, GameLit, light novel, Light Novel Review, LitRPG, Relaxing Reads, Stats

Wraithkin – Book Review

July 30, 2022 by holojacob Leave a Comment

Now that I’ve reached a little slow point in my writing schedule, I’ve been able to use that time to read a little more.

One of my most recent reads was Wraithkin, a military sci-fi novel by Jason Cordova and the first book in his ongoing Kin Wars Saga. The book starts out on the slow side, but the action and drama both ramp up steadily before ending in a satisfying bang.

Well, numerous bangs, because this is mil sci-fi after all.

Wraithkin Book Cover

One of the things Cordova gets right is how much misfortune he heaps onto his main character, Gabriel Espinoza. Gabriel (who is given the hilarious nickname of “Omelet” during what is essentially space trooper boot camp) is the kind of person the universe will kick in the groin when he least expects it, and then kick him again while he’s down just for the chuckles. Repeatedly. Seriously, the poor guy is put through more than enough to break lesser men. But he’s someone who can take it, who will rise to face any challenge head on no matter how daunting or demoralizing, and that makes him a great character to follow and root for.

When interstellar war hits close to home, Gabriel enlists to join the Wraiths, an elite group of power-armored soldiers who do not mess around! That much is made clear when one Wraith recruit mouths off to their drill sergeant, and the sergeant kills the cadet by breaking his neck! Yikes! And then, because Gabriel is the misery magnet that he is, he’s given the task of carting the trash (a.k.a. the body of his fellow recruit) to the incinerator.

The novel does have a few rough edges. There’s the previously mentioned slow buildup at the beginning, and a few uneven patches in the prose. Wraithkin is one of Cordova’s earlier works, and I think it shows here and there, but that said, his strong instincts as a storyteller shine through the minor bumps in the novel’s execution, successfully pulling me into the story and investing me in Gabriel’s fate.

Speaking of which, Gabriel gets knocked down, both physically and emotionally, and the good guys don’t always win. Don’t go into this novel expecting sunshine and rainbows at the end of the road, but if you like your military sci-fi grim, gritty, and intense, then I think you’ll enjoy your time with Wraithkin. I did.

Filed Under: Reviews Tagged With: Book Review, book reviews, Jason Cordova, military sci fi, Military Science Fiction, The Kin Wars Saga, Wraithkin

Library of the Sapphire Wind – Book Review

July 8, 2022 by hpholo Leave a Comment

There’s a meme that occasionally graces my social media feeds, lamenting that so many fictional heroes are unqualified teenagers, wishing for a story that follows an old grandma with the benefit of experience on her side.

Jane Lindskold’s Library of the Sapphire Wind has become the book I recommend whenever I see this meme.

Library of the Sapphire Wind Book Cover

In Library of the Sapphire Wind, Meg, Peg, and Teg are three ladies of retirement age and the only people in attendance at a book club when, suddenly, they find themselves transported to another world—summoned by three precocious youths who were hoping for mentors from their own world to help with various weighty problems. The three book clubbers, however, are the first humans this animal-headed trio has ever seen, and they’re not sure what to make of them.

However, Meg, Peg, and Teg are also three ladies with useful experience of their own, and they reason that, since they’ve been summoned to an alternate magical world to help solve a problem, they might as well see what they can do.

After all, it’s more exciting than regular retirement could ever be.

And as a former librarian, a semi-retired archaeologist, and a dedicated parent and grandparent to generations of children, they might be more qualified than even they realize, especially when the magic of the summons points them toward the isolated, destroyed ruin of the titular Library of the Sapphire Wind—along with the young summoners they have to manage on the way.

I can’t gush enough about this book, y’all.

I knew I was going to like it from page one because, let’s face it, librarians, archaeologists, and cool grandmas make for great characters in any type of story—but then the mini talking carrier pterodactyl showed up, and then a discussion of the magical translation linguistics of the world of “Over Where” (as the main characters dub it), and I’m a sucker for linguistics and pterodactyls, too.

My personal reading preferences aside, though, this is a more complex book than I expected it to be.

The animal-head motif that defines the residents of Over Where makes the book seem like it’s going to be a fun storybook adventure—and it definitely is a fun adventure—but fox-headed Vereez, stag-headed Grunwold, and lion-headed Xerak all have reasons for summoning aid that are darker and more complicated than the book’s colorful cover would suggest.

And while this tale told from the viewpoint of these three would likely present them as the heroes of their own stories, the tale as told by Meg, Peg, and Teg is one of how these characters need to mature, and how the three help them do so along the way. Which isn’t to say that Vereez, Grunwold, and Xerak are children in the conventional sense—Over Where has a different understanding of such rites of passage, where adulthood is not reached at a specific age but by the acquisition of a mature state of mind. Thematically, this raises the question of what it even means to be an adult, with each maturing character yielding a different answer, and often expressing maturity that is surprising for their relative ages. (When one young character speaks of a complicated romantic association, it’s to say, “There’s good in him. I’m just not sure it’s good for me.”)

It’s as much a tale of adventure as it is a tale of three mentors helping three adolescents grow up, and taking their jobs very seriously. There’s also a not-so-subtle jab at famous fantasy mentors like Dumbledore who send young protagonists off to do dangerous world-saving things without giving them useful guidance, such that I wonder if the book wasn’t entirely written as a reaction to such mentors.

That doesn’t mean it’s a book one reads for its Important Themes, though. Library of the Sapphire Wind is ultimately a book of complex, thoughtful points wrapped up in an adventure that is just plain fun. There are plenty of exotic locations for the main characters to explore; the Library itself is as cool as one would expect a magical library to be (complete with its own sentient, incorporeal guardian, from which it draws its name); and the variety of monsters the characters face as they travel to and excavate the library are as enthralling as any that ever captured young imaginations in children’s stories (Mine, at least; I’m a sucker for monsters, too).

The depth to which the worldbuilding goes is hypnotic, as well. Much is made of the summoning spell’s translation magic and how the characters must adapt—and thus learn more about each other’s worlds—when the magic doesn’t know how to translate specific words or concepts. There are also plenty of wonderful background details that don’t necessarily contribute anything to the story (yet—there’s a sequel, Aurora Borealis Bridge) but still serve to flesh out the world of Over Where as a living, breathing character of its own. One of my favorite such details was the setting’s concept of reincarnation: Over Where is a world where reincarnation is such an accepted (and proven) occurrence that it exists casually in the background, and though there are different subdivisions of the related belief system that disagree over some specifics, the concept in this setting is also wholly separate from theology. (“What do gods have to do with it? Gods are for crops, moral guidance, explaining how things got started, stuff like that,” as one character says.) It doesn’t affect the story at all that much except to explain why one character lives in a necropolis community (which exists because of those subdivisions trying to influence reincarnation through the treatment of interred bodies), but it’s still a really cool look into the spiritual and physical logic of the world.

Though, perhaps, given the age of the main characters, reflections on mortality are not wholly out of place—especially when one considers other inevitable effects of age, and in turn how those affect the storytelling.

Though Library of the Sapphire Wind is ultimately an interesting fantasy adventure, it’s not a rollicking quest to beat a conspicuous bad guy in a Hollywood-style castle-crashing battle (though the characters do see their fair share of dangerous encounters and action scenes). Meg, Peg, and Teg are not reckless, daring heroes who barge into danger without thinking. Age and experience has made them careful and sensible (if sometimes to the chagrin of their young companions), and the novel flows at a calm, fluid pace that reflects that sense of care. And yet it’s never boring, but rather appreciative, introspective, and always enjoying the ride—and encouraging its readers to do so as well.

Library of the Sapphire Wind is easily one of my new favorite books. It expertly balances the thoughtful maturity of its older protagonists with the eager energies of its young ones. Combine that with its infectious sense of wonder, and it becomes something the fantasy world needs more of.

Filed Under: Reviews Tagged With: adventure, Aurora Borealis Bridge, baen books, Book Review, Fantasy, fantasy adventure, Jane Lindskold, Library of the Sapphire Wind, Over WHere, Review

Aries’ Red Sky – Book Review

June 24, 2022 by hpholo Leave a Comment

Ok, I’ve gotta thank James Young for his patience, ‘cause he sent me an audio code for this book years ago and I’ve spent all that time and multiple listens trying to articulate a review for this thing.

Aries' Red Sky Audiobook Cover

Aries’ Red Sky is a grand, galaxy-spanning take of interstellar politics, war, and the humans that are tossed about in the resulting maelstrom. On one side is the Spartan Republic, which emerged after fleeing the earth in the wake of an oppressive empire. That empire has since been lost to the ages, but some of its spirit remains in The Confederation of Man, which is Earth-centric in manners beyond the mere location:

It holds that all people deriving from Earth belong to Earth—i.e. under the Confederation’s thumb.

And the Spartan Republic has no interest in belonging to anything but itself.

One of the things that made Aries’ Red Sky so difficult to review is, simply, how complex it is. This is not a pew-pew special effects vomit space opera. This is a “You meet characters from both the Spartan Republic and the Confederation and get to like them on a personal level before realizing, ‘Oh, sh*t … they’re gonna war, aren’t they’?” space opera. It’s also a “Yes, the Spartan Republic is generally more sympathetic because of its willingness to fight for its freedom, but there are some real scumbags among its political leaders, too, and here’s a look at how they’re willing to stab the rare competent politicians to benefit themselves, even if it’ll literally result in interstellar war” space opera.

There is tension in every single corner of this novel, and if you’re familiar with Young’s writing, you know he’s going to milk that for all the drama it’s worth. He has a talent for writing heart-wrenching heroic sacrifice and death scenes, and he knows it, and I imagine he allows himself a little devilish grin every time his readers notice.

The strength of this book, though, is that the drama is never restricted to one “good guy” side. Even if the reader is more inclined to root for the Spartans on a philosophical scale, the very human sufferings of both its and the Confederation’s individual characters bring a very realistic and wrenching perspective to the conflict—especially since the ultimate point of the book’s conflict isn’t to win a war, but to stop a war from happening. The amount of sacrifice that goes into merely avoiding galaxy-spanning war is much of the tragedy of this book, especially when one considers that some of the tension is derived from simple misunderstandings and conflicts of military standards. (One side, for example, has a stricter definition of how surrender works, especially with regards to how captured enemies are expected to behave, and when the other fights back without knowing that … unintended trouble ensues.)

Even though the characters’ goal is to prevent a war, the book carries a heavy theme of “War is hell, and it’s especially hellish in vacuum.”

All that said, it’s not a book you read at night for fun while nodding off to sleep. There’s lots to keep up with narratively, militarily, politically, and interpersonally, and the complexity of it is delicious for people who are looking for that sort of book.

But it’s not even close to an easy read.

Still, Young balances the heaviness of the darker conflict with some astute, intelligent, sometimes coy worldbuilding, and some fun easter eggs. (The Lin-Manuel Miranda fan in me was delighted to meet one character attending a Lin-Manuel Miranda Day performance … at a theatre thousands of years in the future on the other side of the galaxy.) There are also elements of the political worldbuilding that are clearly inspired by the frustrations of modern politics—there’s a limitation on how many people from the same political family are allowed to serve, for example, and formal duels are an accepted method of resolving grievances—but it’s never overbearing, and in general the political squabbles are unique to the context of the setting, rather than direct commentaries on modern politics.

Finally, I’d be remiss if I didn’t lavish some praise on Jennifer Jill Araya’s audio narration. She handles a variety of accents and characters—and songs—with aplomb, and while the basic text of Aries’ Red Sky is engaging, I have to say that she makes the audiobook my preferred version.

Also, a fun bit of trivia: Not only does Jacob’s name have a cameo near the end, but his character sings, and it’s a song about a unit called the Obstinate Otters. (There’s a reason these two magnets are prominent on my fridge.)

Obstinate Otters Magnets

All in all, Aries’ Red Sky is a great book, and for readers of complex military space opera, it’s a genuine treat.

Filed Under: Reviews Tagged With: Book Review, james young, Military Sci-Fi, Military Science Fiction, Obstinate Otters, Otters, Review, Science Fiction, Space Opera

Cinnamon Bun – Book Review

April 17, 2022 by hpholo Leave a Comment

I’m slowly making my way through my massive LitRPG backlog, and this month’s book was Cinnamon Bun by RavensDigger! 😀

Cinnamon Bun Audiobook Cover

Admittedly, it took me a while to get into this one. It bills itself as a wholesome LitRPG, and it’s definitely that.

In fact, despite being eager to embark on the adventures promised by the new world she’s been dropped into, the main character Broccoli Bunch is initially hesitant to kill monsters out of a general discomfort with the idea of killing things, and spends a significant chunk of the early book literally leveling up her Cleaning skill. She discovers some neat uses for said Cleaning skill – for example, it’s unexpectedly useful against the undead – but it’s still just … cleaning. 😐 Hours of it. 😐😐😐

Still, Broccoli Bunch herself is such a sweetly endearing character that I powered through that part of the book. (And honestly, I do a lot of my audiobook listening while I’m doing chores anyway, so it felt strangely appropriate.)

I’m glad I did, too, because once she starts meeting other characters and exploring different areas of the world she’s in, the reader is introduced to a genuinely fun fantasy setting with one of the more interesting magic systems I’ve encountered in LitRPG. I generally don’t pay attention to stats and other such details in LitRPGs because they just don’t interest me, but RavensDigger works that information into the story in such a way that it feels natural, as opposed to a numbers and information dump, which I appreciated.

Despite my initial impression, I now actually consider it one of my favorite LitRPGs and will probably continue to the next once I’m in the mood for it – and you do have to be in the mood for a story of its type.

It’s very gentle LitRPG for readers who mostly just want a cute, relaxing read, as opposed to an action-packed adventure. However, within those limitations, it does what it aims to do very well, and I appreciate that about it, too. Also, aside from some mild bad language, it’s clean enough that it could easily be recommended to kids (even though it doesn’t necessarily feel like it was written for kids), so it could be a good book to hand to a youngling you want to introduce to LitRPG.

I don’t consider Cinnamon Bun a LitRPG must-read, but I do recommend it highly to readers who are looking for a story of its unique type. 😄

Filed Under: Reviews Tagged With: Book Review, Cinnamon Bun, Fantasy, LitRPG, LitRPG Review, Portal Fantasy, RavensDigger, Wholesome

Arcane – TV Review

March 19, 2022 by hpholo Leave a Comment

OMG Y’ALL. THIS SHOW.

Jacob and I actually watched Arcane when it first aired back in November, as I’m an enormous fan of all things animation and most things League of Legends (except other players 🤣).

But I recently finished what is bound to be my first of many re-watches, and so am properly primed to fangirl all over it. 😄 (Grab some popcorn and maybe some other provisions, ‘cause I’m about to fangirl hard. 🍿)

Arcane Poster

Though Arcane is based around a cast of champions from League of Legends lore, it’s written in such a way as to be accessible to people who know nothing of the game. On its simplest level, it tells the story of two sets of characters, one from the privileged upper city of Piltover, one from the impoverished lower city, which hopes to separate into its own nation of Zaun. Separating both further, and yet bringing them into closer into conflict, is the emergence of hextech – magic harnessed through scientific processes – and a particular concentrated gem that could be disastrous in the wrong hands …

Admittedly, this description makes it sound rather bland, but the charm of Arcane is found not in its basic premise, but in the artful execution of that premise and the characters that do the executing.

AND Y’ALL. THE WRITING. While I fully admit I often speak in hyperbole, it is no exaggeration to say that Arcane is one of the single best-written TV shows I’ve ever watched, animated or otherwise. 😮 Every single beat of the story comes together like a perfectly-planned puzzle, and the cast of characters is so realistically defined that, even though most are derived from little more than cool artwork and some sound bites, all of them feel like living, breathing creations. Moreover, they’re all morally complex, to the point where Arcane fan groups frequently bubble with discussion of who the actual heroes and villains of the story are. For every moral point made in the story, there’s usually a parallel character making a contrarian point.

The story itself never takes a definite stand on those points, choosing to let the viewer decide, and in fact, given the intensely nuanced view the show provides of all its conflicts, that might be the ultimate point—that there is no right side or perfect solution, just the least destructive of a bunch of bad options.

Which is an unexpected and refreshingly mature theme for a show inspired by a bunch of heroes fighting over a glowing magic rock.

That maturity is another of the things that makes Arcane so surprising. Most adult-oriented animation aims to be as crass and edgy as possible, even when it’s smartly written, and while there is some definite adult content in the show (lots of blood and violence, barely censored nudity, and an artful but still conspicuous sex scene), Arcane’s maturity is found in its intelligence and themes.

I don’t think anyone—LoL fans included—went into Arcane expecting an emotionally exhausting exploration of the complex bonds of sisterhood, brotherhood, and the things that test them; the psychological effects of trauma; class struggle and the invisible things that contribute to it; the paradoxical decisions involved in being a parental figure; the socioeconomic implications of widespread drug use; and the challenges of mental illness and physical disability—but that’s exactly what we got.

All that, and an uproariously fun action fantasy with FOUR of the most kickass soundtracks to ever enter my earholes.

Honestly, I am slightly terrified for Season 2 because making something even on par with Season 1 is going to be a monumental task. 😬

And I haven’t even written about the art yet. Simply put, the show is gorgeous, and so immaculately detailed that, even months after its release, sharp-eyed fans are still finding subtle bits of foreshadowing, hidden character details, and potential hints of plot points to come. There’s not a single frame of this show that does not stand on its own as a legitimate piece of thoughtfully-composed art. The character designs are entrancing in their detail and distinction, and the depth to which both go. (If you look closely, you will see that the artists went as far as to give each character unique teeth. 😮)

Though to a lesser extent, this is true of even minor, background characters, and this is one of the things that makes the world itself feel dynamic and lived-in. Though we’re not privy to these minor characters’ stories, the careful, selective detail put into every aspect of the series’ design suggests that there are stories hidden, waiting to be found, and as a result, the world feels expansive even if we only see the overlapping stories that are relevant to the main characters.

Speaking of dynamic, complex worlds and populations, one of my absolute favorite things about Arcane is its diversity—not merely its presence, but how it presents it. Arcane’s is a world populated by a wide and intermingling variety of races, cultures, sexualities, and characters with varying degrees of disability (both physical and mental)—and all of those things just exist in the world without special comment.

Though some of the characters are faced with challenges because of their traits, they’re never wholly defined by them. Even the iconic Jinx—who by the end of the series struggles with what is probably some combination of schizophrenia and PTSD—is not presented as The Insane Archetype so much as an orphan struggling to find a family after she loses hers in the most traumatic of ways. She’s a character before she’s a theme (though, admittedly, her mental state does contribute hugely to her own challenges, and her volatility shapes much of the central plot). Likewise, hexcore inventor Viktor has a conspicuous crippled leg and a physical condition that deteriorates as the show progresses, but this is never shown as an impediment to his accomplishments. In fact, it doesn’t even become a significant factor in his ambitions until a late-series reveal suddenly makes it very relevant to him—but even then he approaches it from the perspective of “How do I solve this problem so I can get on with the rest of my life?” Again, he’s a living character with complex ambitions and motivations, not a simple archetype.

Honestly, I could go on for pages and pages about the subtle, complex brilliance of every character in this show—and I haven’t even touched on their relationships—but I’m already getting into TL;DR territory. 😆 I did want to comment on one other character, though, as she’s the embodiment of how unconventional, creative, and thoughtful the characterization decisions are in this series.

In most other series, Ambessa Medarda would have been some generic-but-imposing seasoned soldier dude, powerfully present but ultimately unmemorable because we’ve already seen so many characters of the type. She definitely has a powerful presence—beheading a conquered political foe in one’s first scene will have that effect—but she’s also old enough to have graying hair, built like a tank, sexually assertive enough that one of her first actions when she shows up is to hire a hot boy toy to attend her, and not only that, but secure enough in her own body that she wields nudity not as a tool of seduction, but a weapon to disarm others. Her character alone inverts so many viewer expectations that she’s a marvel. (Seriously, how many female characters can you name in popular western media that get to be both old and badass? Or sexual for themselves rather than for a male protagonist’s gratification, and beyond that, in a way that is well aware of how uncomfortable it makes people AND EXPLOITS IT FOR STRATEGIC GAIN?)

Y’all, in the course of writing this, I think I just realized I’m an Ambessa fangirl.

Which, in retrospect, is not all that surprising because Jacob’s heard me fangirling over everyone else in the show since November. 🤣 But I digress.

I literally have one complaint about the entire show, and it is that Sky Young could have been put to better use. (To say more is to enter spoiler territory, but those who know, know. 😐)

Anyway, one final point:

My personal method of defining Truly Great Art is to consider not only how much I enjoyed experiencing it, but how much it makes me want to create. The best entertainment, in my opinion, inspires the people who encounter it to put their own creativity to productive use—and Arcane did that for me in quite an unexpected way.

I’ve always known that I wanted to be a writer, but early in my creative explorations, I was also heavily into art. In fact, my future career of choice in high school was in animation, to the point where I specifically took French as my foreign language with the intent of joining the French animation industry. (French animation tends to be more experimental and mature, and appealed to me more than American animation. Perhaps notably, the studio that produced Arcane—Fortiche—is French.)

Various things went awry in my first semester of college, though—the best of which was that I discovered the depth of my aptitude for writing, the worst of which was that my first art class made me hate drawing so much that I put away all my art supplies and never touched them again in any significant way.

Until I watched Arcane.

Something about the maturity of its story and the absolute gorgeousness of its art—not to mention that it was the kind of animation high school me wanted to produce—shot straight into my brain and rekindled a passion I thought I’d lost forever. I’m now drawing again for the first time in fifteen years, just for fun—and in the process I’m re-discovering how much drawing actually contributed to my early development as a writer. I notice details differently when I’m trying to render them in graphite, or ink, or digitally—and that in turn affects how I describe things on the page.

Naturally, one of the first pieces I produced was fanart of my favorite Arcane character, so enjoy some Viktor:

Viktor Inks

(By the way, if you want to see more of my art, I post it over on Deviant Art and Instagram.)

All this to say, Arcane is one of those shows that left an indelible impression on me. It is a masterpiece in every way, and an inspiration in just as many, and I am glad to live in the same era as it.

Filed Under: Reviews Tagged With: Action, animation review, Arcane, Arcane League of Legends, Art, Fantasy, Fortiche, Fortiche Prod, Hexcore, Hextech, Inspiration, league of legends, Magic, Netflix, Review, Reviews, TV Review

Horizon Zero Dawn – Video Game Review

March 13, 2022 by hpholo 1 Comment

This month in my gaming life was an achievement, as I finally – years behind everyone else – finished Horizon Zero Dawn. I’m not nearly as fast a gamer as Jacob is; if I like a game, I tend to draw out the experience as long as I can, which is easy to do with a game as exploration and side-quest heavy as Horizon Zero Dawn. Thus why I have been playing it for … *checks PS4* … 3 years. 😁

Horizon Zero Dawn Image

Long review short, Horizon Zero Dawn is one of my favorite games. I picked it up largely because of all its accolades and the non-traditional female main character it had in Aloy (at least as typical female designs in video games go), and I was not disappointed by any of it.

(Jacob, meanwhile, didn’t make it very far in. He found the game’s massive to-do lists unengaging and the combat uninteresting. It probably didn’t help matters that the very first side quest he worked on featured annoying repetitive dialogue. He also found the core design direction of primitive humans taking down robots to be too much of a stretch for someone who knows how powerful and dangerous even a modern six-axis industrial robot can be.)

For those who are unfamiliar with the game: In the far future, after some sort of technological apocalypse, the people of earth have descended into tribal existences, sharing the earth with biomechanical monsters that process organic material, including humans, for fuel. Among these humans is Aloy. She’s been cast out from her matriarchal tribe for being mysteriously motherless – but unbeknownst to all of them, she’s also the key to unlocking the secrets about their post-apocalyptic world … and what led to it.

The thing that stood out most to me, at first, was the grand, epic scale not only of the story, but of the world itself. The lands you explore as Aloy are so vivid and well-rendered that every nook and cranny looks meaningful, like they all hide something of value, and I wanted to explore them all. Thus, why it took me so long to finish. 😄

Well, that and hunting all the random biomechanical monsters just for the fun of it. 😁 A combat system can make or break a game for me – I don’t have the patience to wade through games with bad combat systems – and Horizon Zero Dawn hits that sweet spot of being simple to learn but complex enough that you can get really crazy with your strategies if you want to. There’s also more to hunting than just killing monsters; some will drop pieces of armor and other materials as you fight them, which can change the course of a hunt if knocked off at the right time. (I admit another of the reasons it took me so long to finish was because I spent a stupid amount of time figuring out how best to hunt the creatures, Monster Hunter-style.)

Finally, I don’t play most video games for story so much as I do gameplay and role-playing/character interactions, and admittedly, despite its epic, high-stakes premise, there’s no real sense of urgency in Horizon Zero Dawn’s story. (This isn’t because of the story itself, but rather because the player can opt to fill the space between main story beats with as many side quests as their little completionist heart desires. Which I did. 😁)

Viewed as a whole, though, the story is a spectacular one, and in my opinion, stands on its own as a piece of hard sci-fi, video game or not. Even once The Big Reveal about the setting’s mysterious history is made, the player finds that there are dramas within dramas that spiraled behind the scenes in the setting’s past, to contribute to what became the setting’s present, and though we only meet the contributing characters through audio logs and hologram recordings, they’re easily as interesting and well-realized as the more interesting NPCs. I could nitpick some aspects of the plot – namely that the most pivotal, destructive part of the history comes down to one guy being an idiot. But honestly, given the past few years, I’ve learned to never discount the incredible power of One Guy Being an Idiot, so now, in 2022, it doesn’t seem so unrealistic to me.

Overall, though, it still remains one of the best games I’ve played in years, and I look forward to playing it again, even after I’ve played the sequel, Horizon: Forbidden West.

Filed Under: Reviews Tagged With: Action RPG, Aloy, Favorite Video Games, Game Review, Horizon Zero Dawn, HZD, RPG, Sci-Fi, Sci-fi RPG, Video Game Review, Video Game Reviews, Video Games

Dungeon Crawler Carl – Book Review

February 20, 2022 by hpholo Leave a Comment

I just finished listening to Matt Dinniman’s Dungeon Crawler Carl, and Y’ALL. If you have not experienced the audio version of this book specifically, you’re missing out on a treat. 

Dungeon Crawler Carl Audiobook Cover

Dungeon Crawler Carl is a LitRPG series-starter in which, in the blink of an eye, most of Earth’s population is obliterated and the planet is converted into a massive dungeon. Why? So the aliens about to claim its resources can watch, reality show style, as the last humans scramble for survival.

While it’s primarily an action-adventure novel, there’s a healthy dose of absurd comedy in it, too, and that balance of serious struggle and wacky humor is what makes it soar.

I knew this book was going to be a new favorite the moment I learned that Carl has a cat companion named Princess Donut. Who has better stats than him. And talks. With the accent of a pampered 19th Century British aristocrat. For that matter, the voice that narrator Matt Hays assigns to Carl’s inner monologue reminds me vaguely of Patrick Warburton – best known to me as Kronk from The Emperor’s New Groove – and that alone was reason enough for me to start the book. 

What kept me listening, though, was how unexpectedly complex this book became. Sure, there’s plenty of crazy dungeon-crawling antics. But there’s also a fair amount of moral complexity to it, and an underlying question of how many terrible deeds a person can commit before they cease to be human (even if those deeds are necessary for survival).

And as the story goes on, you realize that there’s far more to the novel’s world than it first seems. Not all of the aliens helping to run the dungeon are there because they want to be. And Carl learns that his some of his actions in this dungeon might be influencing intergalactic politics whether he wants them to or not.

In every single one of my LitRPG Facebook groups, this book dominates recommendation discussions, and now that I’ve experienced it, I can say it deserves every single one of those recommendations. If you like LitRPG, or just a hilarious adventure with a surprising bit of depth, you should absolutely read Dungeon Crawler Carl.

Filed Under: Reviews Tagged With: Absurd Comedy, Action, Audiobook Review, Book Review, Comedy, Dungeon Crawler Carl, Kronk, LitRPG, LitRPG Audiobook, LitRPG Review, Matt Dinniman, Matt Hays, Princess Donut, The Emperor's New Groove

Tales of Arise – Video Game Review

February 13, 2022 by holojacob Leave a Comment

When I’m not writing, I’m usually playing video games, and my main game of the month has been Tales of Arise.

Tales of Arise Art

This is actually my second play-through (and my first experience with the Tales franchise in general). Initially, I wasn’t the biggest fan of Tales‘ combat system, but the good news is each character has a distinct playstyle, so by switching from the melee-focused protagonist (Alphen) to range-focused characters (Shionne and Rinwell), I was able to enjoy the game a whole lot more.

That said, the screen can become very chaotic at times, and one of Rinwell’s mechanics doesn’t help here. Since she can steal and then cast enemy spells, I often lost track of which spell animation was safe for my characters and which was a damage-dealing death zone. That and the charging enemies led to a lot of frustration. The window to utilize Kisara’s boost ability (to end charges and reduce future charge damage) is significantly smaller than those of other characters, leading to a lot of times where a charge would begin off screen and end with the enemy barreling through my characters for big damage.

In terms of story-telling and worldbuilding, I found the game a bit . . . hit or miss, but the main cast of characters is fun and likable, and some of the big reveals are very memorable. I guess the worldbuilding just didn’t click with me from the start for some reason. Maybe it’s because the locations and villains all felt very one-note to me. Also, the music is epic. So epic it began to wear on me. I think you could use the music in the tutorial area for “final dungeon” music in a different game. (From H.P. – This music is bomb and I will listen to it forever.) 

But these are all minor gripes for what is – at its core – an excellent and meaty gaming experience. In many ways, Tales of Arise felt similar to Final Fantasy 7 Remake, except I enjoyed Tales significantly more.

From H.P. – I haven’t played Tales of Arise yet, but I’m going to solely because there’s a series of subquests in which you collect a bunch of owls, and I’ve been hearing their distinctly-voiced hoots enough that I need to collect them for myself. Forget the rest of the story.

Filed Under: Reviews Tagged With: Final Fantasy 7 Remake, Review, Tales, Tales of Arise, Video Game, Video Game Review, Video Game Reviews, Video Games

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